The Idea is that the player will always receive their correct player color (they are allowed to pick in the lobby) this is how its done right now
is there a way to make it go thru the players and set their color as the one they picked in lobby without having to write it out that long way
is there a way to make it go thru the players and set their color as the one they picked in lobby without having to write it out that long way
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Set The Strings Variables
- Events
- Conditions
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Actions
- -------- Colors Array --------
- Set colorcode[1] = |cffff0000
- Set colorcode[2] = |cff0000ff
- Set colorcode[3] = |cff00ffff
- Set colorcode[4] = |cffa020f0
- Set colorcode[5] = |cffffff00
- Set colorcode[6] = |cffee9a00
- Set colorcode[7] = |cff00cd00
- Set colorcode[8] = |cffdb7093
- Set colorcode[9] = |cff7f7f7f
- Set colorcode[10] = |cff87ceeb
- Set colorcode[11] = |cff006400
- Set colorcode[12] = |cff804000
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For each (Integer A) from 1 to 12, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Color of (Player((Integer A)))) Equal to Red
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Then - Actions
- Set colorrealpercent1[(Integer A)] = 100.00
- Set colorrealpercent2[(Integer A)] = 0.00
- Set colorrealpercent3[(Integer A)] = 0.00
- Set colorcodeplayer[(Integer A)] = |cffff0000
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Color of (Player((Integer A)))) Equal to Blue
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Then - Actions
- Set colorrealpercent1[(Integer A)] = 0.00
- Set colorrealpercent2[(Integer A)] = 0.00
- Set colorrealpercent3[(Integer A)] = 100.00
- Set colorcodeplayer[(Integer A)] = |cff0000ff
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Color of (Player((Integer A)))) Equal to Teal
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Then - Actions
- Set colorrealpercent1[(Integer A)] = 0.00
- Set colorrealpercent2[(Integer A)] = 100.00
- Set colorrealpercent3[(Integer A)] = 100.00
- Set colorcodeplayer[(Integer A)] = |cff00ffff
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Color of (Player((Integer A)))) Equal to Purple
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Then - Actions
- Set colorrealpercent1[(Integer A)] = 60.00
- Set colorrealpercent2[(Integer A)] = 0.00
- Set colorrealpercent3[(Integer A)] = 60.00
- Set colorcodeplayer[(Integer A)] = |cffa020f0
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Color of (Player((Integer A)))) Equal to Yellow
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Then - Actions
- Set colorrealpercent1[(Integer A)] = 100.00
- Set colorrealpercent2[(Integer A)] = 100.00
- Set colorrealpercent3[(Integer A)] = 0.00
- Set colorcodeplayer[(Integer A)] = |cffffff00
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Color of (Player((Integer A)))) Equal to Orange
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Then - Actions
- Set colorrealpercent1[(Integer A)] = 100.00
- Set colorrealpercent2[(Integer A)] = 50.00
- Set colorrealpercent3[(Integer A)] = 0.00
- Set colorcodeplayer[(Integer A)] = |cffee9a00
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Color of (Player((Integer A)))) Equal to Green
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Then - Actions
- Set colorrealpercent1[(Integer A)] = 0.00
- Set colorrealpercent2[(Integer A)] = 100.00
- Set colorrealpercent3[(Integer A)] = 0.00
- Set colorcodeplayer[(Integer A)] = |cff00cd00
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Color of (Player((Integer A)))) Equal to Pink
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Then - Actions
- Set colorrealpercent1[(Integer A)] = 100.00
- Set colorrealpercent2[(Integer A)] = 50.00
- Set colorrealpercent3[(Integer A)] = 50.00
- Set colorcodeplayer[(Integer A)] = |cffdb7093
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Color of (Player((Integer A)))) Equal to Gray
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Then - Actions
- Set colorcodeplayer[(Integer A)] = |cff7f7f7f
- Set colorrealpercent1[(Integer A)] = 50.00
- Set colorrealpercent2[(Integer A)] = 50.00
- Set colorrealpercent3[(Integer A)] = 50.00
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Color of (Player((Integer A)))) Equal to Light Blue
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Then - Actions
- Set colorrealpercent1[(Integer A)] = 50.00
- Set colorrealpercent2[(Integer A)] = 50.00
- Set colorrealpercent3[(Integer A)] = 100.00
- Set colorcodeplayer[(Integer A)] = |cff87ceeb
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Color of (Player((Integer A)))) Equal to Dark Green
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Then - Actions
- Set colorrealpercent1[(Integer A)] = 0.00
- Set colorrealpercent2[(Integer A)] = 50.00
- Set colorrealpercent3[(Integer A)] = 0.00
- Set colorcodeplayer[(Integer A)] = |cff006400
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Color of (Player((Integer A)))) Equal to Brown
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Then - Actions
- Set colorrealpercent1[(Integer A)] = 50.00
- Set colorrealpercent2[(Integer A)] = 0.00
- Set colorrealpercent3[(Integer A)] = 0.00
- Set colorcodeplayer[(Integer A)] = |cff804000
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
- Custom script: call DestroyTrigger( GetTriggeringTrigger() )