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My very first model, please share opinions

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Oct 2, 2010
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Hello everyone

As the title says this is my very first attempt in 3d modelling. It's supposed to be an undead soldier with lots of metal attachments, and a collar on his head. No textures at the moment, just the mesh.

It has 1852 faces. (Maybe a bit too much...)

Any opinion, suggestion, advice or reply is appreciated.
 

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Looks good, but the face is a bit overdetailed. You should leave the "scales" on his head to the texture instead, and for many of the spikes you could be using alphaed planes. The "screws" look so detailed that it makes the rest of the mesh look bad, it is better to tone them down.

If he will use ingame textures, he will have hard time to find proper textures of scales and screws ;)
 
Level 2
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Oct 2, 2010
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Scales and screws are removed. Also made an UVW map friendlier leg.

I'm not planning to use ingame textures (at least not everywhere). I'd like to try myselt out in texturing too. :)
 
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