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[Solved] My trigger crashes

Status
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Level 5
Joined
Oct 16, 2018
Messages
57
Hello. i made a trigger, when i want save my map or test it, the trigger crashes i disables it self.

  • Events
    • Unit - A unit Sells a unit
  • Conditions
    • (Owner of (Selling unit)) Equal to Player 1 (Red)
    • (Unit-type of (Selling unit)) Equal to Assault Flag (West)
  • Actions
    • Unit - Remove (Sold unit) from the game
    • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      • If - Conditions
        • (Current research level of Legioner I for Player 1 (Red)) Greater than or equal to 1
      • Then - Actions
        • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • ((Units in RedArmyUnit1 <gen> owned by Player 4 (Purple)) is empty) Equal to True
          • Then - Actions
            • Unit - Create 1 (Unit-type of (Sold unit)) for Player 4 (Purple) at (Center of RedArmyUnit1 <gen>) facing 360.00 degrees
            • Unit - Change color of (Last created unit) to Blue
            • Unit - Order (Last created unit) to Hold Position
            • Player - Set Player 1 (Red) Food used to (Player 4 (Purple) Food used)
          • Else - Actions
            • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
              • If - Conditions
                • ((Units in RedArmyUnit2 <gen> owned by Player 4 (Purple)) is empty) Equal to True
              • Then - Actions
                • Unit - Create 1 (Unit-type of (Sold unit)) for Player 4 (Purple) at (Center of RedArmyUnit2 <gen>) facing 360.00 degrees
                • Unit - Change color of (Last created unit) to Blue
                • Unit - Order (Last created unit) to Hold Position
                • Player - Set Player 1 (Red) Food used to (Player 4 (Purple) Food used)
              • Else - Actions
                • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                  • If - Conditions
                    • ((Units in RedArmyUnit3 <gen> owned by Player 4 (Purple)) is empty) Equal to True
                  • Then - Actions
                    • Unit - Create 1 (Unit-type of (Sold unit)) for Player 4 (Purple) at (Center of RedArmyUnit3 <gen>) facing 360.00 degrees
                    • Unit - Change color of (Last created unit) to Blue
                    • Unit - Order (Last created unit) to Hold Position
                    • Player - Set Player 1 (Red) Food used to (Player 4 (Purple) Food used)
                  • Else - Actions
                    • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                      • If - Conditions
                        • ((Units in RedArmyUnit4 <gen> owned by Player 4 (Purple)) is empty) Equal to True
                      • Then - Actions
                        • Unit - Create 1 (Unit-type of (Sold unit)) for Player 4 (Purple) at (Center of RedArmyUnit4 <gen>) facing 360.00 degrees
                        • Unit - Change color of (Last created unit) to Blue
                        • Unit - Order (Last created unit) to Hold Position
                        • Player - Set Player 1 (Red) Food used to (Player 4 (Purple) Food used)
                      • Else - Actions
                        • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                          • If - Conditions
                            • ((Units in RedArmyUnit5 <gen> owned by Player 4 (Purple)) is empty) Equal to True
                          • Then - Actions
                            • Unit - Create 1 (Unit-type of (Sold unit)) for Player 4 (Purple) at (Center of RedArmyUnit5 <gen>) facing 360.00 degrees
                            • Unit - Change color of (Last created unit) to Blue
                            • Unit - Order (Last created unit) to Hold Position
                            • Player - Set Player 1 (Red) Food used to (Player 4 (Purple) Food used)
                          • Else - Actions
                            • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                              • If - Conditions
                                • ((Units in RedArmyUnit6 <gen> owned by Player 4 (Purple)) is empty) Equal to True
                              • Then - Actions
                                • Unit - Create 1 (Unit-type of (Sold unit)) for Player 4 (Purple) at (Center of RedArmyUnit6 <gen>) facing 360.00 degrees
                                • Unit - Change color of (Last created unit) to Blue
                                • Unit - Order (Last created unit) to Hold Position
                                • Player - Set Player 1 (Red) Food used to (Player 4 (Purple) Food used)
                              • Else - Actions
                                • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                  • If - Conditions
                                    • (Current research level of Legioner I for Player 1 (Red)) Greater than or equal to 2
                                  • Then - Actions
                                    • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                      • If - Conditions
                                        • ((Units in RedArmyUnit7 <gen> owned by Player 4 (Purple)) is empty) Equal to True
                                      • Then - Actions
                                        • Unit - Create 1 (Unit-type of (Sold unit)) for Player 4 (Purple) at (Center of RedArmyUnit7 <gen>) facing 360.00 degrees
                                        • Unit - Change color of (Last created unit) to Blue
                                        • Unit - Order (Last created unit) to Hold Position
                                        • Player - Set Player 1 (Red) Food used to (Player 4 (Purple) Food used)
                                      • Else - Actions
                                        • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                          • If - Conditions
                                            • ((Units in RedArmyUnit8 <gen> owned by Player 4 (Purple)) is empty) Equal to True
                                          • Then - Actions
                                            • Unit - Create 1 (Unit-type of (Sold unit)) for Player 4 (Purple) at (Center of RedArmyUnit8 <gen>) facing 360.00 degrees
                                            • Unit - Change color of (Last created unit) to Blue
                                            • Unit - Order (Last created unit) to Hold Position
                                            • Player - Set Player 1 (Red) Food used to (Player 4 (Purple) Food used)
                                          • Else - Actions
                                            • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                              • If - Conditions
