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Need a ability like "silence"

Level 13
Joined
Oct 28, 2019
Messages
523
Hi everyone how are you, Im fine thank you and you? My necromancer can raise skeleton warrior and skeletons mages, but without the autocast ability. For this Im using a dummy that cast raise dead and carrion beetles. But I need 2 abilities (or other way that you can suggest me) that target the corpses then the dummy will raises the skeletons. Cya!
 
If you are using dummy units, then the base ability actually matters little and now the bigger question is "show us your trigger", since you said only silence work but those abilities you mentioned are also AOE, even Channel can be made for different purposes and not limited to one use.

Some abilities like Force of Nature needs trees to allow targeting last I remember.
 
Level 13
Joined
Oct 28, 2019
Messages
523
Blizzard works, but makes the sound and appears 1 ice falling from the sky

  • RaiseSkeleton Warrior Dummy
    • Events
      • Unit - A unit owned by Player 1 (Red) Starts the effect of an ability
    • Conditions
      • (Triggering unit) Equal to HeroVariable
      • (Ability being cast) Equal to Silence
    • Actions
      • Unit - Create 1 Dummy for Player 1 (Red) at (Target point of ability being cast) facing Default building facing degrees
      • Unit - Add a 10.00 second Generic expiration timer to (Last created unit)
      • Unit - Add Raise Dead to (Last created unit)
      • Unit - Set level of Raise Dead for (Last created unit) to (Level of Silence for HeroVariable)
      • Wait 0.24 seconds
      • Unit - Order (Last created unit) to Undead Necromancer - Raise Dead.
      • Wait 0.24 seconds
      • Unit - Order (Last created unit) to Undead Necromancer - Raise Dead.
      • Wait 0.24 seconds
      • Unit - Order (Last created unit) to Undead Necromancer - Raise Dead.
 
Level 45
Joined
Feb 27, 2007
Messages
5,578
Yes but srry didnt tell you, but channel I will use on Projectile missile system in "bone spear", I ve tried blizzard, force of nature, etc, no result have its base
Channel can have its base order changed in the OE. Not the order string fields, the base order field.

Use an order that matches the targeting type you want (point targeted). Such flexibility means a unit could have and use a hundred different Channel-based custom abilities as long as they all have a unique base order.
 
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