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Music Addon for Gaias Retaliation ORPG

Discussion in 'Gaias Retaliation ORPG' started by Jumbo, Mar 3, 2015.

  1. Jumbo

    Jumbo

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    Music Addon for Gaias Retaliation ORPG


    Version 4 (1.2B) released!

    It is my pleasure to introduce my Music Addon for Gaias Retaliation. All music is provided under the terms of the free Creative Commons Legal Code. The Addon introduces custom music made by some very talented composers from around the internet. All music files used in Gaias Retaliation apart from the combat music and the Frozen Throne title screen music have been changed to more fitting RPG themes.

    By downloading the Music addon you agree to the terms of the following license:





    Credits to all the great composers! Celestial Aeon Project, Light Elves Music, Joel Day! And more!
    Credits
    Music Credits:



    Celestial Aeon Project, Matti Paalanen
    Celestial Aeon Project | Jamendo Music | Free music downloads
    License: Creative Commons — Attribution 3.0 Unported — CC BY 3.0

    Compositions:
    Virtue Lost
    Suspicion
    Mystery
    -and more..


    Esther Garcia
    Esther Garcia | Jamendo Music | Free music downloads

    Compositions:
    Lonely Heart


    Marc Teichert
    Marc Teichert | Jamendo Music | Free music downloads

    Compositions:
    The Hut in the Wood


    Joel Day, dayjo.org
    Free RPG Music Pack - Part 1 - dayjo.org

    Compositions:
    Meadow of the Past


    Antti Martikainen
    https://www.jamendo.com/en/artist/426659/antti-martikainen

    Compositions:
    Wonders Below
    Spirit Creek (Naked)


    Tincolindo
    Tincolindo | Jamendo Music | Free music downloads

    Compositions:
    Storms
    The Forest
    Priestess_of_Avalon - extended_version
    -and more..


    PremiumMusic
    https://www.jamendo.com/en/artist/420766/premiummusic-instrumental-version

    Compositions:
    Cinematic Atmospheric Mysterious Dark Fantasy Choirs Soundscape Theme Soundtrack


    Angelcomposer
    https://www.jamendo.com/en/artist/420603/angelcomposer

    Compositions:
    Jennie


    Light Elves Music, Music for Roleplaying Games (RPG), Butterfly_Tea
    https://www.jamendo.com/en/list/p118781/music-for-role-playing-games-rpg
    License: http://creativecommons.org/licenses/by/3.0/

    Compositions:
    Father's Dead
    Peace in Forest
    Stars Dancing for You
    Path of Heaven
    Dark Secret V2
    Before The Storm
    Marit is Coming


    Version 4 is out! (Works for 1.2B only)

    Changelog:

    V4 11/7/2015:
    Moved on to the new Gaias folder system.

    v3 30/6/2015:
    -Completely overhauled the music of Mytargas.
    -added extra tracks for Forest & sewers/dungeon
    -added music to the snow area and dwarven village. This means that you can use this version even when Gaias 1.2b comes out!
    -added proper pitches so no tracks sound strange. Added gain to one track to keep its volume in line with the rest of the music.

    v2 28/6/2015:
    -Changed music for the intro and the Foothills area.
    -Fixed the annoying glitch causing music to stop playing, overlap and other annoying things. Now it will work in full glory!
    -Mytargas music is reverted to vanilla until better tracks are found.

    v1 3/3/2015:
    -First release

    Finally thanks to Zwiebelchen for making this great map, and remember to give rep if you like the Addon.


    OLD- For versions 3 and below: Please make sure to backup your MPQ files in Warcraft 3 before overwriting with the ones from the Music Addon. The Music Addon only changes the music in the MPQ files and with a backup of the original, it is simple to switch back to vanilla Warcraft 3 soundtrack. Enjoy![/SIZE]

    Don't use this anymore.
     
    Last edited: Apr 27, 2019
  2. Zwiebelchen

    Zwiebelchen

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    Sticky'ed because awesome!
     
