• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Nature Spell Help!

Status
Not open for further replies.
Level 20
Joined
Jan 6, 2008
Messages
2,627
HI, im trying to make a GUI sell :) and i got a problem, i made a Tree Bridge, the ability, and i took on Targets allowed Bridge, debris and decoration, and on the Destructible Targeted as "the same" but in game it still says You must target a bridge.:razz: and also, i cant find the location to make it go to the Rigth of the tree bridge, horisontal. And suddenly my custom Script:

call RemoveLocation(temp_Point)

wont work. Can someone try to fix it? and also make that he walks to the end but he cant do anything like cinematic, then the tree will regrowth, i got a problem with that:con:

I attached the map.

UPDATED!
 

Attachments

  • Nature spells.w3x
    22 KB · Views: 50
Last edited:
Level 18
Joined
Mar 13, 2009
Messages
1,411
I think you will have to find a base spell that allows having targets set to what you want them to be. Some spells can have targets set to enemy, but in-game they will still give the friendly units only message.
 
Level 20
Joined
Jan 6, 2008
Messages
2,627
nobody knows how to open a tree with ThunderClap spell?

anyways, i dont need that thing anymore, just stupid

i made a trigger thats on Warstomp that makes grass appear (seaweed 2) but when my trigger create them, They are Dummy peasants with the model. but they stand inside each others
 
Status
Not open for further replies.
Top