• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Musician class

Level 23
Joined
Apr 8, 2017
Messages
1,605
Flute / Drum / Guitar / Sax / Trumpet / Violin / Harp / Trombone

Musician / Bard / Troubadour / Sonomancer

1000128125.jpg

"

Musician class/hero

It has three "branches"(combat styles/types)

Example of my ideas:

Bard: Assistant like, his songs gives bonuses/buffs to a single-ally, like def or healing
---
Idk: idk
---
Drummer: Play songs that gives bonuses/buffes to nearby allies, like extra dmg for example

-

They uses musical instruments to attack...

Map type: MMORPG

-

Im looking for new ideas for branches or a complete redesign

-

Extra idea (ignore if u want)
ATTACK
Flute
Violin
Trombone

SPELLS / TEMPORARY AURAS
Drum
Guitar
Sax
Harp
 
Level 14
Joined
May 9, 2021
Messages
263
As always, this is very fun and interesting.

Attack Ideas:

- Flute:
Quick, precise notes of air.
- Violin: Quick, slicing blades of air.
- Trombone: Heavy and loud bursts of energy that implodes around an enemy.

Branch Ideas:

- Historian:
Inspires allies through tales of past victory, or conjured the spirits of ancient heroes to attack enemies.
- Bard: Inspires allies through song.
- Soloist: Specializes in instruments, getting stronger bonuses from each instrument.
 
Level 30
Joined
Apr 6, 2010
Messages
3,218
Cacophony (Channeling): All enemies around the caster are stunned for 1 second, then have very slow movement speed (enemies moving into the area are also slowed while the spell is in effect). Drains mana from all units in the area.

Trumpet (Active, spellbook, shared cooldown):
  • Charge!: Increases attack speed and movespeed. If there are enemies nearby, the buff is doubled.
  • Retreat!: Greatly increases movespeed but greatly reduces damage.
  • Stand Your Ground!: Greatly increases defense but reduces movespeed.

Symphony of Sleep (Active, AoE): Casts Sleep on enemies in a radius around the caster after several seconds.

Motivational Music (Active, AoE): Allied ability cooldowns are reduced by up to half.
 
Level 23
Joined
Apr 8, 2017
Messages
1,605
Bard: Sounds interesting but complicated. Would it really be a buff unique to the class?

For the other, if it's just noise instead of actual music maybe they should be debuffs instead.
1- Sure, unique buffs or passive-like buffs

2- Actual music, can also play musics that makes enemies feel fear (debuffs enemies)

----

I still need the third branch
 
Level 15
Joined
Aug 16, 2019
Messages
199
I am strongly impressed by this musical direction.

This will probably be difficult to imagine, but if implemented correctly in the game, it can turn out quite interesting. I'll just give you the direction:

The concept is weak, but the idea has no analogues in DnD:

Class Name: "Khoomei"
— named after the traditional throat singing of Turkic and Mongolian peoples.
Class Concept:
Role: Hybrid class
— control and enhancement through sound vibrations.
Weapon: Only the voice, no instruments. Singing is the primary "weapon" that influences the world.
Core Idea: "Khoomei" controls the vibrations of throat singing, creating effects that impact both the spiritual and physical realms.
Abilities:
Song of Vibrations: The voice's vibrations penetrate the ground, creating a powerful wave that slows enemies around the singer and gradually deals damage.

Power of the Epiglottis: A specific throat singing technique generates resonance, boosting allies' movement and attack speed for a short time.

Resonance of Spirits: Khoomei calls upon the spirits of ancient singers, temporarily enhancing allies' resistance to magic and physical attacks, increasing their survivability.

Song of Inner Spheres: Deep singing creates a dome around Khoomei, where all enemy spells are slowed and can be disrupted. This skill helps the team control enemy mages and casters.

Tone of the Void: Using an extremely low vocal register, Khoomei creates a soundwave that stuns enemies for a few seconds, plunging them into a state of "vacuum silence."

Mechanics:
Khoomei can sustain notes, increasing the duration of effects. The longer the singing is held, the stronger the impact, but it also leaves the singer vulnerable.
Inspiration and breath management: Each ability consumes breath, and the player must manage its recovery, balancing between power and the frequency of abilities.
 
Level 23
Joined
Apr 8, 2017
Messages
1,605
I am strongly impressed by this musical direction.

This will probably be difficult to imagine, but if implemented correctly in the game, it can turn out quite interesting. I'll just give you the direction:

The concept is weak, but the idea has no analogues in DnD:

Class Name: "Khoomei"
— named after the traditional throat singing of Turkic and Mongolian peoples.
Class Concept:
Role: Hybrid class
— control and enhancement through sound vibrations.
Weapon: Only the voice, no instruments. Singing is the primary "weapon" that influences the world.
Core Idea: "Khoomei" controls the vibrations of throat singing, creating effects that impact both the spiritual and physical realms.
Abilities:
Song of Vibrations: The voice's vibrations penetrate the ground, creating a powerful wave that slows enemies around the singer and gradually deals damage.

