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Mount system, Attachment Problem

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Vunjo

Hosted Project: SC
Level 19
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Jul 1, 2010
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Hello. I am making mount system for my RPG. I know all the triggers about that, but I am having problems with Attachments. My "Rider" is too big for dragon. I did it with special effects, and I also tried to do it with attachments. So here is the picture how it looks like:

193162-albums3861-picture37859.png


Any ideas how should I fix that? It's funny I know how to do all needed triggers, but I can't solve this easy problem ^^
Also, try to help me with as much as possible lagg. I allready got problems with crashing =).

+REP OFC ^^
 
Level 11
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Jun 20, 2009
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If the Dragon's scaling value is 2, the spellbreaker's scaling is 2 too. So that's why it's so big.

You have to keep scaling value of dragon in 1 if you want to keep the original size of the rider :p

If you wanna bigger dragon, you have to edit it in the model editor :p
 
Level 33
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Creating test map . . .

EDIT:
Yeah, Kala's word is true
If the unit's scaling value increases with size, so as the SFX (Spell Breaker) will increase in size
If you want a bigger dragon, use Custom Model for that
It will make the dragon bigger but retain the size of the Spell Breaker
 
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Vunjo

Hosted Project: SC
Level 19
Joined
Jul 1, 2010
Messages
1,340
Creating test map . . .

EDIT:
Yeah, Kala's word is true
If the unit's scaling value increases with size, so as the SFX (Spell Breaker) will increase in size
If you want a bigger dragon, use Custom Model for that
It will make the dragon bigger but retain the size of the Spell Breaker

So that means you won't create test map? xD
I should just open model editor and increase the size of every mount I want am I right?
But, I don't have experience with modeling, will try to do that. What model editor is the easiest to learn and to change size? Also I am worried about the size of the map with at least 4 new models...
Thanks.
 
Level 33
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Chest is currently I see the most fit for the attachment
Mount is used for certain ability
Like Spike Carapace, go under "Buffs/Effects" tab and search Spike Carapace
You can see it uses "chest,mount,right" and "chest,mount,left"
This is to show the effect of the spikes/thorn coming out from its core (chest/mount)
Usually use for quad-leg unit
So, use "chest" as the most fitting attachment
 

Vunjo

Hosted Project: SC
Level 19
Joined
Jul 1, 2010
Messages
1,340
LoL thanks ^^

EDIT: Got a bug. I made the model bigger. In programe it looks ok, but in game, lower part of mouth got higher than the eyes xD. It is hard to describe, but please help me. Is there any other way to fix it?
 
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