- Joined
- Nov 6, 2014
- Messages
- 70
Known issues:
- The explosion dummy just bugs out because it shows up right before the tank shoot into the target point,
- The explosion dummy explodes 3 times and it really bothers me.
- The explosion dummy just bugs out because it shows up right before the tank shoot into the target point,
- The explosion dummy explodes 3 times and it really bothers me.
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Chal Chunktank
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Events
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Unit - A unit Is issued an order targeting a point
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Conditions
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(Issued order) Equal to (Order(attackground))
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(Unit-type of (Ordered unit)) Equal to Chunker Tank XT-405
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Actions
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Set Chal_Tank_Integer = (Chal_Tank_Integer + 1)
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Set Chal_Tank_Unit[Chal_Tank_Integer] = (Ordered unit)
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Set Chal_Tank_Point[Chal_Tank_Integer] = (Target point of issued order)
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Set Chal_Tank_Counter[Chal_Tank_Integer] = 0.00
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Chal_Tank_Integer Equal to 1
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Then - Actions
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Trigger - Turn on Chal Chunktank Loop <gen>
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Else - Actions
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Chal Chunktank Loop
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Events
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Time - Every 0.40 seconds of game time
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Conditions
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Actions
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For each (Integer Chal_Tank_Looper) from 1 to Chal_Tank_Integer, do (Actions)
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Loop - Actions
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Set Chal_Tank_Dummy[Chal_Tank_Looper] = (For (Owner of Chal_Tank_Unit[Chal_Tank_Looper]) create a unit of type Dummy (Tank Missile Explosion) at location Chal_Tank_Point[Chal_Tank_Integer] facing 0.00 degrees)
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Unit - Cause Chal_Tank_Dummy[Chal_Tank_Looper] to damage circular area after 0.21 seconds of radius 250.00 at (Position of Chal_Tank_Dummy[Chal_Tank_Looper]), dealing 60.00 damage of attack type Chaos and damage type Demolition
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Wait 1.50 seconds
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Unit - Remove Chal_Tank_Dummy[Chal_Tank_Looper] from the game
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Memory Leak - Remove Chal_Tank_Point[Chal_Tank_Looper]
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Set Chal_Tank_Counter[Chal_Tank_Looper] = (Chal_Tank_Counter[Chal_Tank_Looper] + 0.40)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Chal_Tank_Counter[Chal_Tank_Looper] Equal to 0.40
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Then - Actions
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Unit - Order Chal_Tank_Unit[Chal_Tank_Looper] to Stop
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Set Chal_Tank_Unit[Chal_Tank_Looper] = Chal_Tank_Unit[Chal_Tank_Integer]
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Set Chal_Tank_Looper = (Chal_Tank_Looper - 1)
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Set Chal_Tank_Integer = (Chal_Tank_Integer - 1)
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Trigger - Turn off (This trigger)
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Else - Actions
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Last edited: