• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • 💡 We're thrilled to announce that our upcoming texturing contest is in the works, and we're eager to hear your suggestions! Please take this opportunity to share your ideas in this theme discussion thread for the Texturing Contest #34!
  • 🏆 Hive's 7th HD Modeling Contest: Icecrown Creature is now open! The frozen wastes of Icecrown are home to some of Azeroth’s most terrifying and resilient creatures. For this contest, your challenge is to design and model a HD 3D monster that embodies the cold, undead, and sinister essence of Icecrown! 📅 Submissions close on April 13, 2025. Don't miss this opportunity to let your creativity shine! Enter now and show us your frozen masterpiece! 🔗 Click here to enter!

Multiple AI Problem

Status
Not open for further replies.
Level 2
Joined
Jul 11, 2015
Messages
27
So what do I do if I have two+ different AI 'players' and i want them to do different things, how do i input that into the AI Editor/World Editor?:vw_wtf:
 
Level 2
Joined
Jul 11, 2015
Messages
27
Create the AIs, save them.

Import to your map and start the AIs with triggers.

Example:
If Player Race equals to Orc then
start ai: "OrcImportpath.ai"

Man I'm lost. I made the AI script I wanted, but I don't know how to plug it into the trigger.:goblin_wtf:
 
Level 17
Joined
Dec 11, 2014
Messages
2,004
1. Make the script
2. Export it
3. Import it with Import manager (Just like Custom models)
4.Find the GUI label: "AI". Like: "Unit", "Destructible", "Special effect" and "Hashtables". There, You find "Start campaign AI" and "Start Melee AI". Pick your taste. AND FINALLY, SET THE PATH OF THE TRIGGER TO YOUR AI SCRIPT.
Example:
  • AI - Start melee AI script for Player Variable: YourAIPathWillBeHere.ai
 
Level 2
Joined
Jul 11, 2015
Messages
27
1. Make the script
2. Export it
3. Import it with Import manager (Just like Custom models)
4.Find the GUI label: "AI". Like: "Unit", "Destructible", "Special effect" and "Hashtables". There, You find "Start campaign AI" and "Start Melee AI". Pick your taste. AND FINALLY, SET THE PATH OF THE TRIGGER TO YOUR AI SCRIPT.
Example:
  • AI - Start melee AI script for Player Variable: YourAIPathWillBeHere.ai

Got it, thank you!
 
Status
Not open for further replies.
Top