- Joined
- Sep 21, 2007
- Messages
- 517
Ok, the thing is i developed an amazing third person camera, really efficient and lagless (in VJASS) and i want to use it in a map. It has some things in GUI, but not very important ones.
here are some of its features: *AoA = Angle of Attack
- AoA changes based on terrain height (formula of AoA from Megafyr's tutorial)
-Z offset changes also based on terrain height (formula enhanced from Megafyr's tutorial)
- AoA changes if your unit is attacking another unit (since AoA can't exceed 360, the unit can't really face air units with large flying heights) This is where i used the GUI because the JASS part is just too long to make for me, i may do it in vJASS soon but doesnt seem worth it right now.
-Very smooth transitions (due to different, CORRECT timings for each camera setting), Camera smoothing was also set to a good value suiting the system.
-Will probably add a manual feature to change the default Angle of Attack, and returning it to default
- Target Distance changes if ur near an obstacle in a very timely manner, it almost never bugs since im using a 100 value as a minimum distance
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So basically i really need a good idea for a map, since im not so sure what to do.
*Im also going to possibly use my physics system in the map (its here in hive).
Some viable options i made up include:
-RPG map
-Survivor map
-Minigame type map, maybe shooters or casters map
-PvP Hero arena
etc..
Please help a brother out here will ya xP
*Of course i am looking for a partner if anyone is willing to join, most preferably a terrainer or modeler, even a triggerer or even vJASS spellmaker (since i love making systems in vJASS instead) and for anyone who wants to see the cam system to judge how playable it is PM me because i am afraid someone might copy paste my system's code.
Please Note im not BSing with this system, it is playable rather than other third cam systems (probably made in crappy JASS or GUI) such as Eclipse ORPG.
here are some of its features: *AoA = Angle of Attack
- AoA changes based on terrain height (formula of AoA from Megafyr's tutorial)
-Z offset changes also based on terrain height (formula enhanced from Megafyr's tutorial)
- AoA changes if your unit is attacking another unit (since AoA can't exceed 360, the unit can't really face air units with large flying heights) This is where i used the GUI because the JASS part is just too long to make for me, i may do it in vJASS soon but doesnt seem worth it right now.
-Very smooth transitions (due to different, CORRECT timings for each camera setting), Camera smoothing was also set to a good value suiting the system.
-Will probably add a manual feature to change the default Angle of Attack, and returning it to default
- Target Distance changes if ur near an obstacle in a very timely manner, it almost never bugs since im using a 100 value as a minimum distance
-------------------------------------------------------------------------------
So basically i really need a good idea for a map, since im not so sure what to do.
*Im also going to possibly use my physics system in the map (its here in hive).
Some viable options i made up include:
-RPG map
-Survivor map
-Minigame type map, maybe shooters or casters map
-PvP Hero arena
etc..
Please help a brother out here will ya xP
*Of course i am looking for a partner if anyone is willing to join, most preferably a terrainer or modeler, even a triggerer or even vJASS spellmaker (since i love making systems in vJASS instead) and for anyone who wants to see the cam system to judge how playable it is PM me because i am afraid someone might copy paste my system's code.
Please Note im not BSing with this system, it is playable rather than other third cam systems (probably made in crappy JASS or GUI) such as Eclipse ORPG.