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Mr.Goblin's Tutorial!

CopiedeCopiedeMYSKINS.jpg

For this tutorial you must have photoshop, gimp, or any programs that as the commends to change the opacity and the size of your pencil.

My tutorial.doc = GOOGLE DOC DOCUMENT
^Since this Tutorial is really old, This document is the only version available with images. ^

DESCRIPTION:

Greetings ladies and gentlemen, today, at this exact moment you are probably reading this message. Well than, I will take your attention to explain you the story of this tutorial. Once upon a time my true identity as a human, had to do a school project for his school. I had two options. Either creating something: a sculpture, a painting, a dress, anything, and than I had to describe this creation in a text of 3000 words that would explain my steps from beginning to end. Or, to do a research and explain what I had found in an essay of 4000 words. Well, I guest you just figured out that I chose to make a creation!

I decided to make a Skinning tutorial for my beloved Hiveworkshop! I asked if this was possible and my teacher said yes! So that’s why you’re here today reading my school project! This idea started during the summer where I slowly started drawing and showing my art in creating skins as a new skinner. Than I started to receive some private messages of members asking me to ‘’teach them how to make these different skins. I started by saying that I didn’t I have the time, but as the demands kept coming I finally said “Hey you know what? I will make a skinning tutorial!’’ I hope you will enjoy it as much as I have had in making it!

Now, let me explain the structure of my tutorial, I will show you how to make shadow properly on your skins. Than, I will explain you, how you should always follow the shape of your model to have a better skin when you’re doing your textures. Finally, I will show you how to reproduce 30 textures separated in 4 categorises. Which are: Structure, Clothing, Fauna and Forest. In these 30 textures you will learn how to make, fur, metal, leather, marble, linen, insect’s carapace, bamboo, rocks and many others.

So as mention, let’s start with the creating of shadow effects.



SHADOWS AND HIGLIHTS

In texturing, even if your texture will be added to a 3D model, the goal is to make it look as real as possible. I would say a texture without shadows and highlights is like a sandwich without anything in it. Shadows and highlights is what makes the illusion of the shape, so it’s with the representation of the lightning or absence of it –the shadow- that gives so much more to the form.

Shape and polygons:
Spheres, cones and cylinders have circular surfaces, represented by variations tones. The graduation of your lightning from darkness to sunlight and the adding of shadows will give you the impression of a solid and curved object. The lightning reflects on a side and the shadow on the other side is what gives the volume to your textures.
Circularshapes.jpg

As for plain surfaces, you should never see the degradation between the lightning and the shadow on your textures. Only different tons depending on the place they are. So for cubes or prisms it should be like the example below.

Cube.jpg


Note:
When you’re texturing a model for warcraft3 you should always remember that the source of lightning is the sun. So the light always comes from above, so over the head.


Jaina.jpg
Minotaur.jpg




SHAPES AND CURVES

When you’re making a texture you should always remember the shape of your model. Because even with shadows and lightings, your texture will look unreal if you don’t follow the form of the model. Here are some examples.

NagaMyrmidon.jpg


As you can see, at some places your texture looks bigger, and in other places, it looks smaller. You must work in perspective. Because farer an object is, you must make smaller details, and as you get closer, you must make the same details bigger. Doing so you will realise that you will be improving a lot your texture.



TEXTURES

If you look closely at most dead natures, you will notice that they are different kind of objects, each of them having their own specific texture. If you want your texture to be well done, it is important that you be able to reproduce this texture to give realism to your drawing. The goal is not to obtain the quality of a picture, but to combine the lines and the tons necessary to reproduce the image of the initial surface, and at the same time, to gives the feeling of the texture.

You can reproduce a texture by doing several lines, but also by representing the way the lightning reflects on it. For example, to make the hardness or the smoothness of the metal, you can improve the contrast between the tons (shadows and highlights). You can also add some cracks to give a more realistic feeling. As for the wood, it doesn’t reflect the light as much as the metal does. Wood is also viewed as a rough texture compare to the smoothness of the metal, you have cracks, fissures, ripped of parts etc. and you can represent them with hard lines with different directions and shapes.



IMPORTANT NOTICE:

In my tutorial, you have several things that you should know before you start. So take time to look at these next comments.

-I made this tutorial with several images and for each image I took time to describe each step, one by one.

-Also, when necessary to help understanding, I added some “clue pictures” that show with more details the progression of a drawing. For example, you will notice when I treat “textures” I added such additional drawings.
BLABLABLA.jpg


-For each texture you will have important information as, the level of difficulty of realising such a texture.
HARD | AVERAGE | EASY

-As the time it should take you to do it, if you respect my steps.

Easy skins = 5-10 minutes
Average skins = 10-15 minutes
Hard skins= 15-20 minutes


Ex: Fur = Takes 5 to 10 minutes to make.

-I also added notes about texture; sometimes it tells you important information or tips about improving it.

Some examples of tips:
-Fur = you can also use this texture for human hair.
-Stone walls = A rock found in the nature will never be a total square, or a complete sphere.

Now, that you have understood these different details, I invite you to have fun and enjoy my tutorial!



Welcome to my tutorial, you can select what ever skin you want to reproduce by clicking on it, or by simply scrolling down!
Enjoy!

FOREST.jpg

Leaves /// Grass /// Sand /// Ice /// Rocky ground /// Snow.
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Fauna.jpg

Fur /// Hard Skin (Elephant) /// Hooves /// Feather /// Insect Scale /// Horn /// Turtle Shell.
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CLOTHS.jpg

Leather /// Smooth cloth /// Linen Cloth /// Bamboo Armour /// Plate Armour.
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STRUCTURE.jpg

Bricks /// Wood planks /// Stone Wall /// Marble ///Metal Structure.



FOREST
Forest-2.png
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LEAVES
LeaveStep1.jpg
Step #1 = We will start by recovering the region you want with a green color at an opacity of 85%. (Because we want to see the shape of the texture.)

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LeaveStep2.jpg
Step #2 = Select the pencil with the size of ''1px'' and with an opacity of 50%.

