- Joined
- Feb 13, 2009
- Messages
- 388
Here is a weird trigger which should spawn a pack of wild dogs and order them to attack player heroes. However when it starts in multiplayer (1st spawn) player 2 is dropped (I tested it with my friend) with "You were disconnected" message.
Can you guess what's totally wrong here and how can it disconnect people?
P.S. Can't it be something wrong with setting custom value? I use it to track "spawned" and "local" units.
Can you guess what's totally wrong here and how can it disconnect people?
P.S. Can't it be something wrong with setting custom value? I use it to track "spawned" and "local" units.