It looks like this:
-
Charge
-
Events
- Unit - A unit Starts the effect of an ability
-
Conditions
- (Ability being cast) Equal to Charge!
-
Actions
- Unit - Turn collision for (Casting unit) Off
- Animation - Change (Triggering unit)'s vertex coloring to (100.00%, 0.00%, 0.00%) with 0.00% transparency
- Unit - Set (Casting unit) movement speed to 1000.00
- Unit - Order (Triggering unit) to Attack (Target unit of issued order)
- Animation - Change (Triggering unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 0.00% transparency
- Unit - Turn collision for (Casting unit) On
-
Events
Last edited: