- Joined
- Dec 2, 2024
- Messages
- 62
MUR'LOCS ( TlDw )
Mur'locs Twilight Dawn is a project that focuses on the struggle of the Mur'locs in a large archipelago located near the Maelström (the same one where Thrall goes in the prologue of WC3) - It focuses exclusively on the fight between the Mur'locs and Nagas against invading humans, troll tribes, and even some Orcs, i intend to add a wide range of content (with about 5 major missions, starting with the attached one), new spells, and heroes.
(It’s not a final version and still very incomplete, this is my project that I’ve worked on the most and am still working on. Should I change something? Maybe the name? Suggestions? Criticism? I’m open to any kind of analysis about the map/triggers.)
STORYLINE
After years of conflict in the archipelago, the land near the Maelstrom is devastated by battles. Troll and murloc tribes fight for dominance over their native lands, while human invaders attempt to exploit the rich resources of the archipelago.
The murlocs, a race of aquatic creatures, have long been forced to fight for survival, facing enemies on all sides... but something or someone will change this fate.
Mur'locs Twilight Dawn is a project that focuses on the struggle of the Mur'locs in a large archipelago located near the Maelström (the same one where Thrall goes in the prologue of WC3) - It focuses exclusively on the fight between the Mur'locs and Nagas against invading humans, troll tribes, and even some Orcs, i intend to add a wide range of content (with about 5 major missions, starting with the attached one), new spells, and heroes.
(It’s not a final version and still very incomplete, this is my project that I’ve worked on the most and am still working on. Should I change something? Maybe the name? Suggestions? Criticism? I’m open to any kind of analysis about the map/triggers.)
STORYLINE
After years of conflict in the archipelago, the land near the Maelstrom is devastated by battles. Troll and murloc tribes fight for dominance over their native lands, while human invaders attempt to exploit the rich resources of the archipelago.
The murlocs, a race of aquatic creatures, have long been forced to fight for survival, facing enemies on all sides... but something or someone will change this fate.
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NIR'GUR
WARLOCK How can such an inferior race have a warlock in its ranks? This is a question that even the wisest man cannot answer... Their magic is tied to the powers of the tides, but something doesn't seem right. Nir'gur hears demonic voices that guide him toward domination.
( Strongly inspired by the Prologue Map (3 Mission) )
Credit List
Mutant Naga Brute - CombatTheWombat
TrollGatherer - Uncle Fester
Murloc Buildings - PetHer01c3 - StonemaulMidget
Mur'gul Warlock - KILLCIDE - Mr.Goblin
Rune Golem - Alpain
Murloc Spear Thrower - Zephyrius2412
Roar Ability (Orcs) - bakr
Ghostly Aura - G.One
Troll Warrior - johnwar
Mur'locBarricade - kellym0
Attachments
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