Power of the Epiglottis: A specific throat singing technique generates resonance, boosting allies' movement and attack speed for a short time.

Resonance of Spirits: Khoomei calls upon the spirits of ancient singers, temporarily enhancing allies' resistance to magic and physical attacks, increasing their survivability.

Song of Inner Spheres: Deep singing creates a dome around Khoomei, where all enemy spells are slowed and can be disrupted. This skill helps the team control enemy mages and casters.

Tone of the Void: Using an extremely low vocal register, Khoomei creates a soundwave that stuns enemies for a few seconds, plunging them into a state of "vacuum silence."

Mechanics:
Khoomei can sustain notes, increasing the duration of effects. The longer the singing is held, the stronger the impact, but it also leaves the singer vulnerable.
Inspiration and breath management: Each ability consumes breath, and the player must manage its recovery, balancing between power and the frequency of abilities.
Well, sounds good tbh, i could just make a new type one from this idea lol.

---------------

This is how my idea is going atm btw

---

BARD
1000138377.jpg

Sing musics that buffs nearby allies, buff time depends on the song level, buff can be purged/dispeled


Idk a name yet
1000138378.jpg

Uses his flaut/ocarina/violin/harp to play musics that can do things like, play the song of a siren, open enchanted doors or sleep specific monsters


Idk a name yet
- cant be named as "drummer" cuz it has other "songs/musics" that are played with guitars or other no-drum instruments
1000138375.jpg

Its musics r used in the battleground, motiving ur allies or making ur enemies feel weaker
 
Level 25
Joined
Mar 29, 2020
Messages
1,466
Yh but it uses other instruments
oh, I thought you weren't sure which of those instruments it would use, not that it could use them all.

here are some options in that case:

  • Chordweaver
  • Tunemancer
  • Songbinder
  • Hymnotist
  • Shadow Siren
  • Dreamcaster
  • Minstrel Arcanist

Any other names?
- @FeelMyRash @Pyrogasm @cleavinghammer @deepstrasz @Uncle
that's some serious name dropping :pgrin:
 
Level 45
Joined
Feb 27, 2007
Messages
5,578
Hymnotist
Bruh. That's so good!

Piper or Drummerboy are just so correct for what that is (playing the beat and loud wind instruments marching into battle) but the name is just not at all threatening sounding (IMO). I think playing up the clan/tribal connections with that class would be the way to go. Incorporate boisterous storytelling, marching beats, and (Maori) war chants instead of the bard's songs, prose, and tales. Warchanter? Warweaver? Songsmith? Crier? Elder?

I don't really like what you're going for with the middle dark elf one. I don't think "weird specific sounds like sirens" is enough of a theme to go on. Maybe call it something like a mimic or aural trickster and you can get there. Like a Kenku in 5e? Maybe this can call to beasts with the flute? A Siren itself seems appropriate here, but that may be too specific. Kukoo/Mockingbird/Nightingale or some other bird-like name may make sense.

I think another space you haven't explored yet is 'musician as leader of the band' instead of 'musician makes sound'. The conductor of a group is more crucial than they may appear and has immense control over the other musicians (in settings where conductors are found, of course). Such a 'musician' class would probably have social-focused skills and physical-themed skills. Examples
  • Rest/Tacit: Put an ally or enemy into uninterruptable sleep for X seconds over which time Y effect happens.
  • Second Ending: Target allied unit repeats its last spellcast at no cost on a random nearby target, refreshing the ability to do so if necessary. Or a different idea: refresh the last cooldown of all allied units in a small area.
  • Acclerando: Caster gains increasing movement and attack speeds over time, which are shared x% with nearby allies.
  • With Feeling!: Allied units in an area gain a buff for x seconds that makes their attacks apply a stacking debuff that deals damage over time based on the number of stacks.
  • Soloist: Increase the size of an ally and cause them to taunt nearby enemies into attacking them for X seconds. If that ally dies with the buff active, recast this ability on yourself for free.
  • Surprise Entrance: Summon a random assortment of animated instruments at target location. Each possible instrument has a unique damage type and lasts X seconds.
  • Between Acts: Target a location and drop a conductor's podium there while immediately becoming invisible but unable to attack. After X seconds teleport to the targeted location, become visible, and regain your attack. Your first attack made from the podium restores Y health. ("Between Movements" is a better musical word for this but Acts sounds way better IMO)
  • Downbeat/Upbeat (passive): Every Nth attack applies some effect. Clicking on this ability cycles the number of attacks required between 2, 3, 4, 6, and 8 while scaling the strength of the effect with how many attacks it requires to proc it. Counter resets if an attack is not made within in X seconds. The first attack applies a brief slow. (if N is set to 4: slow, nothing, nothing, effect; slow, nothing, nothing, effect, etc.)
I'm done thinking, but I didn't explore 25% of all the possible musical terms that might produce some interesting gameplay. Look up words and see what they mean :)
 
Level 23
Joined
Apr 8, 2017
Messages
1,605
Bruh. That's so good!

