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Nature Race v1.1

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Nature Race

Description: Try out a new possible melee race; Nature. The combined Ents, Beasts and Insects of the woods work together to create a new alliance. With early casters, a self-protective base, ultra-powerful late units and unique heroes!

(The terrain used is obviously "(4) Bridge too Near" by Blizzard)
(I also credit Mephestrial for providing the triggers to create a melee-style match)
(And Jigrael for providiing the Spider Warlord model I used for the Insect Queen.)

Also something like this needs to be very balanced, and its not balanced at all currently. If anyone has balancing suggestions It would be appreciated.

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Heroes:
- Insect Queen: Supporting Hero, adept at summoning insect minions. Can learn Parasite, Webtrap, Healing Fluid and Insect Colony. (Credits to Jigrael for model)
[Parasite, deals damage per second and spawns 1-3 random insect minions]
[Snare Aura, slows nearby enemy movement and attack speed]
[Web Reel, channeling spell that holds the target, causing damage per second and slow drags the target closer]
[Insect Colony, creates a structure which spawns random insect minions]

- Tracker: Cunning Hero, particularly adept killing individual units. Can learn Track, Venom Bolts, Hunters Shot and Ambush.
[Track, gives vision of the target and lowers its armor]
[Venom Bolts, causes hero's attacks to slow and deal damage per second]
[Hunters Shot, deals damage in a thin line]
[Ambush, creates 4 stealthy gnolls from a group of trees]

- Willlowook: Brave Hero, adept at leading assaults. Can learn Bark Armor, Root Spikes, Devour, and Enroot.
[Bark Armor, damage to the hero is reduced]
[Root Spikes, damages enemies in a line and causes stun]
[Pulverise, attacks have a chance to damage nearby units]
[Enroot, attaches the hero to the ground, giving it 8 more armor and damage shield, which converts some damage into mana]

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T1 Units:
- Elmstone: Heavy worker. Creates structures, harvests lumber, and restores buildings. Can enter defense form to protect itself.
[Defense form, becomes immobile but receives additional damage, health, armor and a ranged attack]
- Money Spider: Light ranged unit and gold harvester. Can learn Scavenge.
[Scavenge, each attack that does damage to an organic enemy also gains resources]
- Howler: Medium melee unit. Can learn Howl and Blood Bite.
[Howl, provides a damage bonus to nearby units]
[Blood Bite, attacks will regain some health]

- Arborous Enchanter: Supporting caster. Initially has Nature's Patience. Can also learn Cleansing and Spirit of Nature.
[Nature's Patience, restores life over time but lowers attack speed]
[Cleansing, dispells buffs and damages summons]
[Spirit of Nature, a ward that provides bonus health regen to allies. Attack and move speed reduction to enemies.]

T2 Units:
- Marsh Hunter: Medium ranged unit, has the Venomous Attack ability and can learn Morbid Eggs.
[Venomous Attack, causes damage per second and slows attack and move speed]
[Morbid Eggs, creates a random insect minion from a corpse]

- Bronzewing: Flying unit. Effective against air units. Can lower its altitude to be more effective against ground units, but makes it more vulnerable. Can learn the Keen Eye upgrade.
[Keen Eye, provides a chance to critical and ability to see invisable units.
- Darkthorn Barrager: Heavy long range seige weaponry. Exceptional damage against buildings. Very slow moving and needs to morph before it can attack at range. Can learn the Darkthorn ability.
[Darkthorn, some damage return to attackers]
- Darkthorn Infiltrator: Offensive caster. Initially has Rupture. Can also learn Stealth and Splinterbomb and the Darkthorn Ability.
[Rupture, causes mana burn on attacks]
[Stealth, turn invisable until you attack]
[Splinterbomb, creates a bomb that explodes after 4 seconds]

T3 Units:
- Forest Behemoth, ultra heavy melee unit. Has the resistant skin ability. Can also upgrade to the Forest Fortress.
- Forest Fortress, has increasing their damage, health and armor. Also changes their defense type to fortified. Allows them to store units, buy Elmstones and Money Spiders, act as a target of a scroll of Town Portal and place to return lumber. Also has the Nature's Inhabitants and Nature's Unity abilities and a 4 slot inventory.
[Nature's Inhabitants, the inhabitants of the unit can attack nearby units.]
[Nature's Unity, gives extra damage to nearby units.]

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Techtree:
Coming soon!

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Version Updates:
Version 1.0 - First Release
Version 1.1 - Balancing, New Hero Spells


Keywords:
warcraft melee ladder custom race nature insect beast ent
Contents

Nature Race v1.1 (Map)

Reviews
23:43, 7th Aug 2010 ap0calypse: Rejected
ok i played it and i found few mistakes or bugs :
Forest fortness has revjullution spell effect animation
Much building upgrades gives you resources like +60 gold and so on

and i think you could make some longrange siege weapon
 
Thanks for playing it,
"Forest fortness has revjullution spell effect animation" - Yea its meant to, you not like it? :<
"Much building upgrades gives you resources like +60 gold and so on" - I don't understand o.o
"and i think you could make some longrange siege weapon " - The Darkthorn Barrager switches into long-range form
 
Much building upgrades gives you resources like +60 gold and so on

I beleive he means that the cost for certain building upgrades are in the negative. such as the Ancient Oak which cost something like -200 lumber. This is because the cost(or repair cost, not sure at moment) must equal the base unit's cost + the upgraded unit's cost. look at existing upgradable units and you'll see what I mean.
 
Information:


As a Reviewer of the Map Reviewers Group, I joined the THW Cleaning Event.
I
end up writing a fast review, or just posting the end state of the map, rating is not always included!


Current State for this map: Rejected


I will contact the moderator to Approve/Reject the map, depending on what you recieved.

 
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