🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!
I suspect the issue you're having is that WC3's implementation of regions (rects) in GUI is really bad.
Basically, what GUI calls a region (actually called a rect) is a square on the map. However, what a region actually is is a collection of points on the map which can be of any arbitrary shape. When you register any rect event in GUI, what the game is doing behind the scenes is adding that rect to a region and registering an enter region event:
JASS:
function TriggerRegisterEnterRectSimple takes trigger trig, rect r returns event
local region rectRegion = CreateRegion()
call RegionAddRect(rectRegion, r)
return TriggerRegisterEnterRegion(trig, rectRegion, null)
endfunction
As a result, if you modify the rect after the fact, any associated triggers won't notice since they aren't actually tracking the rect, but the underlying region.
Possible solutions:
Code relevant triggers in JASS so that you have direct access to the region variable.
Destroy the trigger and re-create it with a new event whenever you move the region.
Right, it also shows that it needs a variable for example what I did was already set a region using the "editor" then I set [RegionVariable] = [RegionEditorGround]
When I order the move I get minimap screen flicker & sometimes forces my screen to move center and I'm left a bit confused.
I've also tried moving it with & without the variable & both at the sametime = same result
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.