Step #3 = Select the black color and draw leaves.
*Note* The leave should be almost the same size.

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LeaveStep3.jpg
Step #4 = Select the pencil with the size of ''3px'' and with an opacity of 15%.

Step #5 = Select the black color and draw the shadow under each leaves, as in the example.

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LeaveStep4.jpg
Step #6 = Select same pencil as told in the step #2.

Step #7 = Select a bright green, and draw lines on each leaves that starts from the heart of the leave and goes to its side. Be shure to
respect the shape of the leaf as shown in the example.

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LeaveStep5.jpg
Step #8 = Select the pencil with the size of ''3px'' and with the opacity of 5%.

Step #9 = Select the white color and add the lightning, as seen in the example.

Final Step= Select the finished region, and play with the HUE/SATURATION/LIGHTNING or with the BRIGHTNESS/CONTRAST tools until you have the result you wish.

AVERAGE /// Time = 10 – 15 minutes

GRASS
GrassStep1.jpg
Step #1 = We will start by recovering the region you want with a dark brown color at an opacity of 85% (Because we want to see the shape of the texture.)

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GrassStep2.jpg
Step #2 = Select the pencil with the size of ''2 px'' at an opacity of 100%.

Step #3 = Take a darker brown than the one you choosed in step #1, than recover the region of step #1 with random lines.

Step #4 = Use the same pencil and take a lighter brown than the one you choosed in step #1, than redo the same thing as the step #3.

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GrassStep3.jpg
Step #5 = Select a forest green.

Step #6= Select the same pencil of the step #2.

Step #7 = Now, draw some curved lines, as seen in the example, so it recovers the most of the skin.
*Note* = Each herbs should always be almost the same size.

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GrassStep4.jpg
Step #8 = Take a darker green then the one you choosed in step #5,

Step #9 = With the same pencil of step #2, redo the same thing in steps #7 but with this new color.

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GrassStep5.jpg
Step #10 = Take a lighter green then the one you choosed in step #5

Step #11 = With the same pencil of step #2, redo the same thing in step #7 or in step #9 but with the new color.

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GrassStep6.jpg
Step #12 = Take a lighter green then the on you choosed in Step #10

Step #13 = With the same pencil of step #2, redo the same thing in Step #7 or in step #9 or in step #11 but with the new color.

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GrassStep7.jpg
Step # 14= Select the finished region, and play with the HUE/SATURATION/LIGHTNING or with the BRIGHTNESS/CONTRAST tools until you have the result you wish.

AVERAGE Time = 10 - 15 minutes

SAND
SandStep1.jpg
Step #1 = We will start by recovering the region you want with a skin color at an opacity of 85%. (Because we want to see the shape of the texture.)

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SandStep2.jpg
Steps #2 = Select the pencil with the size of ''1px'' and with an opacity of 10%.

Steps #3 = Select the original color you have choosed in step #1, but take 2 or 3 tons darker.

Steps #4 = Draw random lines so it recovers 90% of the region.

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SandStep3.jpg
Step #5 = Select the same pencil as told in step #2.

Step #6 = Select a pale peach color and redo the same thing as told in step #4.

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SandStep4.jpg
Step #7 = Select the same pencil as told in step #2.

Step #8 = Select the white color and redo the same thing as told in step #4.

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SandStep5.jpg
Step #9 = Select a pencil with the size of your choice and with an opacity of 10%.

Step #10 = Select a brown color and draw some smudge areas randomly.

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SandStep6.jpg
Step #11 = Select the same pencil you used in step #9.

Step #12 = Select a yellow color and redo the same thing as told in step #10.

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SandStep7.jpg
Step #13 = Select a pencil of the size of your choice with an opacity of 20%.

Step #14 = Select the original color you choosed in step #1, and draw over the hole region to make the variation less noticeable.

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SandStep8.jpg
Step # 12= Select the finished region, and play with the HUE/SATURATION/LIGHTNING or with the BRIGHTNESS/CONTRAST tools until you have the result you wish.

AVERAGE Time = 10 - 15 minutes

ICE
IceStep1.jpg
Step #1 = We will start by recovering the region you want with a dark blue color with an opacity of 85%. (Because we want to see the shape of the texture.)

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IceStep2.jpg
Step #2 = Select the pencil with the size of ''1 px'' at an opacity of 25%.

Step #3 = Take the black color and draw some cracks, but not to many, just 1 or 2.

Step #3 = With the same pencil of Step #2, take the white color and follow the cracks you did in step #3 with the black pencil to make a cracks with 2 different colors (white and black).

Step #4 = With the same color (white) now select the pencil with size of ''5 px'' at an opacity of 15%.

Step #5 = Create some ''hatched" regions so it recovers 75% of the region of step #1.

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IceStep3.jpg
Step #6 = With the white again, select the pencil with the size of ''1 px'' with an opacity of 15%.

Step #7 = Draw some random lines until you recover all the region of step #1

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IceStep4.jpg
Step #8 = Take the white color again. Select the pencil with a size of your choice at an opacity of 15% again.

Step #9 = Recover the region of step #1 completely. So it gives you a light blue-purple color as seen in the example.

Steps #10 = Take the white color again. Select the pencil with a size of ''1 px'' at an opacity of 75%.

Step #11 = Draw dots here and there, until it recovers all the region of step #1
*Note* Do not draw too many dots because it might ruins your texture.

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IceStep5.jpg
Final step = Select the finished region, and play with the HUE/SATURATION/LIGHTNING or with the BRIGHTNESS/CONTRAST tools until you have the result you wish.

HARD Time = 15 - 20 minutes

ROCK(Ground)
Go see at the Structure cathegorie the ''STONE WALL'' section.

SNOW
SnowStep1.jpg
Step #1 = We will start by recovering the region you want with a light blue color at an opacity of 85%. (Because we want to see the shape of the texture.)

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SnowStep2.jpg
Step #2 = Select the pencil with the size of your choice at an opacity of 5%.

Step #3 = Recover the region of step #1 as you want.