                                                • ((Units in RedArmyUnit9 <gen> owned by Player 4 (Purple)) is empty) Equal to True
                                              • Then - Actions
                                                • Unit - Create 1 (Unit-type of (Sold unit)) for Player 4 (Purple) at (Center of RedArmyUnit9 <gen>) facing 360.00 degrees
                                                • Unit - Change color of (Last created unit) to Blue
                                                • Unit - Order (Last created unit) to Hold Position
                                                • Player - Set Player 1 (Red) Food used to (Player 4 (Purple) Food used)
                                              • Else - Actions
                                                • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                  • If - Conditions
                                                    • ((Units in RedArmyUnit10 <gen> owned by Player 4 (Purple)) is empty) Equal to True
                                                  • Then - Actions
                                                    • Unit - Create 1 (Unit-type of (Sold unit)) for Player 4 (Purple) at (Center of RedArmyUnit10 <gen>) facing 360.00 degrees
                                                    • Unit - Change color of (Last created unit) to Blue
                                                    • Unit - Order (Last created unit) to Hold Position
                                                    • Player - Set Player 1 (Red) Food used to (Player 4 (Purple) Food used)
                                                  • Else - Actions
                                                    • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                      • If - Conditions
                                                        • ((Units in RedArmyUnit11 <gen> owned by Player 4 (Purple)) is empty) Equal to True
                                                      • Then - Actions
                                                        • Unit - Create 1 (Unit-type of (Sold unit)) for Player 4 (Purple) at (Center of RedArmyUnit11 <gen>) facing 360.00 degrees
                                                        • Unit - Change color of (Last created unit) to Blue
                                                        • Unit - Order (Last created unit) to Hold Position
                                                        • Player - Set Player 1 (Red) Food used to (Player 4 (Purple) Food used)
                                                      • Else - Actions
                                                        • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                          • If - Conditions
                                                            • ((Units in RedArmyUnit12 <gen> owned by Player 4 (Purple)) is empty) Equal to True
                                                          • Then - Actions
                                                            • Unit - Create 1 (Unit-type of (Sold unit)) for Player 4 (Purple) at (Center of RedArmyUnit12 <gen>) facing 360.00 degrees
                                                            • Unit - Change color of (Last created unit) to Blue
                                                            • Unit - Order (Last created unit) to Hold Position
                                                            • Player - Set Player 1 (Red) Food used to (Player 4 (Purple) Food used)
                                                          • Else - Actions
                                                            • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                              • If - Conditions
                                                                • (Current research level of Legioner I for Player 1 (Red)) Greater than or equal to 3
                                                              • Then - Actions
                                                                • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                  • If - Conditions
                                                                    • ((Units in RedArmyUnit13 <gen> owned by Player 4 (Purple)) is empty) Equal to True
                                                                  • Then - Actions
                                                                    • Unit - Create 1 (Unit-type of (Sold unit)) for Player 4 (Purple) at (Center of RedArmyUnit13 <gen>) facing 360.00 degrees
                                                                    • Unit - Change color of (Last created unit) to Blue
                                                                    • Unit - Order (Last created unit) to Hold Position
                                                                    • Player - Set Player 1 (Red) Food used to (Player 4 (Purple) Food used)
                                                                  • Else - Actions
                                                                    • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                      • If - Conditions
                                                                        • ((Units in RedArmyUnit14 <gen> owned by Player 4 (Purple)) is empty) Equal to True
                                                                      • Then - Actions
                                                                        • Unit - Create 1 (Unit-type of (Sold unit)) for Player 4 (Purple) at (Center of RedArmyUnit14 <gen>) facing 360.00 degrees
                                                                        • Unit - Change color of (Last created unit) to Blue
                                                                        • Unit - Order (Last created unit) to Hold Position
                                                                        • Player - Set Player 1 (Red) Food used to (Player 4 (Purple) Food used)
                                                                      • Else - Actions
                                                                        • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                          • If - Conditions
                                                                            • ((Units in RedArmyUnit15 <gen> owned by Player 4 (Purple)) is empty) Equal to True
                                                                          • Then - Actions
                                                                            • Unit - Create 1 (Unit-type of (Sold unit)) for Player 4 (Purple) at (Center of RedArmyUnit15 <gen>) facing 360.00 degrees
                                                                            • Unit - Change color of (Last created unit) to Blue
