Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
WARNING! THIS SURVIVAL IS NOT FOR PEOPLE WITH BRAIN DAMAGE OR WITHOUT ANY LOGIC IN MIND WARNING!
Changes:
Version 1.0:
Added Shadow Reaper mobs for heroes above level 85
Very slight balance changes, old saves are compatible.
Changed generated save file name.
Release version, just to give some respect to my map. Eh
Version 0.99B:
Fixed some mistakes in skill tooltips and game messages.
Quests now give more experience.
Balance changes for last mobs.
LOOKING FOR DEVELOPERS who can add new things to map and finally help me to release version 1.0 after so long time. CJass, VJass (Not the latest version, since broken compability with Cjass) , Jass.
LOOKING FOR TESTERS!!!
Can also take suggestions for items, but if you suggest something give me link for item's icon. More likely i won't be able do any "Hardcoded" Vjass items because of my limited time, so you can suggest items which can be done with regular warcraft 3 object editor.
About Map:
Features of game: the Map represents genre Survival/ORPG. The Main task in a map - to survive from invasion of the demons. Besides it, it is possible to kill every boss and that will be your main goal. Each boss has the small history about occurrence in this world.
The map is made in winter style which is not standard for games about the survival.
You can get achievements in game and save them by command "-save", and load later with command "-load youcode" (Usually for ORPG). Also you can save level and amount of kills.
the Map is in constant making though I am limited in time, but I do it on mood.
The map is closed for editing if you wish to help with map creation leave comments below.
I would be happy to hear any offers and ideas for a map!
Arctic!
Warning! MAP WORKS ONLY FOR 1.24 PATCH+
Write feedback in comments below! I need your comments! Or try to find me in garena as Ranger21
Professional level 100 Engineer SOLO gameplay(without few new mobs):
Solo gameplay video from me, micro and stuff:
Youtube video of Hero Selection System(OLD):
Failing at end game boss fight (OLD video, now you need to get to level 100 and kill 9 bosses before getting to this boss, but he will come for you for sure!)
Terrain by BK.Jugg (great thx ^^)
Import List:
BTNPowerOfGhost By mortal
BTNHolyPower By KelThuzad
BTNAutoRepairBots by Infinitynexus
Chilling Streams by Justify
-
BTNCRIcecrown
BTNObsedianBoltCR
-by CRAZYRUSSIAN
BTNWaterOrb by X.e.r.e.X
AceHart - save/load system
-Fulmination spell, credits to HINDYhat!
TechnoMarineVisor By b17rider ( Edited by Ranger21 in Nano-Suit)
~Dark Dragon - Water Explosion
-palaslayer- - Charge
Pack of icons By Huinipachutli.
Personal thank :
Vexorian, for JGNP and TimerUtils
~Rising_Dusk for Knockback System
Autoturret_v2
Author: volk8842
Helped: Wolverine
Bone_item by _ViRus_
//* Unit Recycler
//* By moyack. 2009
xxdingo93xx' Spike Impact Spell
Black and Undead Raptors
By Cavman
FireElemental By Mc
Flying Fiend
By Dionesiist
Tesla Reactor by skrab
Factory by The Mechanical Man
Scientist by Klarnetist
Select Hero System by ChesterUA
Iron Marine By Epsilon
Reborn
By infrenus
Keywords:
Nano, Survival, Nano-Survival, Best, Zombies, Marines, Feature, ORPG, Future, Bob Trader, Undead Alien, Scorpion King, Best survival
15:00, 3rd Feb 2009
MasterHaosis: Well overall map is fun. However man my English isn't good so much, but your here is few times worse than my. Plus make better items for map. Plus I am not so impressed with bosses.
Nice terrain anyway. 3/5
[APPROVED]
15:00, 3rd Feb 2009
MasterHaosis: Well overall map is fun. However man my English isn't good so much, but your here is few times worse than my. Plus make better items for map. Plus I am not so impressed with bosses.
Nice terrain anyway. 3/5
[APPROVED]
I went ahead and tried it with 2 other people. First it wasn't translated the best and had typos. At first they were owning us on easy but then we went to a camp and sat there without trouble we gained levels quickly and they thought it was boring and too easy. But I think we'd find hard impossible if I were to test hard difficulty instead. As for the heroes he has sniper medic engineer soldier. All have 2-3 class specific abilities which usually were not special and the engineer was strong at first but gets weak later and the opposite goes for sniper meaning imba classes. Other than that the skills he picked everyone had the same which were endurance aura, avatar and a critical strike(which added damage not a multiplier). So my opinion 2.8/5 because it could be fun if it improved a lot but for now it wasn't.
well my english isnt good either but in this game it was horrible.
the terrain was ok the bosses could be more dunno special like in other games...
