1. Are you planning to upload your awesome model to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. The Lich King demands your service! We've reached the 19th edition of the Icon Contest. Come along and make some chilling servants for the one true king.
    Dismiss Notice
  5. The 4th SFX Contest has started. Be sure to participate and have a fun factor in it.
    Dismiss Notice
  6. The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.
    Dismiss Notice
  7. The results are out! Check them out.
    Dismiss Notice
  8. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  9. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  10. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Moon

Submitted by Thrikodius
This bundle is marked as approved. It works and satisfies the submission rules.
For some reason I opened the OrcEx Campaign Screen with Rexxar, and while looking through the textures (I guess I was bored) I found a moon texture. Then I made a search among the hives models and looked through all vertions of the UTM and found no moon. So I took an hour to make a moon. So here it is. Pretty much scratch made (always start any new mesh with a plane).

The light in the screenshot is made with fog effects. The light emitter of the model isnt that bright.

Give credits if you use it.

BTW: Add a little yellow tinting color in WE to make it look like Cheese. :crazz:

UPDATE: I doubled the amount of faces and then I doubled it again, causeing a filesize increase of aproximately 4 kB's.
UPDATE_2: I changed the wrapping to eliminate most of that black line on the side.
UPDATE_3: Added Birth and Death animation.

Keywords:
Moon, Night, Dark, Light, Glow, Stone, Cheese, phail
Contents

Moon (Model)

Reviews
Moderator
20:19, 22nd Apr 2009 Cavman: As it stands it is acceptable. Though it has alot of pollies, it's still quite a bit smaller than most models on the site. A death animation would be nice, but not really needed. As a moon, it would ahve been better to...
  1. 20:19, 22nd Apr 2009
    Cavman: As it stands it is acceptable. Though it has alot of pollies, it's still quite a bit smaller than most models on the site. A death animation would be nice, but not really needed. As a moon, it would ahve been better to been a billboared plain, but in this form it could be used as a terrain peice, like some kinda lumpy ground. So, that being said, approved.
     
  2. Thrikodius

    Thrikodius

    Joined:
    Jun 4, 2007
    Messages:
    1,322
    Resources:
    87
    Models:
    75
    Icons:
    6
    Packs:
    2
    Maps:
    4
    Resources:
    87
    Here's the entire screenshot. Just a simple spam forest in WE but you're supposed too look at the moon.
     

    Attached Files:

    Last edited: Apr 22, 2009
  3. Callahan

    Callahan

    Joined:
    Mar 28, 2004
    Messages:
    1,432
    Resources:
    117
    Models:
    99
    Icons:
    11
    Packs:
    2
    Skins:
    1
    Maps:
    3
    Tutorials:
    1
    Resources:
    117
    It's an octogonal moon.
     
  4. Thrikodius

    Thrikodius

    Joined:
    Jun 4, 2007
    Messages:
    1,322
    Resources:
    87
    Models:
    75
    Icons:
    6
    Packs:
    2
    Maps:
    4
    Resources:
    87
    Should I increase the poly count?
     
  5. TheBlooddancer

    TheBlooddancer

    Joined:
    Jun 24, 2008
    Messages:
    2,911
    Resources:
    0
    Resources:
    0
    Do so. It's not like we have more than one moon anyways.
    And this could be usefull in cinematics, so don't cut the quality.
     
  6. Thorneon

    Thorneon

    Joined:
    Aug 2, 2008
    Messages:
    343
    Resources:
    11
    Icons:
    10
    Maps:
    1
    Resources:
    11
    yeah and also its only 7 kb which is less than icons :)
     
  7. Bloody_Turds

    Bloody_Turds

    Joined:
    Jan 23, 2007
    Messages:
    1,262
    Resources:
    16
    Models:
    14
    Packs:
    1
    Tools:
    1
    Resources:
    16
    personally, wouldnt it be better as flat, and billboarded? atleast if the aoe around the moon texture is clear..?
     