Step #4 = Redo steps #2 until you want to stop.
*Note* You want your texture to have some place that are completely white, others that are less white, and other that are still the light blue of step #1.

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SnowStep3.jpg
Step #5 = Select a dark blue color, and select a pencil with the size of your choice at an opacity of 5%.

Step #6 = Redo Steps #3 and 4#
*Note* DO NOT ABBUSED on the dark blue, as showed in the example, you only see some parts that are darker.

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SnowStep4.jpg
Step #7 = Select a ''nuclear (flashy) blue'' with a pencil of the size of your choice at an opacity of 15%

Step #8 = Redo steps #3 and #4.

Step # 9= Select the finished region, and play with the HUE/SATURATION/LIGHTNING or with the BRIGHTNESS/CONTRAST tools until you have the result you wish.

EASY Time = 5 - 10 minutes


FAUNA
Faune-1.png

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FUR
FurStep1.jpg
Step #1 = We will start by recovering the region you want with a brown color at an opacity of 85%. (Because we want to see the shape of the texture.)

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FurStep2.jpg
Step #2 = Select the pencil with the size of ''1px'' with an opacity of 100%.

Step #3 = With the same color as in steps #1 , select the same color but 2 or 3 tons lighter.

Step #4 = Draw random lines from the top to the bottom of your texture as you follow the shape of your texture.
*Note* If you want long hair fur, draw longer lines, if you want short hair fur, draw smaller lines.

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FurStep3.jpg
Step #5 = Select the same pencil used in step #2.

Step #6 = With the same color of step #3 (the new brown). Select the same color but 2 or 3 tons lighter.

Step # 7 = Do the same thing as asked in step #4.
*Note* If you want long hair fur, draw longer lines. If you want short hair fur, draw smaller lines. (If you choosed long hair in step #4, be shure to redo long lines.)

Final step= Select the finished region, and play with the HUE/SATURATION/LIGHTNING or with the BRIGHTNESS/CONTRAST tools until you have the result you wish.

EASY Time = 5 - 10 minutes
HARD SKIN
HardSkinStep1.jpg
Step #1 = We will start by recovering the region you want with a pale grey color at an opacity of 85%. (Because we want to see the shape of the texture.)

Step #2 = Select the pencil with the size of ''1px'' with an opacity of 45%.

Step #3 = Select the black color, and draw a line of circular shapes as seen in the example at the place you want.
*Note* you should always follow the shape of your texture if you want a better quality.

Step #4 = Do the same thing as told in the step #3 but make smaller circular shapes next to the first row of circles as seen in the example.

Step #5 = Do the same thing as told in step #4 but draw your line now next to the circle line of step #5.

Step #6 = Draw as many rows of circles as you wish by respecting the obligation of going from big to small.

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HardSkinStep2.jpg
Step #7 = Select the pencil with the size of ''1px'' with an opacity of 15%.

Step #8 = Select the black color, and draw random lines until you recover 75% of the region in steps #1.

Step #9 = Redo the step #8 as many times as you wish, but DO NOT OVER DO IT.

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HardSkinStep3.jpg
Step #10 = Select the same pencil as told in step #7.

Step #11 = Select the white color, and redo the same thing as told in step #8.

Step #12 = Redo the same thing as told in step #9 but with the white color. But DO NOT OVER DO IT.

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HardSkinStep4.jpg
Step #13 = Select the pencil with the size of ''3px'' with an opacity of 5%.

Step #14 = Select the black color and draw the shadows, beside the circular lines you have done in step #3, #4 and #5. Your shadows are supposed to be stronger as show in the example or in the ''Clue image''.

Step #15 = Do the shadow again in each circular shapes you have draw in step #3, #4 and 5#.

Step # 16 = Select the same pencil as told in step #13.

Step #17 = Select the white color and do the lightning, as seen in the example or in the ''clue image''.

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HardSkinStep5.jpg
Step #18 = Select the pencil with the size of ''3ptx'' with an opacity of 15%.

Step #19 = Select a brown color and draw some dots at random places to add a small dirt effect.
*Note*you are not obliged to follow step #19.

Final Step = Select the finished region, and play with the HUE/SATURATION/LIGHTNING or with the BRIGHTNESS/CONTRAST tools until you have the results you wish.

HARD Time = 15 - 20 minutes
HOOVES
HoovesStep2.jpg
Step #1 = We will start by recovering the region you want with a dark grey color at an opacity of 85%. (Because we want to see the shape of the texture.)

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HoovesStep3.jpg
Step #2 = Select the pencil with the size of ''1ptx'' and with the opacity of 15%.

Step #3 = Select the black color, and draw lines that start from the top of each hooves and finish at their base, as seen in the example.

Step #4 = Select the same pencil as told in step #2.

Step #5 = Select the white color and do the same thing as told in step #3

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HoovesStep4.jpg
Step #6 = Select the pencil with the size of ''3 px'' with an opacity of 5%.

Step #7 = Select the white color and add lightning. Draw once again from the top of each hooves and finish at their base. But stay in the middle of the hooves, as seen in the example.

Step #8 = Select the same pencil as told in step #6.

Step #9 = Select the black color and add the shadows. Continue drawing some lines from the top of each hooves and finish at their base, by staying on the sides of the hooves as shown in the example.
*Note* When your doing the shadows or lightning, always remember to start with a strong color and slowly make it vanish, so we have a smooth variation of tones that go from darkness to light.

Final Step = Select the finished region, and play with the HUE/SATURATION/LIGHTNING or with the BRIGHTNESS/CONTRAST tools until you have the result you wish.

EASY Time = 5 - 10 minutes
FEATHERS
FeatherStep1.jpg
Step #1 = We will start by recovering the region you want with a vanilla color with an opacity of 85%. (Because we want to see the shape of the texture.)

Step #2 = Select the pencil with a size of ''1ptx'' and with an opacity of 100%.

Step #3 = Select the black color and draw your feathers, as seen in the example, and by following the shape of your texture.
*Note* Try to make your feathers the same size.

