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[General] My list of problems :/

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Sep 15, 2012
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I've encountered the following problems while making my RPg map and I don't know how to fix them.

1) I have a spell that transform a Hero into a Phoenix. All is fine except when the Hero is not moving. When he stands still he turns into a Phoenix egg. How can I make him stay in Phoenix form?

2) Another Hero has a Metamorphosis spell (like Demon Hunter). When he uses it, he turns into the correct unit form but has a buff "Cyclone" instead of the "Metamorphosis" buff (I tried making both a custom and the default buff). How to fix this?

3) Another Hero has a spell that damages an enemy over time and if the enemy dies it spreads a Blood Corruption (based on Plague Cloud) damaging nearby enemies over time. I made a dummy unit (based on Disease Cloud) to spread the Blood Corruption on nearby enemies. But instead of Blood Corruption I get the Disease Cloud debuff on them. I checked and double checked the spell and their buffs but the problem persists.

4) Another Hero has a bleeding ability (based on Poison Sting) and same as above when hitting enemies they recieve the 'poison' debuff instead of my custom made.

Thnx in advance! :)
 

Dr Super Good

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Level 64
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Jan 18, 2005
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1) I have a spell that transform a Hero into a Phoenix. All is fine except when the Hero is not moving. When he stands still he turns into a Phoenix egg. How can I make him stay in Phoenix form?
In the object editor there are various animation required string fields. These are used by human towers to select which tower kind the model is as all towers share the same base model. They work by filtering out animations. I recall Demon Hunter and Phoenix also using this to select which model to be.

3) Another Hero has a spell that damages an enemy over time and if the enemy dies it spreads a Blood Corruption (based on Plague Cloud) damaging nearby enemies over time. I made a dummy unit (based on Disease Cloud) to spread the Blood Corruption on nearby enemies. But instead of Blood Corruption I get the Disease Cloud debuff on them. I checked and double checked the spell and their buffs but the problem persists.
May be a hard-coded game fault. Did you really change the buff the ability uses?

4) Another Hero has a bleeding ability (based on Poison Sting) and same as above when hitting enemies they recieve the 'poison' debuff instead of my custom made.
Again this may be hard-coded. WarCraft III is not as flexible as StarCraft II and so has a lot of unexpected hard-coded behaviour in it.
 
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