That technically leaks a destructable. It only kills the tree and does not remove it from the game.If you want the normal warClub behaviour but start with it, just create a tree at spawn and use war club on it.
War Club is special in that it inherits the replaceable texture of the tree it consumed and applies it as the replaceable texture for the unit model. Unless one uses War Club on a destructable with replaceable texture then the texture will appear white. This is like a tree destructable without replaceable texture specified.Hmm, Looks Wierd a White Tree with no skin.
If you want the normal warClub behaviour but start with it, just create a tree at spawn and use war club on it.
If you want that the Giant allways hold the tree and has siege attack:
- Mountain Giant Spawnm
- Events
- Unit - A unit enters (Playable map area)
- Conditions
- (Unit-type of (Triggering unit)) Equal Mountain Giant
- Actions
- Set Loc2 = (Position of (Triggering unit))
- Zerstörbar - Create a Sommerbaumwand at Loc2 facing (Random angle) with scale 1.00 and variation 0
- Custom script: call RemoveLocation(udg_Loc2)
- Unit - Order (Triggering unit) to Nachtelf-Bergriese - 'War Club' (Last created destructible)
Hmm, Looks Wierd a White Tree with no skin.
- Object Edior - Unit - Mountain Giant - Combat - Enabled Attacks = Only 2
- Object Edior - Unit - Mountain Giant - Art - Needed Animation / or animeprops = Upgrade
Now Removes the Tree:That technically leaks a destructable. It only kills the tree and does not remove it from the game.