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Naga Royal Guard

Finished it today, hope you like it.
Give credits to me if you use this model.
Don't modify without permission.

Animations are fine inside world editor, unofficial viewers distort the animations.

Keywords:
naga, guard, hero, jigrael, tarrasque, warrior, snake
Contents

Naga Royal Guard (Model)

Reviews
09:29, 15th May 2011 General Frank: Very awesome model and very cool animations. Work in-game and performs very well. Approved.

Moderator

M

Moderator

09:29, 15th May 2011
General Frank:

Very awesome model and very cool animations.
Work in-game and performs very well.
Approved.
 
Level 6
Joined
May 11, 2010
Messages
237
This is pretty awesome, I like it's animations except the Spell animation just looks like he's taking another swing... but I suppose he wouldn't be much of a magic user. Either way really awesome model, good job 5/5 :goblin_good_job:
 
Level 1
Joined
Apr 9, 2011
Messages
6
how do you install it in a path? like this warcraft3/units/naga/nagaroyalguard/then just rename your files? pls help i dont want to install it in the world editor i want to see this model on the Alliance campaign pls help :)
 
Level 1
Joined
Feb 14, 2012
Messages
3
Could somebody help me import this model to Warcraft 3.
I added RoyalGuard.blp and RoyalGuard_Armor.blp into warcraft folder,and the model into Units\Naga\NagaRoyalGuard folder. But it dosen't work correctly.
You can see in the picture. The armor texture dosen't work.
Help me please!
Untitled-1.jpg
 
Last edited:
Level 14
Joined
Mar 23, 2011
Messages
1,439
Could somebody help me import this model to Warcraft 3.
I added RoyalGuard.blp and RoyalGuard_Armor.blp into warcraft folder,and the model into Units\Naga\NagaRoyalGuard folder. But it dosen't work correctly.
You can see in the picture. The armor texture dosen't work.
Help me please!
Untitled-1.jpg

Icefrog tinted the model,set the rgb values back to 255,255,255
P.S. Editing dota isn't that much of an original idea
 
Level 1
Joined
Feb 14, 2012
Messages
3
Icefrog tinted the model,set the rgb values back to 255,255,255
P.S. Editing dota isn't that much of an original idea

I have already used another model for Sladar that uses NagaDeathKnight textture. It works quite right!

Here is Sladar in game:
slardar_nagaDeathKnight_inGame.jpg


Here is Sladar in Model Editor:
slardar_nagaDeathKnight_inModelEditor.jpg
 
Level 3
Joined
May 4, 2012
Messages
25
Perfect, I think it would be the Nightelves' Mountain Giant's counterpart, its gigantic size should refer to an ever lasting strength.

The only thing that seemed wrong to me is that its arm does a quick and somehow a sudden move backwards when the creature does the Walk animation, otherwise, this model is perfect.
 
Level 31
Joined
Sep 17, 2009
Messages
194
Perfect, I think it would be the Nightelves' Mountain Giant's counterpart, its gigantic size should refer to an ever lasting strength.

The only thing that seemed wrong to me is that its arm does a quick and somehow a sudden move backwards when the creature does the Walk animation, otherwise, this model is perfect.

is this happening ingame?? or inside world editor? because Im not sure why my animations always look wrong in unoficial viewers.
 
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