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FeatherStep2.jpg
Step #4 = Select the pencil with the size of ''3 px'' with an opacity of 20%.

Step #5 = Select a brown color, and draw on each feathers a design of your choice. (You can also observe some bird feathers images to give you a clear idea of what you want your design to look like.)
*Note* For each feather, you should draw the same design.

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FeatherStep3.jpg
Step #6 = Select the same pencil as told in step #4.

Step #7 = Select the same brown color as told in step #5, and draw over your design, but do not touch the extremity of the initial design of step #5, as seen in the example.

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FeatherStep4.jpg
Step #8 = Select the pencil with the size of ''1 px'' with an opacity of 15%.

Step #9 = Select the black color and draw lines that starts from the heart of your feather to the extremity of your feather, as seen in the example.
*Note* To have a better quality, do not draw the lines at the same place on each feather.

Step #10 = Select the same pencil as told in step #8.

Step #11 = Select the white color and draw lines next to the other lines you have done in steps #9.

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FeatherStep5.jpg
Step #12 = Select the pencil with the size of ''3 px'' and with an opacity of 5%.

Step #13 = Select the white color and do the lightning on each feather. Draw the lightning close to the heart of your feather.

Step #14 = Select the same pencil as told in step #12.

Step # 15 = Select the black color and add the shadows on each feathers. Draw the shadows on each feather, as seen in the example.
For help, look at the ''clue image''.

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FeatherStep6.jpg
Step # 16 = Select the same pencil as told in step #12.

Step #17 = Select the same color as told in step #5, and draw some lines next to the lightning you added in step #13 for a special effect.
*Note* You are NOT obliged to do step #17.

Final Step = Select the finished region, and play with the HUE/SATURATION/LIGHTNING or with the BRIGHTNESS/CONTRAST tools until you have the result you wish.

HARD Time = 15 - 20 minutes
INSECT SCALE
InsectScaleStep1.jpg
Step #1 = We will start by recovering the region you want with a Dark Blue or a Dark purple, at an Opacity of 85%. (Because we want to see the shape of the texture.)

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InsectScaleStep2.jpg
Step #2 = Select the pencil with the size of ''1px'' at an opacity of 15%.

Step #3 = Select the white color, and draw lines, from top to bottom of the scales, by following the shape of your texture.

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InsectScaleStep3.jpg
Step #4 = Select the same pencil as mentioned in steps #2.

Step #5 = Select the Black color. Repeat the same steps as told in step #3.

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InsectScaleStep4.jpg
Step #6 = Select the pencil with the size of ''3px'' at an opacity of 3%.

Step #7 = Select the white color and add the lightning.
Step #8 = Select the same pencil as told in the step #6.

Step #9 = Select the Black color and add the shadows.

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InsectScaleStep5.jpg
Step #10 = Select the same pencil as told in step #6 or #8.

Step #12 = Select a yellow color, and follow the lightning you added in step #7, to give a shiny effect.

Step #13 = Select the same pencil as told in steps #6, #8 or #10.

Step #14 = Select a purple color, and follow the shadows you added in step #9, to give a shiny insect effect.

Final Step = Select the finished region, and play with the HUE/SATURATION/LIGHTNING or with the BRIGHTNESS/CONTRAST tools until you have the result you wish.

EASY Time = 5 - 10 minutes
HORN
HornStep1.jpg
Step #1 = We will start by recovering the region you want with a brown color at an opacity of 85%. (Because we want to see the shape of the texture.)

Step #2 = Select the pencil with the size of ''1px'' and with the opacity of 15%.

Step #3 = Select the black color, and draw lines that start from the top of each section of the horn to the bottom of the same section. As seen in the example.
*Note* If you doing a strait horn like the Taurens, simply go from top to bottom.

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HornStep2.jpg
Step #4 = Select the same pencil as told in step #2.

Step #5 = Select the white color and do the same thing as told in step #3
*Note* If you doing a strait horn like the Taurens, simply start from the top to the bottom.

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HornStep3.jpg
Step #6 = Select the pencil with the size of ''3 px'' with an opacity of 5%.

Step #7 = Select the white color and add lightning at the bottom of each horn's section.
*Note* If you are doing a strait horn like the Taurens, DO NOT FOLOW step #6 and #7.

Step #8 = Select the same pencil as told in step #6.

Step #9 =Select black color and add shadows from top to bottom of each horn's sections, to make a variation from dark to light.
*Note* If you are doing a strait horn like the Taurens, DO NOT FOLOW step #8 and #9.

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HornStep4.jpg
Step #10 = Select the same pencil as told in step #6.

Step #11 = Select the white color and add lightning. Draw a few lines from the top to the bottom of the horn, by staying in the middle of the horn as shown in the example.
*Note* Even if your doing a horn like the Taurens, you HAVE to do this step.

Step #12 = Select the same pencil as told in step #6.

Step #13 = Select the black color and add the shadows. Draw a few lines from the top to the bottom of the horn, by staying on the sides of the horn, as shown in the example.
*Note* Even if your doing a horn like the Taurens, you HAVE to do this step.

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HornStep5.jpg
Final Step = Select the finished region, and play with the HUE/SATURATION/LIGHTNING or with the BRIGHTNESS/CONTRAST tools until you have the result you wish.

AVERAGE Time = 10 - 15 minutes
TURTLE SCALE
TurtleScaleStep1.jpg
Step #1 = We will start by recovering the region you want with a vanilla color at an opacity of 85%. (Because we want to see the shape of the texture.)

Step #2 = Select the pencil with the size of ''1 px'' at an opacity of 25%.

Step #3 = Select the black color, and draw some circular shapes as seen in the example.

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TurtleScaleStep2.jpg
Step #4 = Select the pencil with the size of ''1px'' at an opacity of 15%.

Step #5 = Select the black color again, and draw some random lines until it recovers 85% of each circular shape in step #3.
Step #6 = Do step #5 again and again until you have what you want.

Step #7 = Select the pencil with the size of your choice at an opacity of 75%

Step #8 = Select a brow color, and recover the crack between the circular shapes of step#3.

