This is probly my noobest question XD,
How can i execute 3 axction at same time
exemple in this trigger i create 3 dummy, but i want hose 3 dummy appear at same time >.>
How can i execute 3 axction at same time
exemple in this trigger i create 3 dummy, but i want hose 3 dummy appear at same time >.>
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slam
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Events
- Unit - A unit Stops casting an ability
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Conditions
- (Ability being cast) Equal to Sakura Power Slam
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Actions
- Set SAKR[0] = (2.00 x ((Real((Level of Sakura Power Slam for (Casting unit)))) x (Real((Strength of (Casting unit) (Exclude bonuses))))))
- Set SakT[1] = (Position of (Casting unit))
- Set UNITGRUP[31] = (Units within 500.00 of SakT[1] matching (((Matching unit) belongs to an enemy of Player 2 (Blue)) Equal to True))
- Unit - Create 1 Detonate for Player 2 (Blue) at SakT[1] facing Default building facing degrees
- Animation - Change SakT2[0]'s animation speed to 400.00% of its original speed
- Unit - Add a 0.50 second Generic expiration timer to (Triggering unit)
- Set SakT2[0] = (Last created unit)
- Unit - Create 1 dummy Clap for Player 2 (Blue) at SakT[1] facing Default building facing degrees
- Set SakT2[1] = (Last created unit)
- Unit - Create 1 Dummy power up for Player 2 (Blue) at SakT[1] facing Default building facing degrees
- Set SakT2[2] = (Last created unit)
- Unit Group - Add SakT2[0] to UNITGRUP[31]
- Unit Group - Add SakT2[1] to UNITGRUP[31]
- Unit Group - Add SakT2[2] to UNITGRUP[31]
- Environment - Create a 3.00 second wave deformation from SakT[1] to SakT[1] with radius 500.00, depth 128.00, and a 0.20 second trailing delay
- Unit Group - Pick every unit in UNITGRUP[31] and do (Unit - Cause Caster_Unit to damage (Matching unit), dealing SAKR[0] damage of attack type Spells and damage type Normal)
- Wait 2.00 seconds
- Animation - Change SakT2[0]'s animation speed to 100.00% of its original speed
- Unit Group - Pick every unit in UNITGRUP[31] and do (Unit - Remove (Picked unit) from the game)
- Custom script: call RemoveLocation(udg_SakT[1])
- Set SAKR[0] = 0.00
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Events