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mt tiggers dont works

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Level 8
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Aug 19, 2007
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294
  • a help
    • Events
      • Time - Every 1.00 seconds of game time
    • Conditions
      • (Unit-type of (Triggering unit)) Equal to MINE
    • Actions
      • Player - Add 100 to (Owner of (Triggering unit)) Current gold
  • ab help
    • Events
      • Unit - A unit Finishes construction
    • Conditions
      • (Unit-type of (Triggering unit)) Equal to MINE
    • Actions
      • Trigger - Turn on a help <gen>
  • abc help
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Unit-type of (Triggering unit)) Equal to MINE
    • Actions
      • Trigger - Turn off a help <gen>
this dont works i need some help...HELP.....
 
Last edited by a moderator:
  • a help
    • Events
      • Time - Every 1.00 seconds of game time
    • Conditions
    • Actions
      • Player - Add 100 to (Owner of (Triggering unit)) Current gold
You dont need the Condition on the first Trigger, since it cant be checked anyway. Can you build more than on of those buildings? What should those Triggers do?

BTW you forgot to close the trigger tags :wink:
 
  • a help
  • Events
  • Time - Every 1.00 seconds of game time
  • Conditions
  • Actions
  • Player - Add 100 to (Owner of (Triggering unit)) Current gold
this trigger does not work. (Triggering unit) is a Event Response, meaning it is set when a Unit event is fired. To fix this, you will need to replace the (Owner of (Triggering unit)) with a Variable

on the construction trigger, Triggering unit will not work(or so i belive). Try using (Constructed unit) to check the type of the unit you make in the conditions
 
  • a help
    • Events
      • Time - Every 1.00 seconds of game time
    • Conditions
    • Actions
      • Player - Add 100 to (Owner of (Triggering unit)) Current gold
You dont need the Condition on the first Trigger, since it cant be checked anyway. Can you build more than on of those buildings? What should those Triggers do?

BTW you forgot to close the trigger tags :wink:

thx for help but it dont works
 
Its not supposed to work. It CANT work. There can't be a triggering units if the event is every 1.00 seconds. If it was when a unit enters a region then the triggering unit would be the one entering. But in your trigger there is no triggering unit therefore it wont work.
Explain to us what you want this trigger to do, and it will be easier for us to help you.
 
this trigger does not work. (Triggering unit) is a Event Response, meaning it is set when a Unit event is fired. To fix this, you will need to replace the (Owner of (Triggering unit)) with a Variable

on the construction trigger, Triggering unit will not work(or so i belive). Try using (Constructed unit) to check the type of the unit you make in the conditions

this dont work..or i cant finding out of it

Its not supposed to work. It CANT work. There can't be a triggering units if the event is every 1.00 seconds. If it was when a unit enters a region then the triggering unit would be the one entering. But in your trigger there is no triggering unit therefore it wont work.
Explain to us what you want this trigger to do, and it will be easier for us to help you.

thz but what can i so do?
 
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