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TurtleScaleStep3.jpg
Step #9 = Select the pencil with the size of ''1ptx'' at an opacity of 15%.

Step #10 = Select the white color, and do the same thing as step #5 (draw some random lines)

Step #11 = Repeat steps #10 until you have what you wish.

Step #12 = Select the crack between the circular shapes with the ''magic wand tool''

Step #13 = Select the same pencil as in steps #9

Step #14 = Select the black color, and draw some strait lines from the middle of each circular shapes to the outside of it. You should recover 75% of the crack.
*Note* There is a clue picture to show you what you should do.

Step #15 = Select the same pencil as in steps #13 or #9.

Step #16 = Select the white color, and redo the same thing as told in step #14.
*Note* There is a clue picture to show you what you should do.
BLABLABLA-1.jpg

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TurtleScaleStep4.jpg
Step #17 = Select the pencil with the size of ''3px'' at an opacity of 5%.

Step #18 = Select the black color and draw around each circular shapes but without going outside of it.

Step #19 = Select the same pencil as told in steps #17.

Step #20 = Select the white color and recover the middle of each
circular shapes. Until you get what you want.

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TurtleScaleStep5.jpg
Step #21 = Select the pencil with the size of ''1ptx'' at an opacity of 15%

Step #22 = Select a dark brown color and draw small lines from the outside of the circular shapes to the inside.
*Note* follow the Clue image; it’s how you should do it.

Step #23 = Draw a line that follows the contour of the circular shapes.
*Note* Follow the clue image, its how you should do it.

Step #24 = Select the pencil with the size of ''3px'' at an opacity of 10%
Steps#25 = With the same dark brown color of the steps #22, draw some random dots on the circular shapes. Be careful not to overdo.
NouveauImagebitmap2.jpg

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TurtleScaleStep6.jpg
Final Step = Select the finished region, and play with the HUE/SATURATION/LIGHTNING or with the BRIGHTNESS/CONTRAST tool until you have the result you wish.

HARD Time = 15 - 20 minutes


CLOTHING
Clothssd.png
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LEATHER
LeatherStep1.jpg
Step #1 = We will start by recovering the region you want with a dark brown, at an opacity of 85%. (Because we want to see the shape of the texture.)

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LeatherStep2.jpg
Step #2 = Select the pencil with the size of ''1px'' and with the opacity of 15%.

Step #3 = Select the black color and draw some random lines until you recover the 90% of your region you have recovered in step #1.

Step #4 = Do step #3 as many times as you want, but DO NOT OVER DO IT!.

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LeatherStep3.jpg
Step #5 = Select the same pencil as told in step #2.

Step #6 =Select the white color and redo the same thing as told in step #3.

Step #7 = Do step #6 as many times as you want, but DO NOT OVER DO IT!.

---------

LeatherStep4.jpg
Step #8 = Select the pencil with the size of ''2px'' and with the opacity of 15%.

Step #9 = Select the black color and draw some hatched regions, as seen in the example or the ''clue image''.

Step #10 = Select the same pencil as told in step #8.

Step #11 = Select the white color and do the same thing as told in step #9.

---------

LeatherStep5.jpg
Step #12 = Select the pencil with the size of ''5ptx'' and with the opacity of 15%.

Step #13 = Select the black color and draw some smudge regions as seen in the example or in the ''clue image''.

Final Step = Select the finished region, and play with the HUE/SATURATION/LIGHTNING or with the BRIGHTNESS/CONTRAST tools until you have the result you wish.

AVERAGE Time = 15 - 20 minutes
SMOOTH CLOTH
SmoothClothStep1.jpg
Step #1 = We will start by recovering the region you want with a light purple, at an opacity of 85%. (Because we want to see the shape of the texture.)

---------

SmoothClothStep2.jpg
Step #2 = Select the pencil with the size of ''3px'' and with the opactity of 5%.

Step #3 = Select the white color, and draw your lightning. As seen in the example, you should go from darkness to the light.
*Note* = When your doing lightning on a piece of cloth, it change on each cloth.

Step #4 = Select the same pencil as told in step #2.

Step #5 = Select the black color, and draw the shadows. As seen in the example, the shadows are between each sources of light, and you should make it so to permit it goes to the dark to the light.

---------

SmoothClothStep3.jpg
Step #6 = Select the pencil with the size of ''1px'' and with the opacity of 10%.

Step #7 = Select the white color and draw lines that follow the lightning and the shadows, as seen in the example or in the ''clue image''.

---------

SmoothClothStep4.jpg
Step #8 = Select the pencil with the size of ''3px'' and with the opacity of 15%.

Step #9 = Select a pink color, and smudge it across each source of lightning as seen in the example, or in the ''clue image''.

---------

SmoothClothStep5.jpg
Final Step = Select the finished region, and play with the HUE/SATURATION/LIGHTNING or with the BRIGHTNESS/CONTRAST tools until you have the result you wish.

AVERAGE Time = 10 - 25 minutes
LINEN CLOTH
LinenClothStep1.jpg
Step #1 = We will start by recovering the region you want with a sand orange, at an opacity of 85% (Because we want to see the shape of the texture.)

---------

LinenClothStep2.jpg
Step #2 = Select the pencil with the size of ''1px'' and with an opacity of 50%.

Step #3 = Select the black color and draw a squared pattern. As seen in the example.

---------

LinenClothStep3.jpg
Step #4 = Select the pencil with the size of ''3px'' and with an opacity of 5%.

Step #5 = Select the black color and draw the first steps of the shadows. (Make a shadowy effect that starts from each side to the middle.)

Step #6 = Select the same pencil as told in step #4.

Step #7 = Select the white color and draw the first step of lightning. (Make the light in the middle of each square.)

---------

LinenClothStep4.jpg
Step #8 = Select the pencil with the size of ''1px'' and with an opacity of 15%.

Step #9 = Select the white color and draw lines that follows the original lines you have made in Steps 3. As seen in the example or in the ''clue image''.