  3. Jumbo

    Jumbo

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    Currently, there is a minor issue with tracks overlapping each other at the end of one track. This will be fixed in the map and has nothing to do with the addon it self. The same can be said for the pitch of most tracks, which shares the pitch values of the WC3 soundtrack used specifically for Gaias Retaliation. Therefore some tracks will sound better once this has been changed. None of this prevents the addon from sounding good already though!

    The mod has been fixed, go to post 12 to see the continued discussion.
     
    Last edited: Jun 30, 2015
  4. S0ulseeker

    S0ulseeker

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    Amazing work Jumbo very, VERY cool.

    EDIT:

    Hey Jumbo so I'm loving the add-on. Like you said it overlaps with wc3 music but if you use the disable music feature within gaias wc3 option menu it stops over lapping.

    I've been using it now for a few moments but the music just stopped for me entirely just thought I'd let you know
     
    Last edited: Mar 4, 2015
  5. Jumbo

    Jumbo

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    Does ctrl + S, ctrl + S not fix this? It did for me. Anyway there is one track causing the stop of the music. I suppose it is a specific one with a short duration. I will reupload with this fixed as soon as possible.
     
  6. Zwiebelchen

    Zwiebelchen

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    I'll check out if I can debug the sound trigger for the overlapping; but I don't remember putting any timers in there to start the next sound file ... I use a JASS command to check if a sound is still running so there shouldn't be any overlapping in theory.
     
  7. Jumbo

    Jumbo

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    Cool thanks Zwieb.

    I've tested it again and I've realised that each area plays all of its tracks once and then goes silent. The exception is the Foothills where it plays all tracks once and then loops Frozen Throne menu theme indefinitely. As I've had this problem before in other music packs I've made, I believe it is caused by music files with a short length compared to their vanilla counterpart. I believe it has to do with the game engine as the music also goes silent in the Battlenet menu (where the custom music is obviously played now). So perhaps it can't be fixed from a map maker PoV. In the past what I usually did was add longer tracks (approx. +2.30 minutes of length), and this appeared to fix the issue.

    The addon can still be used just fine. Just be prepared to turn sound off/on every 10-20 minutes or so to reset the music. Personally this is something I can live with.
     
    Last edited: Mar 4, 2015
  8. Zwiebelchen

    Zwiebelchen

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    Hmm, maybe this is due to some internal coding of WC3 I have no control over. It's really weird, tbh. Maybe just make a new MPQ with longer tracks? I checked out your sources and there seem to be plenty of other tracks that you can use that are longer.
     
  9. Jumbo

    Jumbo

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    I already made a test with longer tracks for the forest region, and I appear to have been wrong. It didn't fix the issue, so far. I think what really made my previous pack work was the combination of custom music with vanilla music for every area. This is based on how the Foothills currently keeps playing music as the only zone cause of the vanilla main screen music. Anyway I'll have to experiment with this over the next days. It seems like trial and error is the only approach to this strange issue.

    I hope people are enjoying the addon anyway, this aside. If someone is annoyed by this too much, keep in mind that replacing with your backup MPQ takes seconds. Sorry for the inconvenience anyway!
     
  10. Zwiebelchen

    Zwiebelchen

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    I'll check out the scripting side of things just to rule out some possibilities.

    EDIT: Nope, nothing that could cause the overlapping or the non-playing soundfiles.

    I noticed, though, that a lot of the WC3 default files have different compression rates or MPEG layers. Some of them are Layer 1, some are Layer 2. Also, the sample rate varies a lot.
     
  11. Jumbo

    Jumbo

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    So, I have been spending 8 hours today going through tracks and getting ready for the new areas.

    Also, more importantly, I seem to have fixed the bugs with the music addon though a little more testing will be required before I upload a fixed version.
     
  12. Jumbo

    Jumbo

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    Version 2 is released!
    A version without the annoying bugs!

    Changelog in op!
     
    Last edited: Jun 29, 2015
  13. Jumbo

    Jumbo

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    Version 3 will be out soon. It will have music for the whole of Gaias including the upcoming snow area of 1.2b. The mainmenu tracks will stay unchanged as usual.

