- Joined
- Jan 28, 2013
- Messages
- 94
Hey!
So I tried to make a mounting trigger where a Hero could use a ability to mount, either by clicking on the mount or use a ability. But for some reason it doesn't seem to work for me.
Here's the triggers:
Note. These triggers used to be in the same trigger but I separated them when I tried to check the errors.
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The custom spells are built on:
Mount - Thunder Clap
Mount Aimed - Holy Light (couldn't target anyone...)
Mount Aimed 2 - Fire Ball (couldn't target self)
Units:
Knight - Paladin (model Captain)
Knight mounted - Paladin (model Knight)
Also, I would like this trigger to be MUI and work online. But I'm not sure how to do that...
So I tried to make a mounting trigger where a Hero could use a ability to mount, either by clicking on the mount or use a ability. But for some reason it doesn't seem to work for me.
Here's the triggers:
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Mount
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Events
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Unit - A unit Begins casting an ability
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Conditions
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(Ability being cast) Equal to Mount (Dummy)
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Owner of (Casting unit)) Equal to Player 1 (Red)
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Casting unit)) Equal to Elite Knight
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Then - Actions
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Set MountPlayer1Knight = (Casting unit)
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Set LocTempKnightPlayer1 = (Position of MountPlayer1Knight)
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Game Cache - Store MountPlayer1Knight as MountHero of Player1Knight in Hero1Red
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Game Cache - Save Hero1Red
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Unit - Remove (Casting unit) from the game
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Unit - Create 1 Elite Knight (mounted) for Player 1 (Red) at LocTempKnightPlayer1 facing Default building facing degrees
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Game - Display to (All players) the text: Debug - Knight Saved
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Else - Actions
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Game - Display to (All players) the text: Debug - Unit Type f...
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Else - Actions
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Game - Display to (All players) the text: Debug - Player or a...
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Dismount
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Events
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Unit - A unit Begins casting an ability
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Conditions
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(Ability being cast) Equal to Mount (Dummy)
-
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
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(Owner of (Casting unit)) Equal to Player 1 (Red)
-
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
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(Unit-type of (Casting unit)) Equal to Elite Knight (mounted)
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Then - Actions
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Set MountPlayer1Knight = (Casting unit)
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Set LocTempKnightPlayer1 = (Position of MountPlayer1Knight)
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Unit - Remove MountPlayer1Knight from the game
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Game Cache - Restore MountHero of Player1Knight from Hero1Red for Player 1 (Red) at LocTempKnightPlayer1 facing 0.00
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Game - Display to (All players) the text: Debug - Knight rest...
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Else - Actions
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Game - Display to (All players) the text: Debug - Unit Type f...
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Else - Actions
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Game - Display to (All players) the text: Debug - Player or a...
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-
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Note. These triggers used to be in the same trigger but I separated them when I tried to check the errors.
---
-
Mounting 2
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Events
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Unit - A unit Begins casting an ability
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Conditions
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(Ability being cast) Equal to Mount Aimed 2 (Dummy)
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Owner of (Casting unit)) Equal to Player 1 (Red)
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(Unit-type of (Target unit of ability being cast)) Equal to Rental Horse
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(Unit-type of (Casting unit)) Equal to Elite Knight
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Then - Actions
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Set MountPlayer1Knight = (Casting unit)
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Set LocTempKnightPlayer1 = (Position of MountPlayer1Knight)
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Unit - Remove (Casting unit) from the game
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Unit - Create 1 Elite Knight (mounted) for Player 1 (Red) at LocTempKnightPlayer1 facing Default building facing degrees
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Unit - Remove (Target unit of ability being cast) from the game
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Else - Actions
-
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Owner of (Casting unit)) Equal to Player 1 (Red)
-
(Unit-type of (Target unit of ability being cast)) Equal to Elite Knight (mounted)
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(Unit-type of (Casting unit)) Equal to Elite Knight (mounted)
-
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Then - Actions
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Set MountPlayer1Knight = (Casting unit)
-
Set LocTempKnightPlayer1 = (Position of MountPlayer1Knight)
-
Unit - Remove (Casting unit) from the game
-
Unit - Create 1 Elite Knight for Player 1 (Red) at LocTempKnightPlayer1 facing Default building facing degrees
-
Unit - Remove (Target unit of ability being cast) from the game
-
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Else - Actions
-
-
-
The custom spells are built on:
Mount - Thunder Clap
Mount Aimed - Holy Light (couldn't target anyone...)
Mount Aimed 2 - Fire Ball (couldn't target self)
Units:
Knight - Paladin (model Captain)
Knight mounted - Paladin (model Knight)
Also, I would like this trigger to be MUI and work online. But I'm not sure how to do that...