Zwiebelchen
Hosted Project GR
- Joined
- Sep 17, 2009
- Messages
- 7,234
The condition "equal to no Unit" will never be true unless ZS_Omnislash_Loop is reached or all units in range are removed/killed. Is that really the behaviour you want?
Also, EVERY unit in range will be damaged with every loop iteration. I don't think this is what you want! You only want tempPickedUnit to be damaged, don't you? Remove the "Pick every unit in tempGroup1" thing.
Also, EVERY unit in range will be damaged with every loop iteration. I don't think this is what you want! You only want tempPickedUnit to be damaged, don't you? Remove the "Pick every unit in tempGroup1" thing.