Ok, I tested it now. Suggestions:
-Make abilities free, but caped so u can 't buy more levels of abilites than ur level, exe lvl 5 = 1 lvl 2 and 1 lvl 3 ability.
-Sell warriors from the shops, which could be used to surround enemies.
-Add baskstab for all units and heroes:
You could try opening musket wars or battle field from hear and copying the trigger, or just make it from my example:
http://www.hiveworkshop.com/resources_new/maps/?user=116408
Backstab
Events
Unit - A unit Is attacked
Conditions
And - All (Conditions) are true
Conditions
((Attacking unit) is A ranged attacker) Equal to False
(Unit-type of (Attacking unit)) Not equal to Human Fighter
(Unit-type of (Attacking unit)) Not equal to Orc Fighter
(Unit-type of (Attacking unit)) Not equal to Undead Fighter
(Unit-type of (Attacking unit)) Not equal to Tree Fighter
((Attacked unit) is Mechanical) Equal to False
Actions
Set AttackerPoint = (Position of (Attacking unit))
Set DefenderPoint = (Position of (Attacked unit))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(180.00 - (Abs((180.00 - (Abs(((Angle from AttackerPoint to DefenderPoint) - (Facing of (Attacked unit))))))))) Less than or equal to 45.00
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Attacked unit) is A Hero) Equal to False
Then - Actions
Unit - Cause (Attacking unit) to damage (Attacked unit), dealing ((Real(Stabnumber)) / 2.00) damage of attack type Chaos and damage type Normal
Else - Actions
Unit - Cause (Attacking unit) to damage (Attacked unit), dealing ((Real(Stabnumber)) / 2.00) damage of attack type Chaos and damage type Normal
Else - Actions
Do nothing
Custom script: call RemoveLocation(udg_AttackerPoint)
Custom script: call RemoveLocation(udg_DefenderPoint)
-Make towers a bit weaker.
-Give the fountain permanent immolation or something so you can't heal from your opponents fountain.
-Add more items, especialy orbs.
-Remove all possible forms of invisability.
Very good terrain! That's something I usualy findVERY lacking in most maps. I'd rate it 7.5.