---------

LinenClothStep5.jpg
Step #10 = Select a pencil with the size of your choice at an opacity of 15%.

Step #11 = Select a bright brown color, and draw over each 2 squares as seen in the example. To give the effect that your cloths have 2 different colors of threads.
*Note you can take whatever color you want for this step: black, orange, purple, red or etc...

---------

LinenClothStep6.jpg
Step #12 = Select the pencil with the size of your choice at an opacity of 5%.

Step #13 = Select black color and draw the shadow. As seen in the example.

---------

LinenClothStep7.jpg
Final Step = Select the finished region, and play with the HUE/SATURATION/LIGHTNING or with the BRIGHTNESS/CONTRAST tools until you have the result you wish.

AVERAGE Time = 10 - 25 minutes
BAMBO ARMOR
BambooStep1.jpg
Step #1 = We will start by recovering the region you want with a dark vanilla or a dark ivory color, at an opacity of 85%. (Because we want to see the shape of the texture.)

Step #2 = Select the pencil with the size of ''1px'' with an opacity of 85%.

Step #3 = Select the black color, draw bamboos next to each other with similar sizes.

Step #4 = Select the pencil of your choice at an opacity of 85%

Step #5 = Select the black color again, and now recover the spaces between the bamboos that you have drawn in step #3.

---------

BambooStep2.jpg
Step #6 = Select the pencil with the size of ''1px'' with an opacity of 15%.

Step #7 = Select the black color, and make some random lines that start from the top to the bottom of each bamboo's sections.

---------

BambooStep3.jpg
Step #8 = Select the pencil with the size of ''3ptx'' with an opacity of 5%.

Step # 9 = Select the black color, and make your shadows. Draw a ton of variations that goes from pale to dark on each side of each bamboo to give the circular effect.

Step # 10 = Select the same pencil as told in step #8.

Step # 11 = Select the white color, and make the lightning. Draw a ton of variations that go from strong to pale. Doing this from the middle of each bamboo, to each side. Giving a circular effect again.

---------

BambooStep4.jpg
Step #12 = Select the pencil with the size of ''3px'' with an opacity of 15%.

Step #13 = Select the brown color of your choice, and draw over the bamboo at random places, to recreate the different layers the bamboo normally has.

Step # 14 = Do step #13 as much as you want if you want different tons like I did in the example, but DO NOT OVER DO IT.

---------

BambooStep5.jpg
Step # 15 = Select the pencil with the size of ''1ptx'' with an opacity of 15%.

Step # 16 = Select the black color, and as seen in the example, draw some random lines everywhere, to give the effect of the different layers the bamboo has also. As seen in the ''clue image''.

---------

BambooStep6.jpg
Step #17 = Select the "Lasso" tool.

Step #18 = Select different regions on your bamboos (by holding the ''Shift'' bottom, you can select different regions)

Step #19 = Now that the sections are selected, go in the HUE/SATURATION tool, and change the SATURATION so it decrease (it gets less colored), to give the effect of an old, and used bamboo.

Step #20 = Do step #19 as much as you want, but DO NOT OVER DO IT.

Step #21 = Select the pencil with the size of ''2ptx'' and with the opacity of 85%.

Step #22 = Select a dark brown of your choice, and draw the rope that holds ''normally'' the bamboo together. As seen in the example.

Step #23 = Select the pencil with the size of ''1px'' and with the opacity of 90%.

Step #24 = Select the Black color, and draw lines on the rope you have draw in step #22.

---------

BambooStep7.jpg
Final Step = Select the finished region, and play with the HUE/SATURATION/LIGHTNING or with the BRIGHTNESS/CONTRAST tools until you have the result you wish.

EASY Time = 5 - 10 minutes
PLATE ARMOR
PlateStep1.jpg
Step #1 = We will start by recovering the region you want with a grey, at an opacity of 85%. (Because we want to see the shape of the texture.)

Step #2 = Select the pencil with the size of ''2px'' with an opacity of 15%.

Step #3 = Select the black color, and draw some cracks here and there, to remind that it’s an armour after all.

Step #4 = Select the same pencil as told in step #2.

Step #5 = Select the White color, and draw next to the black cracks you have done in step #4.

---------

PlateStep2.jpg
Step #6 = Select the pencil with the size of ''3px'' with an opacity of 5%.

Step #7 = Select the black color, and make the shadows, by making variations of tons, from a dark to a pale grey.
*Note* = Always remember that a shoulder pad like this one is always circular.

Step #8 = Select the same pencil as told in step #6.

Step #9 = Select the white color, and make the lightning, by making a variations of tons, from white to a pale grey.
*Note* = Metal reflects light a lot, so you need a lot of contrasts between the shadows and the lightning.

---------

PlateStep3.jpg
Step #10 = Select the pencil with the size of ''3px'' with an opacity of 15%.

Step #11 = Select a yellow color, and smudge gently around the source of lightning. This will give a more shiny effect.

Step #12 = Select the same pencil as told in step #10.

Step #13 = Select a light blue color, and smudge it around the shadowy places. This will give a sky reflection effect.

Final Step = Select the finished region, and play with the HUE/SATURATION/LIGHTNING or with the BRIGHTNESS/CONTRAST tools until you have the result you wish.

AVERAGE Time = 10 - 25 minutes


STRUCTURE
Structure-2.png

---------
BRICKS
BricksStep1.jpg
Step #1 = We will start by recovering the region you want with a grey, at an opacity of 85%. (Because we want to see the shape of the texture.)

---------

BricksStep2.jpg
Step #2 = Select the red color.

Step #3 = Draw a rectangle on the region.

Step #4 = Copy and paste the rectangle you have drew in steps #3 everywhere. Each rectangle must be at the same distant from each other.

---------

BricksStep3.jpg
Step #5 = Select the pencil with the size of ''1px'' and with the opacity of 15%.

Step #6 = Select the black color and do random line in each bricks, until it recovers 75% of each bricks.

---------

BricksStep4.jpg
Step #7 = Select the same pencil as told in step #5.

