- Joined
- Jul 27, 2008
- Messages
- 4
Hi, Im new to the hive and i hope to learn alot frm u guys alrdy here.
I currently have a project on and it is still in making so i'll just briefly explain.
It is a melee map-based, but converted to a higher level melee map with custom-triggered(GUI) AI, and adding a few systems into it, wich of course wil nt ruin the original fun in a melee map. It is currently goin quite well, so heres the statistics:
New Buildings 50%
Triggering 15%
Units 15%
Heroes 40%
Systems 75%
Oh ya, btw i nid some simple help on 1 of my hero, here is hw it goes.
There is a system in GUI tt i added, which allows a hero the advance/upgrade itself at lvl 1, bt also cn choose to stay the original by learning 1 of the default abilities, like for example when blood mage learns flame strike, it removes the advancing/upgrading spells. 1 of the heroes, Ragemaster, is an advance from Tauren Chieftain with the advance spell Wrath. It is a rage(mana) based hero, and i nid help on its only triggerable spell. The current abilities are Ravaging Stomp, Backfire, Adrenaline and Revenge Aura. I nid help on Ravaging Stomp btw.
Ravaging Stomp[Lvl2 Learnable]
Lvl1 - Deals 0.45 X Current Rage In 300 Radius(Onli Enemy Units)
Lvl2 - Deals 0.65 X Current Rage In 350 Radius(...)
Lvl3 - Deals 0.85 X Current Rage In 400 Radius(...)
Backfire[Lvl2 Learnable, Passive]
Lvl1 - Whenever Hero Gets Attacked, Add 3 Rage Instantly To Ragemaster,
And 100 Movement Spd Bonus Fr 5 Secs.
Lvl2 - Whenever Hero Gets Attacked, Add 6 Rage Instantly To Ragemaster,
And 200 Movement Spd Bonus Fr 5 Secs.
Lvl3 - Whenever Hero Gets Attacked, Add 12 Rage Instantly To Ragemaster,
And 300 Movement Spd Bonus Fr 5 Secs.
Adrenaline[Lvl1 Learnable, Main, Passive]
Lvl1 - Evry Sec Ragemaster burns 1.5Rage, Each Attack Allows Ragemaster
To Gain 3Rage, Evry Rage Counter Increases Atk Spd By 20%,
Rage Counters R In Stacks Of 50Rage Each. 6Stacks Max.
Lvl2 - Evry Sec Ragemaster burns 2.5Rage, Each Attack Allows Ragemaster
To Gain 6Rage, Evry Rage Counter Increases Atk Spd By 20%,
Rage Counters R In Stacks Of 50Rage Each. 8Stacks Max.
Lvl3 - Evry Sec Ragemaster burns 4Rage, Each Attack Allows Ragemaster
To Gain 12Rage, Evry Rage Counter Increases Atk Spd By 20%,
Rage Counters R In Stacks Of 50Rage Each. 10Stacks Max.
Revenge Aura[Lvl6 Learnable, Final, Passive]
Lvl 1 - Evry Atk Givs 10% Chance To Deal 25% Of Rage In Dmg To Attacked.
Problem is, if i use Order With No Target Trigger in Ravaging Stomp to deal the Real(Mana) of Ragemaster to cast Ravaging Stomp's dmg, it dmgs my own units too, but if i use Order - Pick All Units with the matching conditions and deal dmg individually, they dnt take any dmg instead. If sum1 has a way to solve tis, feel free to post here. Thx for ur attention.
I currently have a project on and it is still in making so i'll just briefly explain.
It is a melee map-based, but converted to a higher level melee map with custom-triggered(GUI) AI, and adding a few systems into it, wich of course wil nt ruin the original fun in a melee map. It is currently goin quite well, so heres the statistics:
New Buildings 50%
Triggering 15%
Units 15%
Heroes 40%
Systems 75%
Oh ya, btw i nid some simple help on 1 of my hero, here is hw it goes.
There is a system in GUI tt i added, which allows a hero the advance/upgrade itself at lvl 1, bt also cn choose to stay the original by learning 1 of the default abilities, like for example when blood mage learns flame strike, it removes the advancing/upgrading spells. 1 of the heroes, Ragemaster, is an advance from Tauren Chieftain with the advance spell Wrath. It is a rage(mana) based hero, and i nid help on its only triggerable spell. The current abilities are Ravaging Stomp, Backfire, Adrenaline and Revenge Aura. I nid help on Ravaging Stomp btw.
Ravaging Stomp[Lvl2 Learnable]
Lvl1 - Deals 0.45 X Current Rage In 300 Radius(Onli Enemy Units)
Lvl2 - Deals 0.65 X Current Rage In 350 Radius(...)
Lvl3 - Deals 0.85 X Current Rage In 400 Radius(...)
Backfire[Lvl2 Learnable, Passive]
Lvl1 - Whenever Hero Gets Attacked, Add 3 Rage Instantly To Ragemaster,
And 100 Movement Spd Bonus Fr 5 Secs.
Lvl2 - Whenever Hero Gets Attacked, Add 6 Rage Instantly To Ragemaster,
And 200 Movement Spd Bonus Fr 5 Secs.
Lvl3 - Whenever Hero Gets Attacked, Add 12 Rage Instantly To Ragemaster,
And 300 Movement Spd Bonus Fr 5 Secs.
Adrenaline[Lvl1 Learnable, Main, Passive]
Lvl1 - Evry Sec Ragemaster burns 1.5Rage, Each Attack Allows Ragemaster
To Gain 3Rage, Evry Rage Counter Increases Atk Spd By 20%,
Rage Counters R In Stacks Of 50Rage Each. 6Stacks Max.
Lvl2 - Evry Sec Ragemaster burns 2.5Rage, Each Attack Allows Ragemaster
To Gain 6Rage, Evry Rage Counter Increases Atk Spd By 20%,
Rage Counters R In Stacks Of 50Rage Each. 8Stacks Max.
Lvl3 - Evry Sec Ragemaster burns 4Rage, Each Attack Allows Ragemaster
To Gain 12Rage, Evry Rage Counter Increases Atk Spd By 20%,
Rage Counters R In Stacks Of 50Rage Each. 10Stacks Max.
Revenge Aura[Lvl6 Learnable, Final, Passive]
Lvl 1 - Evry Atk Givs 10% Chance To Deal 25% Of Rage In Dmg To Attacked.
Problem is, if i use Order With No Target Trigger in Ravaging Stomp to deal the Real(Mana) of Ragemaster to cast Ravaging Stomp's dmg, it dmgs my own units too, but if i use Order - Pick All Units with the matching conditions and deal dmg individually, they dnt take any dmg instead. If sum1 has a way to solve tis, feel free to post here. Thx for ur attention.