-
Giving Limitation
-
Events
- Unit - A unit Changes owner
- Unit - A unit Is attacked
-
Conditions
- (((Triggering unit) is A structure) Equal to True) and ((Owner of (Attacking unit)) Equal to (Previous owner))
-
Actions
- Player - Set (Previous owner) Current gold to 0
- Player - Set (Previous owner) Current lumber to 0
-
Events
The above is what I have so far, but I'm very skeptical if it works or not. It would probably be better to separate this into two triggers, with one turning on the another, but I'm not quite sure how the split would look like.