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My mutliboard is complete, I tried it playing on multiplayer but then
it did not show to the other player, it only showed up on me, if any of you know the problem here please help
the multiboard will show up when a unit enters a region
Create Multiboard
Events
Unit - A unit enters Starting Region <gen>
Conditions
Actions
Set Player_Count = (Number of players in (All players matching ((((Matching player) controller) Equal to User) and (((Matching player) slot status) Equal to Is playing))))
Multiboard - Create a multiboard with 5 columns and (1 + Player_Count) rows, titled Character Status
Multiboard - Set the text for (Last created multiboard) item in column 2, row 1 to Level
Multiboard - Set the text for (Last created multiboard) item in column 3, row 1 to Health
Multiboard - Set the text for (Last created multiboard) item in column 4, row 1 to Stamina
-------- Now set the fields for the first row, AND our player rows. --------
For each (Integer A) from 1 to (1 + Player_Count), do (Actions)
Loop - Actions
Multiboard - Set the display style for (Last created multiboard) item in column 1, row (Integer A) to Show text and Show icons
Multiboard - Set the display style for (Last created multiboard) item in column 2, row (Integer A) to Show text and Hide icons
Multiboard - Set the display style for (Last created multiboard) item in column 3, row (Integer A) to Show text and Hide icons
Multiboard - Set the display style for (Last created multiboard) item in column 4, row (Integer A) to Show text and Hide icons
Multiboard - Set the display style for (Last created multiboard) item in column 5, row (Integer A) to Show text and Hide icons
Multiboard - Set the width for (Last created multiboard) item in column 1, row (Integer A) to 2.00% of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 2, row (Integer A) to 4.75% of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 3, row (Integer A) to 5.00% of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 4, row (Integer A) to 5.00% of the total screen width
Multiboard - Set the display style for (Last created multiboard) item in column 1, row 1 to Show text and Hide icons
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red) matching ((((Unit-type of (Matching unit)) Equal to Samurai) or ((Unit-type of (Matching unit)) Equal to Headhunter)) or (((Unit-type of (Matching unit)) Equal to Dual Blade Wielder) or ((Unit-type of (Matching unit)) Equal to B and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Picked unit)) Equal to Samurai
(Unit-type of (Picked unit)) Equal to Headhunter
Then - Actions
Multiboard - Set the icon for (Last created multiboard) item in column 1, row 2 to ReplaceableTextures\CommandButtons\BTNHeroBlademaster.blp
Else - Actions
Multiboard - Set the icon for (Last created multiboard) item in column 1, row 2 to ReplaceableTextures\CommandButtons\BTNHeroDemonHunter.blp
Multiboard - Set the text for HeroMulti item in column 3, row 2 to ((String((Percentage life of (Picked unit)), 4, 1)) + %)
Multiboard - Set the text for (Last created multiboard) item in column 2, row 2 to ((String((Level of (Picked unit)))) + <Empty String>)
Multiboard - Set the text for (Last created multiboard) item in column 4, row 2 to (String((Percentage mana of (Picked unit))))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) matching ((((Unit-type of (Matching unit)) Equal to Samurai) or ((Unit-type of (Matching unit)) Equal to Headhunter)) or (((Unit-type of (Matching unit)) Equal to Dual Blade Wielder) or ((Unit-type of (Matching unit)) Equal to and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Picked unit)) Equal to Samurai
(Unit-type of (Picked unit)) Equal to Headhunter
Then - Actions
Multiboard - Set the icon for (Last created multiboard) item in column 1, row 3 to ReplaceableTextures\CommandButtons\BTNHeroBlademaster.blp
Else - Actions
Multiboard - Set the icon for (Last created multiboard) item in column 1, row 3 to ReplaceableTextures\CommandButtons\BTNHeroDemonHunter.blp
Multiboard - Set the text for HeroMulti item in column 3, row 3 to ((String((Percentage life of (Picked unit)), 4, 1)) + %)
Multiboard - Set the text for (Last created multiboard) item in column 2, row 3 to ((String((Level of (Picked unit)))) + <Empty String>)
Multiboard - Set the text for (Last created multiboard) item in column 4, row 3 to (String((Percentage mana of (Picked unit))))
Else - Actions
Set HeroMulti = (Last created multiboard)
Multiboard - Show (Last created multiboard)
Trigger - Turn on Loop <gen>
Trigger - Turn off (This trigger)
I Think that the problem is, only the owner of the guy who entered the region will see the multiboard. is there anyway to fix that?
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