  8. Thrikodius

    Thrikodius

    Joined:
    Jun 4, 2007
    Messages:
    1,322
    Resources:
    87
    Models:
    75
    Icons:
    6
    Packs:
    2
    Maps:
    4
    Resources:
    87
    Let's say you had a terrain with the camera directed upwards. Should't it have different shading from that angle than if you see it from further away?
    (That phenomenon doesn't happen too often unless you are right below the moon but anyway. The in some worlds the moon might be closer)
    Personally I think a sphere shaped moon gives more oppurtunities for terraining.
     
  9. MGCǂSpectre

    MGCǂSpectre

    Joined:
    Feb 4, 2005
    Messages:
    3,007
    Resources:
    2
    Tutorials:
    2
    Resources:
    2
    The texture is fine and doesn't need to be more detailed because seen from the Earth you don't see all craters and valleys there. Coz if it were from space I'd say 'make craters, valleys, rays and rims'.
     
    Last edited: Apr 23, 2009
  10. Thrikodius

    Thrikodius

    Joined:
    Jun 4, 2007
    Messages:
    1,322
    Resources:
    87
    Models:
    75
    Icons:
    6
    Packs:
    2
    Maps:
    4
    Resources:
    87
    Seen from space there is no glow around it.
     
  11. Just_Spectating

    Just_Spectating

    Joined:
    May 16, 2007
    Messages:
    7,023
    Resources:
    46
    Models:
    11
    Icons:
    9
    Skins:
    26
    Resources:
    46
    It depends on what kind of moon you are trying to make. and since this is a background moon type thing, i'd say its fine. But it looks like blue cheese to me. (as in cheese thats blue)
     
  12. Pyramidhe@d

    Pyramidhe@d

    Joined:
    Nov 8, 2007
    Messages:
    1,690
    Resources:
    31
    Models:
    1
    Icons:
    27
    Skins:
    2
    Tutorials:
    1
    Resources:
    31
    i like it. the fact that it is not 100% spherical gives it a rugged or cratered look, the effect doubled by the texture. and 200 sumthing poly isnt bad
     
  13. Misha

    Misha

    Joined:
    Jun 9, 2008
    Messages:
    7,206
    Resources:
    71
    Models:
    62
    Icons:
    1
    Packs:
    2
    Skins:
    4
    StarCraft II Resources:
    2
    Resources:
    71
    Nice Thriko :)
     
  14. Ash

    Ash

    Joined:
    Aug 27, 2005
    Messages:
    1,386
    Resources:
    1
    Tutorials:
    1
    Resources:
    1
    It is as ugly as sin itself.
     
  15. Thrikodius

    Thrikodius

    Joined:
    Jun 4, 2007
    Messages:
    1,322
    Resources:
    87
    Models:
    75
    Icons:
    6
    Packs:
    2
    Maps:
    4
    Resources:
    87
    :cry:...:hohum:
    No seriously. Do you have any tips on improvement or is it beyond repair?
     
  16. Pyramidhe@d

    Pyramidhe@d

    Joined:
    Nov 8, 2007
    Messages:
    1,690
    Resources:
    31
    Models:
    1
    Icons:
    27
    Skins:
    2
    Tutorials:
    1
    Resources:
    31
    whats there to repair?
     
  17. Ash

    Ash

    Joined:
    Aug 27, 2005
    Messages:
    1,386
    Resources:
    1
    Tutorials:
    1
    Resources:
    1
    I'm not sure if it's just the screenshot, I only briefly looked at it, but it just appears to be blocky, non-spherical, high in polys and the glow is just generally ugly.

    I think it's designed for one view (looking towards it) too, which is also bad.
     
  18. Wolfhelm

    Wolfhelm

    Joined:
    Jan 28, 2009
    Messages:
    393
    Resources:
    0
    Resources:
    0
    Damn where was this when i made my sig >.>

    I'll definatly be using this model it looks good.
     
  19. Grishnakah

    Grishnakah

    Joined:
    Mar 28, 2008
    Messages:
    440
    Resources:
    1
    Models:
    1
    Resources:
    1
    LOL u used a wisp as a moon (I think, cant see it properly). Anyways, onto this model... ITS AWESOME!!! If I were to use this in my game, how would I make it so you only see it when you scroll down? By the way, Wolfhelm, your wolf looks like it died several years ago and was resurrected into a skele-wolf. (ooh, I like that... erm, it's copyrighted by the way).