Update on the anims.

I have shortened the list to just land anims for the time being, and will see how that will turn out before I decide whether or not to continue with water anims. None the less, I have made vast progress in the list, and now only have Walk, Death, and decay to animate!

Though, I did run into some huge problems that required me to remake the bones in a leg, and re-rig the leg area related to the different bones.
You'd be surprised at how much easier it is to animate with Metroid music playing XD When I have the land anims done, i'll have to take a break for the day to decide whether or not I want water anims. (that would include getting the "in water" effect around him to. D: Not looking forward to trying to get that to work (much less any particle or effects related to spells, firing, or much else. :/)
My geomerge, animtransfer, and particle emmiter programs are missing some file (dunno why D

and I would love it if someone could help me on particles when I am content with the animations. Thanks.
EDIT: Hmmm... When I get it into Magos, or WC3 Viewer, the anims are screwed up, bt if I have it in Warshape, they are fine... What's going on...? If any of you could help with this problem, that'd be great. The anims only screw up when Magos and WC3 Viewer open them as mdx/mdl, but warshape has no problem with any of the filetypes. SO it must be a problem with magos and viewer. Any help would be greatly appreciated.