[Trigger] multi-connecting

Status
Not open for further replies.
You would have to store the units that are supposed to be in the same group in a group variable (possibly an array).
 
Using QueloR's suggestion, you can make a system that detect's the dying unit's custom value, picks every unit with the same value and kill them all. You can also make an array that will store all custom values that have been used.
 
What do you mean "a new group"? You can set each unit-type to have a specific custom value, and have a temporary group when you need to kill a unit type.
 
Why do you always have to say something better than I do? :slp: You can't help it, right? :cry:

Kataramene!
 
i just got nothing of what u said. i admit it i dont know what an array is =( nor can i do jass but atleast i could gie it a try with the jass thingie. and i will start trieng the movement i find out where the handle vars thing is. is it a map?
 
Status
Not open for further replies.
Back
Top