- Joined
- May 21, 2015
- Messages
- 70
heya again there is another trigger i want to know if it is MUI, and if not can you help and point out whats wrong.
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Protection Learn
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Events
- Unit - A unit Learns a skill
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Conditions
- (Learned Hero Skill) Equal to Protection (Warrior)
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Actions
- Trigger - Add to Protection Run <gen> the event (Unit - ProtectionCaster[Index] Takes damage)
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Events
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Protection
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Protection (Warrior)
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Actions
- Set Index = (Player number of (Owner of (Casting unit)))
- Set ProtectionCaster[Index] = (Casting unit)
- Set ProtectionPercentage[Index] = (ProtectionPercentage[Index] + 0.15)
- Trigger - Turn on Protection Run <gen>
- Trigger - Turn on Protection Timer <gen>
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Events
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Protection Run
- Events
- Conditions
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Actions
- Set ProtectionDamageTaken[Index] = (Damage taken)
- Countdown Timer - Start ProtectionHealthRestore as a One-shot timer that will expire in 0.00 seconds
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Protection Restore
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Events
- Time - ProtectionHealthRestore expires
- Conditions
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Actions
- Unit - Set life of ProtectionCaster[Index] to ((Life of ProtectionCaster[Index]) + (ProtectionDamageTaken[Index] x ProtectionPercentage[Index]))
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Events
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Protection Timer
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Events
- Time - Every 1.00 seconds of game time
- Conditions
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Actions
- Set ProtectionTimer[Index] = (ProtectionTimer[Index] + 1)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ProtectionTimer[Index] Greater than or equal to 15
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Then - Actions
- Trigger - Turn off Protection Run <gen>
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Else - Actions
- Trigger - Turn off (This trigger)
- Set ProtectionPercentage[Index] = 0.00
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If - Conditions
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Events