Step #8 = Select the white color, and redo the same thing as told in

Step #9 = Select with the ''wand tool'' the grey regions.

Step #10 = Redo the same thing as told in Step #6 and #8 but instead of doing random lines on the bricks, you do it on the grey regions.

---------

BricksStep5.jpg
Step #11 = Select the pencil with the size of ''3px'' and the opacity of 5%.

Step #12 = Select the black color, and draw the shadows. Each bricks must have a different shadow than the other, but the shadows must be at the same place on each brick (bottom and sides)

Step #13 = Select the same pencil as told in step #11.

Step #14 = Select the white color, and draw the lightning. Each bricks must have a different lightning than the other, but the lightning must be at the same place (middle and top)

---------

BricksStep6.jpg
Final Step = Select the finished region, and play with the HUE/SATURATION/LIGHTNING or with the BRIGHTNESS/CONTRAST tools until you have the result you wish.

AVERAGE Time = 10 - 15 minutes
WOOD PLANKS
WoodPlanksStep1.jpg
Step #1 = We will start by recovering the region you want with a brown, at an opacity of 85%. (Because we want to see the shape of the texture.)

Step #2 = Select the pencil with the size of ''1px'' and with the opacity of 100%

Step #3 = Select the black color, and draw wood planks. (They HAVE to be of identical of similar sizes.)

---------

WoodPlanksStep2.jpg
Step #4 = Select the pencil with the size of ''1px'' and with the opacity of 25%.

Step #5 = Select the black color, and draw on each planks, carvings, that resemble wood.

---------

WoodPlanksStep3.jpg
Step #6 = Select the pencil with the size of ''1px'' and with the opacity of 15%.

Step #7 = Select the white color and draw next to the cravings you have drew in step #5, lines that follows the same carvings, as seen in the example.

---------

WoodPlanksStep4.jpg
Step #8 = Select the pencil with the size of ''3px'' and with the opacity of 5%.

Step #9 = Select the black color, and make the shadows. Shadows are not really needed for wood planks, but it gives them a nice effect so… why not?
*Note* = The shadow is needed on the side of each wood panels and also on the top and the bottom of each wood panel.

Step #10 = Select the same pencil as told in step #8.

Step #11 = Select the white color, and make the lightning. The lightning is not really needed for the wood planks, but it gives a nice effect so... why not?
*Note* = The lightning is supposed to be in the middle of each.

EASY Time = 5 - 10 minutes
STONE WALL
StoneWallStep1.jpg
Step #1 = We will start by recovering the region you want with a dark grey, at an opacity of 85% (Because we want to see the shape of the texture.)

Step #2 = Select the pencil with the size of ''5px'' and with an opacity of 100%.

Step #3 = Select a grey color (lighter than the one selected in step #1), and draw different shapes that looks like rocks.
*Note* = Remember, you will never find completely rectangle or completely sphere rocks.

---------

StoneWallStep2.jpg
Step #4 = Select the pencil with the size of ''1px'' and with the opacity of 15%.

Step #5 = Select the black color, and draw random lines on each rocks, until it recovers 80% of it.

Step #6 = Do the steps #5 as many time as you want, but DO NOT OVER DO IT.

Step #7 =Select the same pencil as told in step #4.

Step #8 = Select the white color; redo the same thing as told in step #5.

Step #9 = Do the step #8 as many time as you want, but DO NOT OVER DO IT.

---------

StoneWallStep3.jpg
Step #10 = Select the pencil with the size of ''2px'' and with the opacity of 85%.

Step #11 = Select the black color, and define the shapes of each rocks, as seen in the example.

---------

StoneWallStep4.jpg
Step #12 = Select the pencil with the size of ''3px'' and with the opacity of 5%.

Step #13 = Select the black color, and draw the shadows on each rocks.
*Note*: Each rock is different, so the shadows must not be the same for each one.

Step #14 = Select the same pencil as told in step #12.

Step #15 = Select the white color and draw the lightning on each rock.
*Note* = It must work with the shadows that you drew on each rock.

---------

StoneWallStep5.jpg
Step #16 = Select the pencil with the size of ''3px'' and with the opacity of 15%.

Step #17 = Select a brown color and add some smudge here and there to give a dirty effect.

---------

StoneWallStep6.jpg
Final Step = Select the finished region, and play with the HUE/SATURATION/LIGHTNING or with the BRIGHTNESS/CONTRAST tools until you have the result you wish.

AVERAGE Time = 10 - 15 minutes
MARBLE
MarbleStep1.jpg
Step #1 = We will start by recovering the region you want with a caramel color, at an opacity of 85%. (Because we want to see the shape of the texture.)

---------

MarbleStep2.jpg
Step #2 = Select the pencil with the size of ''1px'' and with an opacity of 25%.

Step #3 = Select a bright orange and make some random lines until it recovers 75% of the region.

Step #4 = Select the same pencil as told in step #2.

Step #5 = Select a dark brown color, and redo the same thing as told in Step #3.

---------

MarbleStep3.jpg
Step #6 = Select the pencil with the size of ''1px'' and with the opacity of 15%.

Step #7 = Select the black color and draw some small cracks here and there.

Step #8 = Select the pencil with the size of ''3px'' and with the opacity of 8%.

Step #9 = Select the white color and draw some smudge at some random places as seen in the picture.

Step #10 = Select the same pencil as told in step #8.

Step #11 = Select the black color and redo the same thing as told in step #9.

---------

MarbleStep5.jpg
Step #12 = Select the same pencil as told in step #6.

Step #13 = Select the white color and draw some hatched section of your skin. As seen in the example.

Step #14 = Select the same pencil as told in step #6.

Step #15 = Select the black color and redo the same thing as told in step #13.

---------

MarbleStep6.jpg
Final Step = Select the finished region, and play with the HUE/SATURATION/LIGHTNING or with the BRIGHTNESS/CONTRAST tools until you have the result you wish.

HARD Time = 15 - 20 minutes
METAL STRUCTURE
MetalStep1.jpg
Step #1 = We will start by recovering the region you want with a grey, at an opacity of 85%. (Because we want to see the shape of the texture.)