                                                                            • Unit - Order (Last created unit) to Hold Position
                                                                            • Player - Set Player 1 (Red) Food used to (Player 4 (Purple) Food used)
                                                                          • Else - Actions
                                                                            • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                              • If - Conditions
                                                                                • ((Units in RedArmyUnit16 <gen> owned by Player 4 (Purple)) is empty) Equal to True
                                                                              • Then - Actions
                                                                                • Unit - Create 1 (Unit-type of (Sold unit)) for Player 4 (Purple) at (Center of RedArmyUnit16 <gen>) facing 360.00 degrees
                                                                                • Unit - Change color of (Last created unit) to Blue
                                                                                • Unit - Order (Last created unit) to Hold Position
                                                                                • Player - Set Player 1 (Red) Food used to (Player 4 (Purple) Food used)
                                                                              • Else - Actions
                                                                                • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                                  • If - Conditions
                                                                                    • ((Units in RedArmyUnit17 <gen> owned by Player 4 (Purple)) is empty) Equal to True
                                                                                  • Then - Actions
                                                                                    • Unit - Create 1 (Unit-type of (Sold unit)) for Player 4 (Purple) at (Center of RedArmyUnit17 <gen>) facing 360.00 degrees
                                                                                    • Unit - Change color of (Last created unit) to Blue
                                                                                    • Unit - Order (Last created unit) to Hold Position
                                                                                    • Player - Set Player 1 (Red) Food used to (Player 4 (Purple) Food used)
                                                                                  • Else - Actions
                                                                                    • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                                      • If - Conditions
                                                                                        • ((Units in RedArmyUnit18 <gen> owned by Player 4 (Purple)) is empty) Equal to True
                                                                                      • Then - Actions
                                                                                        • Unit - Create 1 (Unit-type of (Sold unit)) for Player 4 (Purple) at (Center of RedArmyUnit18 <gen>) facing 360.00 degrees
                                                                                        • Unit - Change color of (Last created unit) to Blue
                                                                                        • Unit - Order (Last created unit) to Hold Position
                                                                                        • Player - Set Player 1 (Red) Food used to (Player 4 (Purple) Food used)
                                                                                      • Else - Actions
                                                                                        • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                                          • If - Conditions
                                                                                            • (Current research level of Legioner I for Player 1 (Red)) Greater than or equal to 4
                                                                                          • Then - Actions
                                                                                            • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                                              • If - Conditions
                                                                                                • ((Units in RedArmyUnit19 <gen> owned by Player 4 (Purple)) is empty) Equal to True
                                                                                              • Then - Actions
                                                                                                • Unit - Create 1 (Unit-type of (Sold unit)) for Player 4 (Purple) at (Center of RedArmyUnit19 <gen>) facing 360.00 degrees
                                                                                                • Unit - Change color of (Last created unit) to Blue
                                                                                                • Unit - Order (Last created unit) to Hold Position
                                                                                                • Player - Set Player 1 (Red) Food used to (Player 4 (Purple) Food used)
                                                                                              • Else - Actions
                                                                                                • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                                                  • If - Conditions
                                                                                                    • ((Units in RedArmyUnit20 <gen> owned by Player 4 (Purple)) is empty) Equal to True
                                                                                                  • Then - Actions
                                                                                                    • Unit - Create 1 (Unit-type of (Sold unit)) for Player 4 (Purple) at (Center of RedArmyUnit20 <gen>) facing 360.00 degrees
                                                                                                    • Unit - Change color of (Last created unit) to Blue
                                                                                                    • Unit - Order (Last created unit) to Hold Position
                                                                                                    • Player - Set Player 1 (Red) Food used to (Player 4 (Purple) Food used)
