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Need help (bouncing autoattack skill for hero)

Level 3
Joined
Feb 10, 2026
Messages
11
Hello, wanted to know, is it possible to make an ability (like huntress chuckrams) for a hero, and also balance damage decrease with every level?

Like
lvl1 - 1 bounce, 60% damage reduction
lvl2 - 2 bounces, 50% damage reduction per bounce
lvl3 - 3 bounces, 40% damage reduction per bounce
 
Use a dummy ability with no impact (moon glaive works, as it is just an icon).
Add trigger when unit learns ability - if the triggering ability is your dummy ability - set unit integer (I hope) field on weapon for bounces, and set unit real (I hope) field on weapon for damage factor.
Specific fields should be checked on huntress.
You may have to check for ability level to set corresponding values as a safeguard, but in my experience it should not be necessary.

Note that this also works if you transfer the hero between levels for campaign, as restoring a hero from cache loads default values first, and then learns all proper abilities.
 
Use a dummy ability with no impact (moon glaive works, as it is just an icon).
Add trigger when unit learns ability - if the triggering ability is your dummy ability - set unit integer (I hope) field on weapon for bounces, and set unit real (I hope) field on weapon for damage factor.
Specific fields should be checked on huntress.
You may have to check for ability level to set corresponding values as a safeguard, but in my experience it should not be necessary.

Note that this also works if you transfer the hero between levels for campaign, as restoring a hero from cache loads default values first, and then learns all proper abilities.
Thanks a lot, I'll try to make a trigger as you recommended, but just in case, if you have free time can I ask you at attach trigger to message? I'm very new to triggers, and even simplest things for me oftenly comes very hard (but anyway, I'm thankfull for advice and guide that you already gave!)
 
Thanks a lot, I'll try to make a trigger as you recommended, but just in case, if you have free time can I ask you at attach trigger to message? I'm very new to triggers, and even simplest things for me oftenly comes very hard (but anyway, I'm thankfull for advice and guide that you already gave!)
You should try to find an existing thread before asking these common questions. This is a PSA to everyone, not trying to single you out.

These types of "how do I do that thing from a Custom Game" questions have been asked and answered many times over the years. Just look for more recent threads and if the Hive search fails you, try Googling it -> "Hiveworkshop bouncing attack".

Anyway, here's what I found that could help:

 
Last edited:
You should try to look up an existing thread before asking these common questions. This is a PSA to everyone, not trying to just single you out.

These types of "how do I do that thing from a Custom Game" questions have been asked and answered many times over the years. Just look for more recent threads and if the Hive search fails you, try Googling it -> "Hiveworkshop bouncing attack".

Anyway, here's what I found which could help:

Thank you for information, and next time I'll try my best to find existing info instead of asking thease simple questions, my appologies to moderation, once more thank you!
 
You should try to find an existing thread before asking these common questions. This is a PSA to everyone, not trying to single you out.

These types of "how do I do that thing from a Custom Game" questions have been asked and answered many times over the years. Just look for more recent threads and if the Hive search fails you, try Googling it -> "Hiveworkshop bouncing attack".

Anyway, here's what I found that could help:

To be fair (and no offense intended), the links given by you (from a quick glance) are for constant value bounce, and one of them is specifically for a temporary buff that is triggered to give a bounce for some duration. I've never seen any thread that explored leveling up bounce.
Also, most recommendations in this regard are to use upgrades, which is not feasible for heroes if player is allowed to have multiple copies of same hero.
 
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