Step #2 = Select the pencil with the size of ''2px'' with an opacity of 15%.

Step #3 = Select the black color, and draw some cracks here and there, to reminds that its an metal structure after all.

Step #4 = Select the same pencil as told in step #2.

Step #5 = Select the white color, and draw next to the black cracks you have made in step #4.

---------

MetalStep2.jpg
Step #6 = Select the pencil with the size of ''3px'' with an opacity of 5%.

Step #7 = Select the black color, and make the shadows, by making variations of tons from a dark to a light grey.

Step #8 = Select the same pencil as told in step #6.

Step #9 = Select the white color, and make the lightning, by making a variations of tons, from white to a pale grey.
*Note* = Metal reflects the light a lot, so you need a lot of contrasts between the shadows and the lightning.

---------

MetalStep3.jpg
Step #10 = Select the region, and play with the BRIGHTNESS/CONTRAST tools until you have the right contrast you wish.

Step #11 = Select the pencil with the size of ''3px'' with an opacity of 15%.

Step #12 = Select a yellow color, and smudge it a little bit around the source of lightning. To give a more shiny effect.

Step #13 = Select the same pencil as told in step #10.

Step #14 = Select a light blue color, and smudge it around the shadowy places. To give a reflection of the sky effect

---------

MetalStep4.jpg
Step #15 = Select the pencil with the size of ''1px'' and with the opacity of 10%.

Step #16 = Select the black color and draw some random lines here and there to remind the old scratched metal.

Step #17 = Select the same pencil as told in Step #14.

Step #18 = Select the white color and do the same thing as told in step #15.

Final Step = Select the finished region, and play with the HUE/SATURATION/LIGHTNING or with the BRIGHTNESS/CONTRAST tools until you have the result you wish.

AVERAGE Time = 10 - 15 minutes


My tutorial.doc = GOOGLE DOC DOCUMENT
 

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yeah go ahead! <3 sorry for taking your time like an idiot i read the rule but to fast.. rule number #2 isn't it?

¤The content of the tutorial must be in the post. We won't accept attached .doc / html documents, nor images that have all the content of the tutorial.

meeh yeah..

/Mr.Goblin epic failed (again)
 
I guess I'll do some critique.


LEAVES:
It needs some heavier shadows - this should also help bring out some definition. Highlights are fine though.

GRASS:
Some more differentiation between the blades of grass would be nice.

SAND:
Add more contrast. This is Warcraft III!

ICE:
I like the end result, but it seems more like the detailing that could go on low opacity overtop the main design - the shading and outline and such.

SNOW:
More contrast, like the sand.

FUR:
You need to increase the size of your pixels, make the strands go in a more organized direction, and make each one have a somewhat different shade - you can do this by using a low opacity brush.

HARD SKIN:
Nice, but increase that pixel size. And what are those rocks about at the bottom?

HOOVES:
It's very nice, but you need to do what you did with the black lines (up and down across the hoove) but with light lines too.

FEATHERS:
The shadows under the feathers are way too extreme, even for Warcraft. Also, there's a very noticeable outline around the feathers that you need to get rid of, and you need to make more differentiation between the strands of hair on the feathers.

INSECT SCALE:
Don't you mean carapace? Otherwise, excellent.

HORN:
Fantastic.

TURTLE SCALE:
Honestly, these so-called scales look more like giant ameebas then scales, and the shading seems quite poor.

LEATHER:
Awesome, but stronger highlights are recommended.

SMOOTH CLOTH:
Excellent, but the highlights on top the ridges in the cloth seem to sudden and strong. You may also want to increase the shadows a bit.

LINEN CLOTH:
Very nice, but you got to stop using those 1-pixel brushes!

BAMBOO STICKS:
Cool, but clean it up and make it more rounded-looking. Just increase the shading to do this.

PLATE ARMOR:
Oh dear! I see an outline! Otherwise it's great.



Stop using this as a divider.
------------------------------------------------
‘-,,-‘’-,,-‘’-,,-‘’-,,-‘’-,,-‘’-,,-‘’-,,-‘’-,,-‘’-,,-‘’-,,-‘
------------------------------------------------

Instead use the [hr]500[/hr] tags.


I see a
tag at the top of the "Plate Armor" quote. Please remove it! Correction, there's one at the top of every one.


Give links, much like a table of contents, to the part you're referring to where it lists the different materials/objects you show how to make.


You should change "Forest" to "Terrain and Foliage". And "Fauna" to "Wildlife".


Remove ALL of the colour tags, and replace them with

(header) tags and tags to make them stand out more.


Remove any "-="s and "=-"s.


Get some sort of English Dictionary addon to your Firefox, or something of the sort, and make some spelling/grammar changes.


Add in an area for the title at the top of the tutorial.

 
thanks alot for this amazing critique, but i should finish my tutorial for my school projet before redoing each textures :p i knew myself i had to redo some of them, like the Hard skin or the leaves etc.. will work on that ..

thanks again and will upload the last categorie tonight
 
Level 9
Joined
Dec 4, 2007
Messages
562
Cool tutorial :p It will definately come in handy on the stuffs I dont know yet. But I noticed on thing on the "CLOTH -> PLATE ARMOR" tutorial.

Because on the pictures you paint it from the side or atleast not straight forward. But in skinns you do paint for example the shoulders from the front and not from the side. xD
Just a little point.

EDIT: Sorry I forgot that this coud absolutely be a guide for icons to. How stupid of me. hehehe
 
Level 9
Joined
Dec 4, 2007
Messages
562
Awsome tutorial, only one thing bothering me. I whould like you to show how to do Plate Armor from the front, because that looks more like an icon than a skin to me :/ I dont know tho.

anyways gr8 job.
 
k, well i should definatly rework on some of these texture, and i'm aware of that, I might update this tutorial latter, it just it took me soo long to make, that i'm abit bored of it,

but yeah, like i should remake the Leaves, the Grass, the hard skin, and some others..
 
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