I meen A hero Atack's a not 1 unit but 2-3 at a time and I need it to be autocast (GUI pls)Depends on what you mean by multi-shot.
Easiest way is to base it off of a dummy immolation, check when they have it active, and when it's active, give the attacking unit a dummy barrage ability. That's about it :/ not much to it.
lol never did that in my life can you make some example of that on an empty map and sorry about the other post tout that he was not understanding me....
What he meant was that you could have a dummy ability based off channel. When you cast it, add split shot. When you cast it again (off), remove split shot.
Please calm down with the caps.
werry 10x manhere you go, there are creeps to test with also.
?_?Add it to the unit when the order is issued (eg "frostarrowson" or whatever it is), then remove it when the other order is issued ("frostarrowsoff" or whatever)
do it widowt cold arrows plsi guess i could. but cold arrows cant be split shotted, cause it cant stack.. however i could make dummy units unless you just want it LIKE cold arrows were you right click and it has the gold sparkled autocast symbol on it.
tht's bad for me can some one do ti plssssssssssssi said, i could do it with the cold arrows buff, but i cant do it with the sparkled autocast.
Torment Hero Arena has a Multi Shot ability, although not in autocast. And it's also unprotected, meaning you can go in, nick the nessecary stuff and place it in your map. You can just google it, it should be there. As for making it autocast, Drain Pipe should be able to help you out (or I will if he's not looking into it)
The multishot itself is the easy part, and has been down since the start ><Torment Hero Arena has a Multi Shot ability, although not in autocast. And it's also unprotected, meaning you can go in, nick the nessecary stuff and place it in your map. You can just google it, it should be there. As for making it autocast, Drain Pipe should be able to help you out (or I will if he's not looking into it)
The multishot itself is the easy part, and has been down since the start ><
Anyways, contrary to everything Just_Spectating said (please don't say that they definitely don't work next time, unless they definitely don't...), I tested my exact trigger and it works perfectly.
Here it is again for good measure.
Replace Barrage with your custom ability. Base the autocast spell off Searing Arrows.
- MultiShot
- Events
- Unit - A unit Is issued an order with no target
- Conditions
- Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Issued order) Equal to (Order(flamingarrows))
- Then - Actions
- Unit - Add Barrage to (Triggering unit)
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Issued order) Equal to (Order(unflamingarrows))
- Then - Actions
- Unit - Remove Barrage from (Triggering unit)
- Else - Actions
How can you not do that? I posted the exact trigger, you just need to pick and choose what I put there from the drop-down menus.
View attachment phf.w3xIt also might help if you pick the Add Event/Condition/Action button(s). I know that even a noob would figure that bit out, but that's still a point to make
that trigger is buged !!!True, I forgot about the former altogether. (the second is unfixable without complete triggering, though) However, you'd have to do a lot of triggering to get around it.
It depends if he wants to use mana costs, though.
And saio, you didn't even give her the searing arrows ability, of course it doesn't work... (also, why can she learn the Multiple Shot dummy ability..?)
Well if you wanna keep it simple for the rest of the spell, that one time thing requires that you make it way more complicated and intricate for that one scenario. That's why I prefer using an immolation style ability or an ability which has 2 icon pictures when you use it, it rids you of the first problem, which is almost impossible (i don't know if it detects stuff as being based on attack, or spell casting) and also the second one as well. I'd use a slightly different method but it'd be almost exactly the same overall.
I only made the trigger support 1 level. You can easily fix this by adding a Unit - Set Level of Ability For Unit after the Unit - Add Ability.that trigger is buged !!!
iven if she run's out of mana she continues to multishot and the ability can't get more that lvl 1
can you give me the trigger on a map like I did?I only made the trigger support 1 level. You can easily fix this by adding a Unit - Set Level of Ability For Unit after the Unit - Add Ability.
The manacost problem is known, yes, but you can't really get around it without fully triggering the ability.
He's saying you should activate/deactivate immolation (or etc) to turn it on/off.
that was what I was talking about in the previous posts....you didn't read all of it did you?
however, The use of the immolation buff works fine, you'd just need 1 periodic trigger, or 1 timer and trigger to check if the target has the buff; if they do, add the ability and set a boolean to make sure you don't keep on adding it. If they don't, take it off and set the boolean so it doesn't have to repeat that action if nothing is going on. That way, you don't have to worry about attacking a unit, or running out of mana. If you want even better results, set it to drop their mana by X for every hit they make and you'll have almost exactly the same effect.
oh ok, my bad. It sounded like you were suggesting exactly the same thing, but yeah, your way would work equally well. Pretty much any ability or triggering which switches 2 icons on the command button, would work.
I just figured using immolation would be simplest for him in terms of lowering the amount of triggering he'd have to do.