- Joined
- Nov 4, 2011
- Messages
- 64
I am creating a map called battle 4 ways. In that map i am adding dota hero called Mirana Night Shade. The problem is that heroes ultimate is not working. I dont Know what is the problem but i think there might be a problem in trigger.
The spell is like this
Moonlight Shadow :-
Turns Nightshade and all allied heroes invisible. If Invisibility is broken, it gets restored after the fade time during the shadow duration.
Lasts 11 Seconds.
Level 1 - 2.5 Second Fade Time
Level 2 - 2.0 Second Fade Time
Level 3 - 1.5 Second Fade Time.
The spell is like this
Moonlight Shadow :-
Turns Nightshade and all allied heroes invisible. If Invisibility is broken, it gets restored after the fade time during the shadow duration.
Lasts 11 Seconds.
Level 1 - 2.5 Second Fade Time
Level 2 - 2.0 Second Fade Time
Level 3 - 1.5 Second Fade Time.
-
Moon light Shadow Variables
-

Events
-


Map initialization
-
-

Conditions
-

Actions
-


-------- //////////////////////////////////////MOONLIGHT SHADOW\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ --------
-


-------- //THE ABILITY ID --------
-


Set MS_Ability = Moonlight Shadow
-


Set MS_Ability_Buff = MS_Invisibility
-


-------- ///////////////////////////////////// --------
-


-------- //The Special Effect of Moonlight Shadow --------
-


Set MSEffectPath = Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
-


-------- ///////////////////////////////////// --------
-


-------- //THE DURATION OF INVISIBILITY --------
-


Set MS_Duration = 11.00
-


-------- ///////////////////////////////////// --------
-


-------- ///////////Advanced --------
-


Hashtable - Create a hashtable
-


Set MS_Hashtable = (Last created hashtable)
-


-------- //////////////////////////////////////////////////////////////////////END OF MOONLIGHT SHADOW --------
-
-
-
MoonLightShadowCast
-

Events
-


Unit - A unit Begins casting an ability
-
-

Conditions
-


(Ability being cast) Equal to Moonlight Shadow
-
-

Actions
-


-------- //ONLY IF WHERE THERE ARE NO INSTANCES IT WILL START TRIGGER OF COUNTDOWN --------
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-




MS_MUI Equal to 0
-
-



Then - Actions
-




Trigger - Turn on MSTimer <gen>
-
-



Else - Actions
-
-


-------- ///////////////////////// --------
-


Set MS_MUI = (MS_MUI + 1)
-


Set MS_MUI_2 = (MS_MUI_2 + 1)
-


Set MS_Group[MS_MUI] = (Units in (Playable map area) matching ((((Matching unit) is A Hero) Equal to True) and (((Owner of (Triggering unit)) is an ally of (Owner of (Matching unit))) Equal to True)))
-


Hashtable - Save 0.00 as 1 of (Key (Triggering unit)) in MS_Hashtable
-


Unit Group - Add (Triggering unit) to MS_Casting_Group
-


Unit Group - Pick every unit in MS_Group[MS_MUI] and do (Actions)
-



Loop - Actions
-




Special Effect - Create a special effect attached to the origin of (Picked unit) using MSEffectPath
-




Special Effect - Destroy (Last created special effect)
-




Unit - Add MS_Ability_Buff to (Picked unit)
-




Unit - Set level of MS_Ability_Buff for (Triggering unit) to (Level of MS_Ability for (Triggering unit))
-
-
-
-
-
Moon Light ShadowTimer
-

Events
-


Time - Every 1.00 seconds of game time
-
-

Conditions
-

Actions
-


Unit Group - Pick every unit in MS_Casting_Group and do (Actions)
-



Loop - Actions
-




Hashtable - Save ((Load 1 of (Key (Picked unit)) from (Last created hashtable)) + 1.00) as 1 of (Key (Picked unit)) in MS_Hashtable
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Load 1 of (Key (Picked unit)) from MS_Hashtable) Greater than MS_Duration
-
-





Then - Actions
-






For each (Integer A) from 1 to MS_MUI_2, do (Actions)
-







Loop - Actions
-








Unit Group - Remove (Picked unit) from MS_Casting_Group
-








Unit Group - Pick every unit in MS_Group[(Integer A)] and do (Actions)
-









Loop - Actions
-










Unit - Remove MS_Ability_Buff from (Picked unit)
-
-
-








Set MS_MUI_2 = (MS_MUI_2 - 1)
-
-
-






If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-







If - Conditions
-








MS_MUI_2 Equal to 0
-
-







Then - Actions
-








Trigger - Turn off (This trigger)
-








Set MS_MUI = 0
-
-







Else - Actions
-
-
-





Else - Actions
-
-
-
-
-



