```
----------------------------------------------------
---------------MOVESPEED SYSTEM SETUP---------------
----------------------------------------------------
do
local function tableLength(t)
local count = 0
if t then
for _ in pairs(t) do count = count + 1 end
end
return count
end
local MSX_PERIOD = 0.00625
local MSX_MARGIN = 0.01
local function ApproxEqual (A,B)
return (A >= (B - MSX_MARGIN)) and (A <= (B + MSX_MARGIN))
end
local MOVESPEED_X_TABLE = {}
local MOVESPEED_X_ISSUED_TRIGGER = CreateTrigger()
local MOVESPEED_X_TRIGGER = CreateTrigger()
local oldGetUnitMS = GetUnitMoveSpeed
local oldSetUnitMS = SetUnitMoveSpeed
local function MSX_Periodic()
local u,order,d,dy,dx,ny,nx = nil,nil,nil,nil,nil,nil,nil
for i,t in pairs(MOVESPEED_X_TABLE) do
u = t.unit
nx = GetUnitX(u)
ny = GetUnitY(u)
if not(IsUnitAliveBJ(u)) or GetUnitTypeId(u) == 0 then
MOVESPEED_X_TABLE[i] = nil
elseif not(ApproxEqual(nx, t.x)) or not(ApproxEqual(ny, t.y)) then
if not(IsUnitPaused(u)) then
order = GetUnitCurrentOrder(u)
dx = nx - t.x
dy = ny - t.y
d = SquareRoot(dx * dx + dy * dy)
dx = dx / d * t.speed
dy = dy / d * t.speed
if (order == 851986 or order == 851971) and (t.ox - nx)*(t.ox - nx) < (dx*dx) and (t.oy - ny)*(t.oy - ny) < (dy*dy) then
SetUnitX(u, t.ox)
SetUnitY(u, t.oy)
t.x = t.ox
t.y = t.oy
IssueImmediateOrderById(u, 851972)
else
t.x = nx + dx
t.y = ny + dy
SetUnitX(u, t.x)
SetUnitY(u, t.y)
end
end
end
end
if tableLength(MOVESPEED_X_TABLE) == 0 then
DisableTrigger(MOVESPEED_X_TRIGGER)
end
end
local function MSX_storeOrderPoint()
local u_id = GetHandleIdBJ(GetTriggerUnit())
if MOVESPEED_X_TABLE[u_id] then
MOVESPEED_X_TABLE[u_id].ox = GetOrderPointX()
MOVESPEED_X_TABLE[u_id].oy = GetOrderPointY()
end
end
local function MSX_Create (whichUnit,newSpeed)
local u_id = GetHandleIdBJ(whichUnit)
MOVESPEED_X_TABLE[u_id] = MOVESPEED_X_TABLE[u_id] or {
unit = whichUnit
,x = GetUnitX(whichUnit)
,y = GetUnitY(whichUnit)
}
MOVESPEED_X_TABLE[u_id].speed = (newSpeed - 522) * MSX_PERIOD
if not(IsTriggerEnabled(MOVESPEED_X_TRIGGER)) then
EnableTrigger(MOVESPEED_X_TRIGGER)
end
end
local function MSX_Update (whichUnit,newSpeed)
local u_id = GetHandleIdBJ(whichUnit)
if newSpeed > 522 then
MSX_Create(whichUnit,newSpeed)
else
MOVESPEED_X_TABLE[u_id] = nil
end
end
function GetUnitMoveSpeed(whichUnit)
local u_id = GetHandleIdBJ(whichUnit)
if MOVESPEED_X_TABLE[u_id] then
return (MOVESPEED_X_TABLE[u_id].speed / MSX_PERIOD) + 522
end
return oldGetUnitMS(whichUnit)
end
function SetUnitMoveSpeed(whichUnit,newSpeed)
oldSetUnitMS(whichUnit, newSpeed)
MSX_Update(whichUnit, newSpeed)
end
local oldInit = InitBlizzard
function InitBlizzard()
oldInit()
TriggerRegisterTimerEventPeriodic(MOVESPEED_X_TRIGGER, MSX_PERIOD)
TriggerAddAction(MOVESPEED_X_TRIGGER, MSX_Periodic)
TriggerRegisterAnyUnitEventBJ(MOVESPEED_X_ISSUED_TRIGGER, EVENT_PLAYER_UNIT_ISSUED_POINT_ORDER)
TriggerAddAction(MOVESPEED_X_ISSUED_TRIGGER, MSX_storeOrderPoint)
end
end
```