- Joined
- Mar 9, 2023
- Messages
- 75
Hi! An exploit has appeared with the "Unique item" trigger I created. Somehow they can make multiple, and I can't quite wrap my head around it. Obviously I need testing, but I also need a solution. Can you make me wiser?
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Or - Any (Conditions) are true
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Conditions
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(Item-type of (Item being manipulated)) Equal to |cffb4a085Outlaw Cape|r
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Then - Actions
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Item - Make (Item being manipulated) Unpawnable
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For each (Integer B) from 1 to 6, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Item-type of (Item being manipulated)) Equal to (Item-type of (Item carried by (Hero manipulating item) in slot (Integer B)))
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(Item carried by (Hero manipulating item) in slot (Integer B)) Not equal to (Item being manipulated)
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Then - Actions
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Hero - Drop (Item being manipulated) from (Hero manipulating item).
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Skip remaining actions
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Or - Any (Conditions) are true
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Conditions
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((Hero manipulating item) has an item of type |cffb4a085Mage Cloak|r) Equal to True
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((Hero manipulating item) has an item of type |cffb4a085Soldier Breastplate|r) Equal to True
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Then - Actions
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Hero - Drop (Item being manipulated) from (Hero manipulating item).
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Skip remaining actions
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Else - Actions
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Or - Any (Conditions) are true
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Conditions
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(Item-type of (Item being manipulated)) Equal to |cffb4a085Soldier Breastplate|r
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Then - Actions
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Item - Make (Item being manipulated) Unpawnable
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For each (Integer B) from 1 to 6, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Item-type of (Item being manipulated)) Equal to (Item-type of (Item carried by (Hero manipulating item) in slot (Integer B)))
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(Item carried by (Hero manipulating item) in slot (Integer B)) Not equal to (Item being manipulated)
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Then - Actions
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Hero - Drop (Item being manipulated) from (Hero manipulating item).
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Skip remaining actions
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Or - Any (Conditions) are true
-
Conditions
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((Hero manipulating item) has an item of type |cffb4a085Mage Cloak|r) Equal to True
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((Hero manipulating item) has an item of type |cffb4a085Outlaw Cape|r) Equal to True
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Then - Actions
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Hero - Drop (Item being manipulated) from (Hero manipulating item).
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Skip remaining actions
-
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Else - Actions
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
-
Or - Any (Conditions) are true
-
Conditions
-
(Item-type of (Item being manipulated)) Equal to |cffb4a085Mage Cloak|r
-
-
-
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Then - Actions
-
Item - Make (Item being manipulated) Unpawnable
-
For each (Integer B) from 1 to 6, do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Item-type of (Item being manipulated)) Equal to (Item-type of (Item carried by (Hero manipulating item) in slot (Integer B)))
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(Item carried by (Hero manipulating item) in slot (Integer B)) Not equal to (Item being manipulated)
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Then - Actions
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Hero - Drop (Item being manipulated) from (Hero manipulating item).
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Skip remaining actions
-
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Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
-
Or - Any (Conditions) are true
-
Conditions
-
((Hero manipulating item) has an item of type |cffb4a085Soldier Breastplate|r) Equal to True
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((Hero manipulating item) has an item of type |cffb4a085Outlaw Cape|r) Equal to True
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Then - Actions
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Hero - Drop (Item being manipulated) from (Hero manipulating item).
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Skip remaining actions
-
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Else - Actions
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Else - Actions
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