                                                                                                  • Else - Actions
                                                                                                    • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                                                      • If - Conditions
                                                                                                        • ((Units in RedArmyUnit21 <gen> owned by Player 4 (Purple)) is empty) Equal to True
                                                                                                      • Then - Actions
                                                                                                        • Unit - Create 1 (Unit-type of (Sold unit)) for Player 4 (Purple) at (Center of RedArmyUnit21 <gen>) facing 360.00 degrees
                                                                                                        • Unit - Change color of (Last created unit) to Blue
                                                                                                        • Unit - Order (Last created unit) to Hold Position
                                                                                                        • Player - Set Player 1 (Red) Food used to (Player 4 (Purple) Food used)
                                                                                                      • Else - Actions
                                                                                                        • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                                                          • If - Conditions
                                                                                                            • ((Units in RedArmyUnit22 <gen> owned by Player 4 (Purple)) is empty) Equal to True
                                                                                                          • Then - Actions
                                                                                                            • Unit - Create 1 (Unit-type of (Sold unit)) for Player 4 (Purple) at (Center of RedArmyUnit22 <gen>) facing 360.00 degrees
                                                                                                            • Unit - Change color of (Last created unit) to Blue
                                                                                                            • Unit - Order (Last created unit) to Hold Position
                                                                                                            • Player - Set Player 1 (Red) Food used to (Player 4 (Purple) Food used)
                                                                                                          • Else - Actions
                                                                                                            • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                                                              • If - Conditions
                                                                                                                • ((Units in RedArmyUnit23 <gen> owned by Player 4 (Purple)) is empty) Equal to True
                                                                                                              • Then - Actions
                                                                                                                • Unit - Create 1 (Unit-type of (Sold unit)) for Player 4 (Purple) at (Center of RedArmyUnit23 <gen>) facing 360.00 degrees
                                                                                                                • Unit - Change color of (Last created unit) to Blue
                                                                                                                • Unit - Order (Last created unit) to Hold Position
                                                                                                                • Player - Set Player 1 (Red) Food used to (Player 4 (Purple) Food used)
                                                                                                              • Else - Actions
                                                                                                                • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                                                                  • If - Conditions
                                                                                                                    • ((Units in RedArmyUnit24 <gen> owned by Player 4 (Purple)) is empty) Equal to True
                                                                                                                  • Then - Actions
                                                                                                                    • Unit - Create 1 (Unit-type of (Sold unit)) for Player 4 (Purple) at (Center of RedArmyUnit24 <gen>) facing 360.00 degrees
                                                                                                                    • Unit - Change color of (Last created unit) to Blue
                                                                                                                    • Unit - Order (Last created unit) to Hold Position
                                                                                                                    • Player - Set Player 1 (Red) Food used to (Player 4 (Purple) Food used)
                                                                                                                  • Else - Actions
                                                                                                                    • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                                                                      • If - Conditions
                                                                                                                        • (Current research level of Legioner I for Player 1 (Red)) Greater than or equal to 5
                                                                                                                      • Then - Actions
                                                                                                                        • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                                                                          • If - Conditions
                                                                                                                            • ((Units in RedArmyUnit25 <gen> owned by Player 4 (Purple)) is empty) Equal to True