Piper or Drummerboy are just so correct for what that is (playing the beat and loud wind instruments marching into battle) but the name is just not at all threatening sounding (IMO). I think playing up the clan/tribal connections with that class would be the way to go. Incorporate boisterous storytelling, marching beats, and (Maori) war chants instead of the bard's songs, prose, and tales. Warchanter? Warweaver? Songsmith? Crier? Elder?
Sounds good tbh n more "realistic" BUT, some songs cant be 100% "tribal/clan-like" cuz some heroes arent related with it, a Paladin or an Engineer for example.

I don't really like what you're going for with the middle dark elf one. I don't think "weird specific sounds like sirens" is enough of a theme to go on. Maybe call it something like a mimic or aural trickster and you can get there. Like a Kenku in 5e? Maybe this can call to beasts with the flute? A Siren itself seems appropriate here, but that may be too specific. Kukoo/Mockingbird/Nightingale or some other bird-like name may make sense.
Yh, its more like a Imitator, like the birds u say, Mimic maybe? As a name
 
Level 45
Joined
Feb 27, 2007
Messages
5,578
Sounds good tbh n more "realistic" BUT, some songs cant be 100% "tribal/clan-like" cuz some heroes arent related with it, a Paladin or an Engineer for example.
I legitimately don't understand what you see as a problem here, so can you clarify? You posted concept art showing a dude holding a drum walking into a battle with other instruments on his back. I said that such a job actually existed in many armies and that it also shares a lot thematically with tribal/clan drumming as a way to have a bigger conceptual space for this class to work with.

What does any of that have to do with paladins and engineers existing separate from the class you are trying to design? If you see chanting and paladin/engineer music as being so opposed nothing could ever reconcile those things, then logically when you find something that sounds 'right' playing the paladin/engineer music... that thing will not be able to play music for barbarians or warriors or shamans or whatever else fits into the clan/tribe/chant/warcry space.
 
Level 23
Joined
Apr 8, 2017
Messages
1,605
I legitimately don't understand what you see as a problem here, so can you clarify? You posted concept art showing a dude holding a drum walking into a battle with other instruments on his back. I said that such a job actually existed in many armies and that it also shares a lot thematically with tribal/clan drumming as a way to have a bigger conceptual space for this class to work with.

What does any of that have to do with paladins and engineers existing separate from the class you are trying to design? If you see chanting and paladin/engineer music as being so opposed nothing could ever reconcile those things, then logically when you find something that sounds 'right' playing the paladin/engineer music... that thing will not be able to play music for barbarians or warriors or shamans or whatever else fits into the clan/tribe/chant/warcry space.
Yh yh i see ur point, sorry if didnt explain it well.

---

This class branch has (for example) 4 spells

Spells:
- Music 1:
-- Instrument: Drum
-- Music type: Tribal like
-- Affects: Warriors, Barbarians, Beastmasters and Shamans

- Music 2:
-- Instrument: idk
-- Music type: Electro (tomorrowland like)
-- Affects: Mages, Sorcerers and Wizards

- Music 3:
-- Instrument: Electric guitar like
-- Music type: Rock
-- Affects: Valkyries, Berserks and Thunderlords

- Music 4:
-- Instrument: Fantasy instrument
-- Music type: Heavy bass electronic music
-- Affects: Increases all allies attack damage, attack speed and reduces cooldown times

---

Im looking for a name for that type of musician (hell, all this for just a Branch xd)

...
 
Level 45
Joined
Feb 27, 2007
Messages
5,578
Rocker, Supergroup, Quartet, The Band, something like that? You have 3 classic rock instruments and one open slot that could be vocals or keyboard. One-Man-Band is exceedingly literal but not particularly cool sounding.

You ever play Warframe? If so this reminds me of Octavia's Somachord where there are 4 (3 really + 1 ult but for the sake of comparison) different abilities themed around music. They each play part of a predefined song at the same tempo/time, and when you have multiple instruments together their sounds combine because the BPM is the same (and it's all based on pentatonic scales). I realize you have 4 distinct genres but if they were all the same tempo (BPM) you could have multiple songs active at once for a cool effect.

To expand upon that, instead of these abilities applying in an area about the caster they could instead summon a colored ghostly copy of them playing one particular instrument and make a matching colored area on the ground. Since you have 4 instruments you get the full band: drums, bass, guitar, flex (could be vocals or keyboard or something else). They each play their part and you can mix them together as the player wants, how cool!

Alternatively each has a duration they can be active for, and all existing ones change to match any newly placed ones. So you put down the red bass, walk somewhere else, and put down the orange drums. Now bass becomes orange and gives orange's effects instead of the original effect. This would allow you to have 4 wildly different songs to use instead of having to mash them together by BPM. Build your own band: The Hero.
 
Top