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Test
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Events
- Map initialization
- Conditions
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Actions
- -------- here id like to set value for certain item type into variable like: --------
- -------- Staff of Inteligence = 25 --------
- -------- Magic Gauntles = 15 --------
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Events
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GetAmout
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Events
- Player - Player 1 (Red) types a chat message containing -gearscore as An exact match
- Conditions
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Actions
- -------- now it should check every item and count values together and display them as text --------
- -------- Player one has got: <Value> gearscore. --------
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Events
Also when I learn to set custom value for item types into variable i'll be able to make "spellpower" and such things
Any help would be cool, + rep and credits will be your award.
Note: I don't want to use item hitpoints or level since i'm using it for something else.