                                                                                                                          • Then - Actions
                                                                                                                            • Unit - Create 1 (Unit-type of (Sold unit)) for Player 4 (Purple) at (Center of RedArmyUnit25 <gen>) facing 360.00 degrees
                                                                                                                            • Unit - Change color of (Last created unit) to Blue
                                                                                                                            • Unit - Order (Last created unit) to Hold Position
                                                                                                                            • Player - Set Player 1 (Red) Food used to (Player 4 (Purple) Food used)
                                                                                                                          • Else - Actions
                                                                                                                            • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                                                                              • If - Conditions
                                                                                                                                • ((Units in RedArmyUnit26 <gen> owned by Player 4 (Purple)) is empty) Equal to True
                                                                                                                              • Then - Actions
                                                                                                                                • Unit - Create 1 (Unit-type of (Sold unit)) for Player 4 (Purple) at (Center of RedArmyUnit26 <gen>) facing 360.00 degrees
                                                                                                                                • Unit - Change color of (Last created unit) to Blue
                                                                                                                                • Unit - Order (Last created unit) to Hold Position
                                                                                                                                • Player - Set Player 1 (Red) Food used to (Player 4 (Purple) Food used)
                                                                                                                              • Else - Actions
                                                                                                                                • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                                                                                  • If - Conditions
                                                                                                                                    • ((Units in RedArmyUnit27 <gen> owned by Player 4 (Purple)) is empty) Equal to True
                                                                                                                                  • Then - Actions
                                                                                                                                    • Unit - Create 1 (Unit-type of (Sold unit)) for Player 4 (Purple) at (Center of RedArmyUnit27 <gen>) facing 360.00 degrees
                                                                                                                                    • Unit - Change color of (Last created unit) to Blue
                                                                                                                                    • Unit - Order (Last created unit) to Hold Position
                                                                                                                                    • Player - Set Player 1 (Red) Food used to (Player 4 (Purple) Food used)
                                                                                                                                  • Else - Actions
                                                                                                                                    • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                                                                                      • If - Conditions
                                                                                                                                        • ((Units in RedArmyUnit28 <gen> owned by Player 4 (Purple)) is empty) Equal to True
                                                                                                                                      • Then - Actions
                                                                                                                                        • Unit - Create 1 (Unit-type of (Sold unit)) for Player 4 (Purple) at (Center of RedArmyUnit28 <gen>) facing 360.00 degrees
                                                                                                                                        • Unit - Change color of (Last created unit) to Blue
                                                                                                                                        • Unit - Order (Last created unit) to Hold Position
                                                                                                                                        • Player - Set Player 1 (Red) Food used to (Player 4 (Purple) Food used)
                                                                                                                                      • Else - Actions
                                                                                                                                        • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                                                                                          • If - Conditions
                                                                                                                                            • ((Units in RedArmyUnit29 <gen> owned by Player 4 (Purple)) is empty) Equal to True
                                                                                                                                          • Then - Actions
                                                                                                                                            • Unit - Create 1 (Unit-type of (Sold unit)) for Player 4 (Purple) at (Center of RedArmyUnit29 <gen>) facing 360.00 degrees
