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NagaDeathKnight

Submitted by Misha
This bundle is marked as approved. It works and satisfies the submission rules.
Ok... took some time to fix this model as he really had a lot of flaws, now it should perform a lot better

Fixes: eye particles that (at least for me) work ingame, material fixes, weapon attachment is on the runeblade, has normal two stand anims and lill more dynamic portrait

helpers for the previous version
~Misha~
~67chrome~ (skin)
~Zerox~ (size-killin' teh model)

Keywords:
Naga, death, death knight, frostmourne, Misha, 67chrome, Zerox, badass..
Contents

NagaDeathKnight (Model)

Reviews
Moderator
18:59, 10th Apr 2009 Pyritie: Hide the hero glow when the unit's in the water. Also fix up the dissipate anim to get rid of the particles. You should also lower the particle count on his eyes to 20-30 or so. 24th Apr 2009 Pyritie: Yupyup
  1. Demongrip

    Demongrip

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    Why are you so rude,isn`t everybody free to give his own opinion?If he said that expressly then you can blame him but if he just said his own advice you shouldn`t be so rude.
     
  2. terradont

    terradont

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    He didn't give any advice at all, he only said it was ugly. That being said, he was the one being rude in the first place.

    Think about what you're writing before you post kthxbai
     
  3. Kwanz4

    Kwanz4

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    very nice... everything about it is nice
     
  4. Sheeep

    Sheeep

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    Awesome model :D
     
  5. Alfagar

    Alfagar

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    This is awesome!
     
  6. Mystic_Revelation

    Mystic_Revelation

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    Oh dear, it's almost perfect. Almost. I am bothered by models without proper portrait files. Oh well, I can always extract the myrmidon portrait and overwrite the skin. I adore filesize. D: This still deserves a 5/5 though.
     
  7. Link2006155

    Link2006155

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  8. mappman

    mappman

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    cool, its like the lord of the dead tou use his enemies, but how do i use it?
     
  9. Misha

    Misha

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    download, extract, move the model and blp files into main warcraft folder, open WE, import the model and blp with import manager, doubleclick each file to check "custom path" on and remove the "war3mapimported/" part from each file's path. go to object editor, select a unit, change the model file to this model's (custom), save map and test ingame, remembering of course which unit you changed the model of c:
     
  10. HD888

    HD888

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    is there any icons for this model?
     
  11. Mihaita1995

    Mihaita1995

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    WOW THAT IS PURE AWESOME !! 5/5 +rep :vw_love::thumbs_up::thumbs_up:
     
  12. Drake0

    Drake0

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    Love your naga's!
     
  13. Tleno

    Tleno

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    Everyone does. talking about Misha's nagas, haven't seen any new models from Misha lately...
     
  14. HD888

    HD888

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    hope he makes more
     
  15. Misha

    Misha

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    lol i am making new ones, but since i'm also animating them, it isn't that fast :p
     
  16. HD888

    HD888

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    hey misha do you have a version without eyeglow or eye particles?
     
  17. Orcnet

    Orcnet

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    Its nice how you made the frostmourne into a spear or something, good job with the model, keep it up! :grin:
     
  18. Misha

    Misha

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    well.. the previous version was without, due to being bugged, but this is waay better, so i do suggest it instead, particles or no particles :)
     
  19. bLu3_eYeS

    bLu3_eYeS

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    The model is totally awesome but the only problem is that naga and undead = fail -.-
     
  20. Tleno

    Tleno

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    Yeah naga and undead are unussual, tough quite intresting combo. Oh, some kind of naga necromancer/undead would be awesome!

    And Death Knights are not undead exactly.