MOUNT SYSTEM

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Oct 25, 2018
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Well, basically I want to be able to create some kind of way in which my RPG heroes that I am modifying can use frames. As seen in the screenshots, create an object with the standard ability but using the model of a horse, and centering it on the "origin" point. I added two more abilities of lower speed increase, but it happens that even so it looks strange when walking. I would like to know if there is a way to create some detonator, that when carrying the item in question of the mount, the hero, increase the height with respect to the map (which seems to be really mounted on something) and not on the floor, which looks as if he were sunk in the horse.


It also looks strange when used on other types of heroes, and it generates the problem that if a hero already has a mount (such as the priestess or the wolf rider) it remains with a double mount. Any way to visually improve the function of the item? I saw a similar issue before, but the boy was not given a solution.
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You need a unit acquires an item event.
Then set flying height of triggering unit to a value. But I don't think that would look tho. About the mounted models. You have to remodel them as a seperete model. But modeling is a bit hard...
 
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