                                                                                                                                            • Unit - Change color of (Last created unit) to Blue
                                                                                                                                            • Unit - Order (Last created unit) to Hold Position
                                                                                                                                            • Player - Set Player 1 (Red) Food used to (Player 4 (Purple) Food used)
                                                                                                                                          • Else - Actions
                                                                                                                                            • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                                                                                              • If - Conditions
                                                                                                                                                • ((Units in RedArmyUnit30 <gen> owned by Player 4 (Purple)) is empty) Equal to True
                                                                                                                                              • Then - Actions
                                                                                                                                                • Unit - Create 1 (Unit-type of (Sold unit)) for Player 4 (Purple) at (Center of RedArmyUnit30 <gen>) facing 360.00 degrees
                                                                                                                                                • Unit - Change color of (Last created unit) to Blue
                                                                                                                                                • Unit - Order (Last created unit) to Hold Position
                                                                                                                                                • Player - Set Player 1 (Red) Food used to (Player 4 (Purple) Food used)
                                                                                                                                              • Else - Actions
                                                                                                                                                • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                                                                                                  • If - Conditions
                                                                                                                                                    • (Current research level of Legioner I for Player 1 (Red)) Greater than or equal to 6
                                                                                                                                                  • Then - Actions
                                                                                                                                                  • Else - Actions
                                                                                                                                                    • Game - Display to (Player group((Owner of (Selling unit)))) for 4.00 seconds the text: Not enough space!
                                                                                                                                                    • Sound - Play Error <gen> at 100.00% volume, attached to (Selling unit)
                                                                                                                                                    • Player - Add (Point-value of (Sold unit)) to Player 1 (Red) Current gold
                                                                                                                      • Else - Actions
                                                                                                                        • Game - Display to (Player group((Owner of (Selling unit)))) for 4.00 seconds the text: Not enough space!
                                                                                                                        • Sound - Play Error <gen> at 100.00% volume, attached to (Selling unit)
                                                                                                                        • Player - Add (Point-value of (Sold unit)) to Player 1 (Red) Current gold
                                                                                          • Else - Actions
                                                                                            • Game - Display to (Player group((Owner of (Selling unit)))) for 4.00 seconds the text: Not enough space!
                                                                                            • Sound - Play Error <gen> at 100.00% volume, attached to (Selling unit)
                                                                                            • Player - Add (Point-value of (Sold unit)) to Player 1 (Red) Current gold
                                                              • Else - Actions
                                                                • Game - Display to (Player group((Owner of (Selling unit)))) for 4.00 seconds the text: Not enough space!
                                                                • Sound - Play Error <gen> at 100.00% volume, attached to (Selling unit)
                                                                • Player - Add (Point-value of (Sold unit)) to Player 1 (Red) Current gold
                                  • Else - Actions
                                    • Game - Display to (Player group((Owner of (Selling unit)))) for 4.00 seconds the text: Not enough space!
                                    • Sound - Play Error <gen> at 100.00% volume, attached to (Selling unit)
                                    • Player - Add (Point-value of (Sold unit)) to Player 1 (Red) Current gold
      • Else - Actions
        • Game - Display to (Player group((Owner of (Selling unit)))) for 4.00 seconds the text: Not enough space!
        • Sound - Play Error <gen> at 100.00% volume, attached to (Selling unit)
        • Player - Add (Point-value of (Sold unit)) to Player 1 (Red) Current gold

i sure it crashes for many else-actions.

How can i fix it? :( +2 REP
 
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