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Murloc Wars v1.3

The epic battle between the Murlocs and Mur'guls is about to take place! Which side will be victorious?

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Updated version as of Sept. 15th, 2007.

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PLEASE NOTE THAT THERE IS A VERSION GOING AROUND THAT WAS EDITED BY AN UNKNOWN PERSON AT THIS TIME.
Contents

Murloc Wars v1.3 (Map)

Reviews
Craka_J: Not Approved. Because you stopped working on WC3:WoW for this map! lol j/k, Approved!

Moderator

M

Moderator

Craka_J: Not Approved. Because you stopped working on WC3:WoW for this map! lol j/k, Approved!
 
Level 11
Joined
Jul 25, 2005
Messages
573
Updated version as of July 28th, 2007.

Fixed a bug where the Murloc and Mur'gul king would sit on their respective fountains of restoration and regenerate life at an alarming rate.

Frostbolt is now Fish Bolt, submitted by Nikmalev.

Water Elementals no longer have Freezing attack.

Shatter deals more damage and has the proper tooltip.

Water Walk has a higher mana cost.

Attacking an ally will result in the immediate death of your hero.

When a player leaves his allie's heroes are given EXP depending on the ammount of playing allies left in the game.

When a player leaves his allies are given Gold depending on the ammount of playing allies left in the game.
 
Level 4
Joined
Jan 2, 2005
Messages
69
Ok, I tested it now. Suggestions:

-Make abilities free, but caped so u can 't buy more levels of abilites than ur level, exe lvl 5 = 1 lvl 2 and 1 lvl 3 ability.

-Sell warriors from the shops, which could be used to surround enemies.

-Add baskstab for all units and heroes:
You could try opening musket wars or battle field from hear and copying the trigger, or just make it from my example:
http://www.hiveworkshop.com/resources_new/maps/?user=116408

Backstab
Events
Unit - A unit Is attacked
Conditions
And - All (Conditions) are true
Conditions
((Attacking unit) is A ranged attacker) Equal to False
(Unit-type of (Attacking unit)) Not equal to Human Fighter
(Unit-type of (Attacking unit)) Not equal to Orc Fighter
(Unit-type of (Attacking unit)) Not equal to Undead Fighter
(Unit-type of (Attacking unit)) Not equal to Tree Fighter
((Attacked unit) is Mechanical) Equal to False
Actions
Set AttackerPoint = (Position of (Attacking unit))
Set DefenderPoint = (Position of (Attacked unit))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(180.00 - (Abs((180.00 - (Abs(((Angle from AttackerPoint to DefenderPoint) - (Facing of (Attacked unit))))))))) Less than or equal to 45.00
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Attacked unit) is A Hero) Equal to False
Then - Actions
Unit - Cause (Attacking unit) to damage (Attacked unit), dealing ((Real(Stabnumber)) / 2.00) damage of attack type Chaos and damage type Normal
Else - Actions
Unit - Cause (Attacking unit) to damage (Attacked unit), dealing ((Real(Stabnumber)) / 2.00) damage of attack type Chaos and damage type Normal
Else - Actions
Do nothing
Custom script: call RemoveLocation(udg_AttackerPoint)
Custom script: call RemoveLocation(udg_DefenderPoint)

-Make towers a bit weaker.

-Give the fountain permanent immolation or something so you can't heal from your opponents fountain.

-Add more items, especialy orbs.

-Remove all possible forms of invisability.

Very good terrain! That's something I usualy findVERY lacking in most maps. I'd rate it 7.5.
 
Level 11
Joined
Jul 25, 2005
Messages
573
Updated version as of August 3rd, 2007.

A backstab system is now in place, the Agility and Strength based heroes now do bonus damage while behind units (The bonus damage is equal to 50% of their main attribute.)

Added a 4th ability shop, which includes a few more passive abilities.

Pearls have been added to the map, collecting 5 of these allows you to redeem them for gold.

Towers now only have an attack, they no longer have the random extra attack.

Many other changes!
 
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