BUT overall was fun (but could have more items)
I gotta say this; I havent killed BoB the trader yet... BUt it wud be nice if he allied you, and made a special shop for you so you could buy new weapons (;
Yep... i think about that... by history Bob The Trader was human, so i can make - when you kill him , he become allied to us and sell's different items (Like prize for all who killed him). And don't abort game by win trigger ...) I will just open gate's near him when he die.
And will work on other strong bosses ( Well... any orpg need mega powered boss?)
Anyways, I think the Water Orb shud give u more INT.. I dun think the number of +INT it gives, is enough. If you think about how hard it is to kill the Water Elemental.
Sounds good...
Anyways, I think the Water Orb shud give u more INT.. I dun think the number of +INT it gives, is enough. If you think about how hard it is to kill the Water Elemental.
Done +25 int and +5 agi, now i will work on items which will sell Bob Trader after he become human ( Must kill him). Items will be usefull for final fight and will not be dropable + low gold cost.(500-1000g).
And will make on THIS map Final Bosses. ( How much hard? For 5-6 people?)
Zombies(Necros + gargoyles + skeletons ) now grade to 75 level, easy ugrade time - 45 seconds. Hard upgrade time - think about 5-10 seconds.
75*5=375/60=6.25 minutes and zombies get max level
75*10=750/60=12.5 minutes and zombies get max level
PS: Each level of monsters give you bonus Exp, but monster must be killed by you hero ( So engineer don't gain bonus exp when turret or robot kills monster for him + I need remake lasershot in late game skill( don't have good ideas...only stupid)
PS2: If you get Staff Of Silence from Fire Lord - Water lord will be a little easy=)
Hmm... i removing all special effects and locations which can leak.
Which configuration you have? Athlon 3200+( 2200 mhz) , geforce 7600 GT, 1gb ram. No lags... heh
You missed credits: They was in game and here...)
BTNHolyPower
By KelThuzad
Can you answer me... when you play with someone my map , they got disconects? (Just fast DC without any wait). Cause when i host - after some time all players( except my friends in ggc ) disconects, but i ask them and they say - "IM not leave, was disconect"
Can you answer me... when you play with someone my map , they got disconects? (Just fast DC without any wait). Cause when i host - after some time all players( except my friends in ggc ) disconects, but i ask them and they say - "IM not leave, was disconect"
In first versions was tome with 500 gold cost and +1 +1 +1 to all stats. I understand one thing - that was imbalanced. And stats in my save system doesn't save....
So i need find another way to spend money. Maybe Buy Vampiric Potions ?)
Okay I tried it. I like the Poison rockets (;
But umm... Why does the creeps only drop meat? Why not skin you cud craft something with? That wud be neat (;
What about at day, undeads doesnt spawn, so you have a chance to defeat bosses while on Extreme Mode? XD
Also, I think you shud get some benefits playing on Extreme. Maybe monsters drop special items or something.
What about at day, undeads doesnt spawn, so you have a chance to defeat bosses while on Extreme Mode? XD
Also, I think you shud get some benefits playing on Extreme. Maybe monsters drop special items or something.
Survival will be in some quests. But when game started there will be no "hard,easy,extreme" , just game will start. You get some start quest and mobs will be on map placed in map editor, not by spawn trigger.
When you reach some quest location - it can be like trap - all doors closed and monsters start spawn, you will must survive some time.
I played the 0.39 version.. It was good, you made some good updates.
But some suggestions: Redo the loading screen, TEAL HURTS MY EYES! Also, you shud make a list of stuff you can make in the quests or something.
Survival will be in some quests. But when game started there will be no "hard,easy,extreme" , just game will start. You get some start quest and mobs will be on map placed in map editor, not by spawn trigger.
When you reach some quest location - it can be like trap - all doors closed and monsters start spawn, you will must survive some time.
It wud be nice... Cuz its kinda hard for the new ones, to catch up with you when youre attacking bosses... But dont make it, so you only can walk one way. I like the freedom you have, and just can walk around.
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