Well I believe I have narrowed down the desync issue but I can't for the life of me figure out why any of the triggers in question would cause a desync. The desyncs seem to happen around 280 seconds ish. At 250 seconds, the Events Init trigger begins which turns on the EventsLoop trigger that runs every 63 seconds of game time.
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Each Strike is very similar in that they spawn a hero and a couple units, ordering them to attack the player's base.
I'm really not sure what I'm missing that would cause a desync? I'm sure maybe there's a better way to optimize what I have but.. shouldn't desync right? Map attached if anyone would take a look. <3
Each Strike is very similar in that they spawn a hero and a couple units, ordering them to attack the player's base.
I'm really not sure what I'm missing that would cause a desync? I'm sure maybe there's a better way to optimize what I have but.. shouldn't desync right? Map attached if anyone would take a look. <3