    Now you may wonder why the old Mytargas city (& the opening track which is already added in ver2) music was removed and will be replaced in the upcoming release. The reason is simply that the used music, while cool, was too dominant and intrusive after a few playthroughs. My main inspirations for choosing the music themes for this mod are Jeremy Soule (Skyrim, Oblivion, Guild Wars) and Baldur's Gate 1 soundtrack. With that in mind, it is easy to see why I am going for an ambient, non-intrusive approach to the music of each zone. Looking through around hundred free music artists, many of whom make pretty subpar music in my opinion, I pick only a small amount of quality tracks that occasionally come up. Now, after that, one also has to make sure that these selected tracks actually fit each area. So you see, from 1000 tracks I may find 20 good ones and then some may actually be superfluous due to their theme not fitting any of the Gaias zones. This is the reason why it isn't a walk in the park, but I enjoy it all the same, so it is not a problem. Hopefully, I have now made it clear why the Mytargas tracks and the opening track have been changed for version 3.
     
    Last edited: Jun 30, 2015
  14. Jumbo

    Jumbo

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    Version 3 is out now.

    Download link & changelog in OP!
     
  15. Jumbo

    Jumbo

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    Update: I made a small mistake with the snow area music. This has no influence whatsoever in the current Gaias version 1.2A. Just before 1.2B is released I will upload a fixed version. I can tell you that the dwarven village has awesome music already though - stay tuned !
     
  16. BoxOfFaith

    BoxOfFaith

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    I haven't used this yet, and may never.. but

    Would it be possible to have specific boss battle music? So when you're engaged with Firelord or the Gargoyle or something there could be more intense sorts of music playing?
     
  17. PurgeandFire

    PurgeandFire

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    I think it's possible (it would have to be coded specifically to support this). Zwieb could label a particular music file (or multiple music files) from the default wc3 soundset to be replaceable to play during particular boss fights. People who want special music to play during those times can overwrite that file by enabling local files and placing it in the appropriate directory. For example, if Arthas Theme.mp3 was used, then you would place the local file under whatever path Arthas Theme.mp3 is contained in relative to the root wc3 mpq.

    On initialization, you could create the sound. (Will this desync? Idk. I imagine it wouldn't if this mod works in the first place. It would have different sound information depending on the computer, but I think it is fine to have asynchronous data in that regard) Next, you could use GetSoundDuration or GetSoundFileDuration to detect whether the local mp3's length differs from the default Arthas Theme (or whatever designated theme you have). I suppose there are situations where the themes will have same lengths, but w/e, you could just extend the mp3 by a second. Anyway, that flag could be used throughout the game to play music if necessary upon the boss fights.

    It would be pretty awesome. And it wouldn't require a separate map file or anything. It could all be determined via code. But this is just a concept--I haven't tested it.
     
  18. Zwiebelchen

    Zwiebelchen

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    The easiest way would be to actually have an external MPQ for this.

    The problem is that I would need a runtime method of determining if the external MPQ exists or not.

    So basicly:
    If MPQ exists then
    --> play external file.
    else
    --> play default file.

    I have no experience with using external MPQs, so I'm not sure if this is possible or not.
     
  19. Jumbo

    Jumbo

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    Box, I have talked to Zwieb: In 1.2B anyone with 'Box' in their name checks for music addon installed, if not it's instant defeat screen. ;-)
     
  20. BoxOfFaith

    BoxOfFaith

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    Haha :p.

    I normally play without sound or just have something from my Itunes library playing, its almost never something thats meant to be immersive anyway.

    However I was thinking how funny it would be to be playing some sort of foresty pan-flute type music while killing a super awesome boss. So while an area theme is fitting most of the time, having something a bit more intense depending on the content actually being done would be more fitting.

    It also would be cool in a sense if it was only applied to certain final bosses of areas. So Firelord for D3, Gargoyle for Foothills, Ancient one for D2 (could probably ignore D1 since Gaelas is old and boring anyway). This way the player would be alerted that this is the end of the journey for an area type thing.