Hello I'm making a Star Wars Risk and I'm experiencing trouble with some regions, when a unit kills the unit on the circle he doesn't gain the ownership of some buildings controlling the circle, and sometimes it works.. I've checked everything and don't understand what the problem is. My triggers looks like these:
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LeaveEbaq Copy 6
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Events
- Unit - A unit leaves Region 049 <gen>
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Conditions
- (Number of units in (Units in Region 049 <gen> matching ((((Matching unit) is A structure) Equal to False) and (((Matching unit) is alive) Equal to True)))) Less than or equal to 0
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Actions
- Unit - Move (Triggering unit) instantly to (Center of Region 049 <gen>)
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Events
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Byss Copy 8
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Events
- Unit - A unit enters Region 042 <gen>
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Conditions
- ((Units in Region 042 <gen> owned by (Owner of Hidden Mountain [Hidden Woods] 0194 <gen>)) is empty) Equal to True
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Actions
- Unit - Change ownership of Hidden Mountain [Hidden Woods] 0194 <gen> to (Owner of (Triggering unit)) and Change color
- Unit - Change ownership of Defense Turret 0198 <gen> to (Owner of (Triggering unit)) and Change color
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Events
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MoveUnit
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Events
- Unit - A unit owned by Player 1 (Red) Dies
- Unit - A unit owned by Player 2 (Blue) Dies
- Unit - A unit owned by Player 3 (Teal) Dies
- Unit - A unit owned by Player 4 (Purple) Dies
- Unit - A unit owned by Player 5 (Yellow) Dies
- Unit - A unit owned by Player 6 (Orange) Dies
- Unit - A unit owned by Player 7 (Green) Dies
- Unit - A unit owned by Player 8 (Pink) Dies
- Unit - A unit owned by Player 9 (Gray) Dies
- Unit - A unit owned by Player 10 (Light Blue) Dies
- Unit - A unit owned by Player 11 (Dark Green) Dies
- Unit - A unit owned by Player 12 (Brown) Dies
- Conditions
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Actions
- Unit - Change ownership of (Triggering unit) to Neutral Victim and Retain color
- If (((Region 042 <gen> contains (Triggering unit)) Equal to True) and ((((Units in Region 042 <gen> owned by (Owner of Hidden Mountain [Hidden Woods] 0194 <gen>)) is empty) Equal to True) and ((Unit-type of (Killing unit)) Not equal to Defense Turret))) then do (Unit - Move (Killing unit) instantly to (Center of Region 042 <gen>), facing Default building facing degrees) else do (Do nothing)
- Unit - Remove (Triggering unit) from the game
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Events