Need help making multibord mui
Hey guys I had made a multiboard so that life bar and mana bar of a unit that is selected and your hero is updated in multiboard. I need help making this MUI(MPI to be exact).
Variables
unit udg_TargetingHero[0] = the hero owned my the player(As this will work as a rpg so only 1 hero for player this won't change)
[0] = player one, [1] = player two etc
unit udg_TargetedUnit[0] = unit selected by the player 1. This will change in game
[1] = unit selected by player 2 and so on
real udg_Unitselected[0] If a unit is selected by the player on now. If player 1 has a unit selected then udg_Unitselected[0] = 1 or else 0
If the selected unit dies or goes out of range then it becomes 0 until another unit is selected
special effect udg_se[0] is the array which stores the special effect of the targetedunit for each player. Its a selection ciricle which spawns on the origin of the targetedunit when it is selected by a player.
As the multiboard triggers are huge, I have attached the map. I have removed the systems that were not necessary but there variables are still present.
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Edit - I posted it in the wrong section. Can a mod please move it to World Editor Help Zone.
Hey guys I had made a multiboard so that life bar and mana bar of a unit that is selected and your hero is updated in multiboard. I need help making this MUI(MPI to be exact).
Variables
unit udg_TargetingHero[0] = the hero owned my the player(As this will work as a rpg so only 1 hero for player this won't change)
[0] = player one, [1] = player two etc
unit udg_TargetedUnit[0] = unit selected by the player 1. This will change in game
[1] = unit selected by player 2 and so on
real udg_Unitselected[0] If a unit is selected by the player on now. If player 1 has a unit selected then udg_Unitselected[0] = 1 or else 0
If the selected unit dies or goes out of range then it becomes 0 until another unit is selected
special effect udg_se[0] is the array which stores the special effect of the targetedunit for each player. Its a selection ciricle which spawns on the origin of the targetedunit when it is selected by a player.
As the multiboard triggers are huge, I have attached the map. I have removed the systems that were not necessary but there variables are still present.
-----
Edit - I posted it in the wrong section. Can a mod please move it to World Editor Help Zone.