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Nature's Call - Return of the Dragon

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
This is the fix version of Darky's map. Chapter Nine + Chapter Ten now available.
You can read Description in here: http://www.hiveworkshop.com/forums/maps-564/natures-call-return-dragon-80410/?prev=r%3D20%26extension%3Dw3n%26page%3D5
Contents

Nature's Call - Return of the Dragon (Campaign)

Reviews
Vengeancekael Date: 2012/Dec/18 21:52:17 [Please do not send me a message, use Staff Contact] Reasons: Lacking Description: Template Missing Map Category Comment:Also you need the author's permission for this. [tr]Not Rated Rules

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Vengeancekael
Date: 2012/Dec/18 21:52:17
[Please do not send me a message, use Staff Contact]


Reasons:

Lacking Description: Template
Missing Map Category

Comment:
Also you need the author's permission for this.​
Not Rated
[tr]​

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Rules
 
Level 16
Joined
May 25, 2004
Messages
1,192
I made the fixed version for Warcraft 1.30: [Uploaded in this post]
Basically I opened every map in World Editor and re-saved them, then it prompted some errors in the code, and I fixed them. Also fixed a few other bugs, which were not present in older Warcraft versions.

This is playable with the current Warcraft 1.30.4 version. I tested all maps, got to Chapter 10, everything works.
WARNING: Old bugs are still present, so save frequently and save in different slots!!!

Full list of fixes:
Spells / Metamorphus / Shape Shift Meta
JASS:
local group selection                -->        //local group selection

Spells / Metamorphus / Spawn Egg
JASS:
exitwhen i > 15                    -->        exitwhen i > GetBJMaxPlayerSlots()-1

Spells / Nozdramus / Lightning Strike
JASS:
local effect lightning                        -->        local effect lightning2
set lightning = GetLastCreatedEffectBJ()    -->        set lightning2 = GetLastCreatedEffectBJ()
call DestroyEffectBJ( lightning )            -->        call DestroyEffectBJ( lightning2 )

Spells / Nozdramus / Charge Up
JASS:
exitwhen i > 15                    -->        exitwhen i > GetBJMaxPlayerSlots()-1

Abilities / Goblins / Airstrike
JASS:
// disabled "Airstrike" trigger  (contains usage of old "return bug")
// enabled "Airstrike Copy" trigger

Map 5 / Labyrinth generation script
JASS:
// Removed plus signs for some real arguments, otherwise wasn't compiling, weird
"+3.0" --> "3.0" // etc.

Map 1, Map 3:
JASS:
call DestroyMultiboard(...)

-->

call MultiboardDisplay(..., false) // otherwise the game would crash the next time the interface is shown after cinematic, this is something new in Warcraft 1.30, this 100% didn't happen before.
call DestroyMultiboard(...)
Awesome!
 
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