- Joined
- Apr 7, 2009
- Messages
- 241
Does this lootdrop trigger leak? Im pretty sure it does.
How can I fix it?
How can I fix it?
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Events
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Unit - A unit owned by Player 12 (Brown) Dies
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Conditions
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Actions
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Set RandomInteger = (Random integer number between 1 and 100)
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If ((RandomInteger Less than or equal to 1) and ((Unit-type of (Triggering unit)) Equal to Furbolg Youngling)) then do (Item - Create Buckler at (Position of (Triggering unit))) else do (Do nothing)
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If ((RandomInteger Less than or equal to 1) and ((Unit-type of (Triggering unit)) Equal to Wolf)) then do (Item - Create Wooden Staff at (Position of (Triggering unit))) else do (Do nothing)
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If ((RandomInteger Less than or equal to 1) and ((Unit-type of (Triggering unit)) Equal to Dire Wolf)) then do (Item - Create Protective Hide at (Position of (Triggering unit))) else do (Do nothing)
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If ((RandomInteger Less than or equal to 5) and ((Unit-type of (Triggering unit)) Equal to Goreclaw)) then do (Item - Create Buckler at (Position of (Triggering unit))) else do (Do nothing)
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If ((RandomInteger Less than or equal to 1) and ((Unit-type of (Triggering unit)) Equal to Pirate)) then do (Item - Create Axe at (Position of (Triggering unit))) else do (Do nothing)
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If ((RandomInteger Less than or equal to 1) and ((Unit-type of (Triggering unit)) Equal to Outlaw)) then do (Item - Create Wooden Club at (Position of (Triggering unit))) else do (Do nothing)
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If ((RandomInteger Less than or equal to 1) and ((Unit-type of (Triggering unit)) Equal to Outlaw Ruffian)) then do (Item - Create Wooden Club at (Position of (Triggering unit))) else do (Do nothing)
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