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[General] Multiple Questions

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1. 'Roundstrike' passive is based on tauren's 'pulverize', now i want the hero to do an tornado like effect each time 'roundstrike' procs and just can figure exactly which field to put it in. I accidentally managed to make the effect appear on targets but not made by the hero as intended.
2. Made a 'Venomous Sting' ability for Scorpions that is based on Poison arrows and its not working. Does this arrow ability function at all, if yes what needs to be changed to get it working ?
3. I want Slumbering Toxin(based on Sleep) to use a projectile(thrown dagger) and just showing in the fields didnt do anything.
4. Taken staff of Sanctuary ability to make into an hero ultimate, even if targets set to only self needs manual targeting on use, how to make it not require targeting anything and automatically ports the hero ?

EDIT: Sorry, seemingly cant upload only a .w3a and map got too big atm. :(
 
1: You'd have to trigger the effect probably by using a damage detection system
2: Not sure. Try Envenomed Weapons (Orc ability) instead.
3: Since the base ability, Sleep, doesn't have a missile you can't make it have a missile. Either base the ability on an ability with a missile or create a dummy unit and make it fire a missile based ability where all altering stats are nulled (I suggest Shadow Strike).
4: Since the base ability is a target point ability you cannot change that. Create a dummy ability that is instant cast (Channel, or fx. Berserk) and trigger the teleport from there.
 
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1: I've tried many times with Pulverize and I don't think there is a way to make it create the effect on your hero, only on the targets. If you found a model where their "attack slam" animation made a tornado effect on them then that'd solve your problem.
2: Poison Arrows does work. Just try setting it to only having 1 level and being a unit ability first and see if it works. It should work at that point (I don't see why it wouldn't).
3: For that you'd need to make it a custom spell. Probably using a dummy model for the missile and so on. The Sleep ability is an instant ability, meaning the only bonus effects you can add are on the Caster and Target, no missiles.
4: Again that would have to be a custom spell. I'm not sure exactly how you are able to do it but I think it's something along the lines of having a dummy ability like War Stomp or Channel as the one the hero uses, then triggering that a dummy unit would use the ability on your hero, teleporting them.
 
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@Solu9
2. The reason to do that was actively used non-passive poison. Ofcourse i do know about orc ability.

@Karzama
Thanks!
1. Ill just let someone do edit the model in that case
2. Thats exactly what i did, no idea why doesnt func, will have to keep fiddling around with it as seems. Maybe there is something silly to it like has to burn atleast one mana to take effect etc.
3. Putting in a trigger for just a projectile graphic, in that case id just pass on that one and leave as is or..
..hey wait a minute, what happens if i base it on Stormbolt instead, then i can even have additional dmg. Aha! :idea:
4. Or i could simply leave it as is, so the player can teleport any one unit or the hero at one use, suddenly seems very fair towards me considering how archmage gains permanent town portal past lvl6.

- - - - - -
I had one more question that ive forgot to ask:
5. I want a Holy Lance ability, that allows an certain air unit to attack from distance and burns mana with each shot, additionally does carry-through damage to all units in projectile's path, similar to 'ballista bolt' passive or shockwave ability if it was an auto-castable.
Most probably will require a trigger at this one, how should i structure this ?
 
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2: I've had it work before as a Hero ability before so god knows what's wrong.
3: You could technically just use Stormbolt instead and have them become stunned rather than put to sleep, it's kinda the same?
4: Well I guess a short cast/short cooldown teleport would be balanced if it only works on a single target. I forget if the Archmage is made invulnerable during casting Mass Teleport?

5: I personally don't really have any idea how to do that. Maybe using something like Searing Arrows as a dummy ability and then using a dummy missile and things (indexing and stuff would be needed). That's the only way I can think of doing it... It'd be complicated.
 
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2: I just given the original ability under neutral hostile hero abilities to an hero and it functioned. Then i figured out what the problem was: Its an arrow ability, meaning the unit has to have a ranged type attack for the ability to get added upon to function.
Simply setting melee to ranged without using any projectile or increasing range fixed 'Venomous Sting' and its now working.
3: Gone ahead to do that and "wakes up on attack" part not included on stormbolt, so stun durations got decreased to compensate.
4: Archmage isnt invulnerable during MT cast, unlike scroll of TP which makes any hero invulnerable during use.
 
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