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Moving flying doodads

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Level 12
Joined
Mar 26, 2005
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790
yes, solution is simple, I wrote it hours ago


and making ctrl+pg up doodads is much more better than making flying locust unit, you just raise it up and see if it fits your terrain good, unlike units, when you must change flying height every time in object editor=thats wasting time
 
Level 18
Joined
Aug 23, 2008
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2,319
What the ****?

Units got flying height changable by trigger. Doodads only can have adjusted heights when pre-placed with Ctrl+Page Up/Down. Units allow you to change flying height in-game (by triggers). Doodads don't. So to say it real plain: You post makes no sense at all.
 
Level 18
Joined
Aug 23, 2008
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2,319
Hes not talking about making a doodad fly. Hes talking about how when you raise or lower a doodad in the WE, and then try and move it the height of the doodad resets.

^ He says something different. I don't know what exactly the thread starter wants, but he should explain ASAP.

He either wants to move on X/Y-axis (map movement), or he wants to move on Z-axis (height). He specifically said that he did wanted to move it in the game. For either map movement or height changes, he should make it a flying unit with locust ability.
 
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