• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Monter2 v1.2.9

This bundle is marked as high quality. It exceeds standards and is highly desirable.
MONTER2%20version%20B.png

- A blatant Dark Souls ripoff for Warcraft III -
Latest Update Changelogs: [1] [2] [3]



Fanmade wiki created by EdgeOfChaos
Random Monter2 related videos
Discord
Also includes Eaglendia's Legendary Trials


This map is prone to desyncs and other issues on Post-Reforged versions.
It is compatible with Warcraft 3 1.27a and above, however.
To play this map, use alternative Battle.net services like ENT Gaming, Eurobattle.net, etc.

(Thanks Blizzard!)


SUMMARY

  • Gameplay
    Gameplay is focused on exploration, challenging boss fights, and simply killing stuff.
    There are many secrets and such to discover, since the explorable area is quite large.
    This game does not have a storyline.
  • Combat system
    Monter2 uses a hack-and-slash combat system inspired by Monster Hunter and Dark Souls.
    There are currently five weapon classes - sword, hammer, spear, axe, and bow.
    Enemies also utilize the combat system, each with their own unique behaviors.
  • Game length
    In a typical playthrough, about 4 to 5 hours.
    It is possible to complete the game in less than an hour, however.
  • Solo and co-op
    Enemy health is adjusted according to the number of players present, making the game
    suitable for solo and co-op play.
  • Other features
    Monter2 uses custom animations which were made for this game specifically.
    This game also uses an original soundtrack.


CREDITS

[td]​
-Models-​
-=Emergenzy=-
Balrog
Callahan
Celestea
Chriz.
communist_orc
Deolrin
dhguardianes
Dionesiist
eubz
Forgotten_Warlord
HammerFist132
HappyTauren
hellblazer-14
Herio-san
imforfun
JesusHipster
JetFangInferno
Judash
[/td]​
[td]​
Kino
Kitabatake
Land-Sengklek
Lord_T
nGy
olofmoleman
PeeKay
Power
Radagast
RightField
s4nji
Sunchips
sunwarrior25
The_Silent
Thrikodius
TLI-Inferno
UgoUgo
WhiteDeath
Various UTM contributors
[/td]​
[td]​
-Systems-​
Bribe
Tom Jones
moyack
Vexorian
TriggerHappy `​
-Icons-​
CRAZYRUSSIAN `​
-Music-​
n00b
[/td]​
Contents

Monter2 v1.2.9 (Map)

Level 12
Joined
Mar 21, 2008
Messages
375
probably gonna host new version tomorrow and/or on saturday if there are any gamers who wanna join.......................................................................
gonna host at around 1pm est

oh and a dicksword link if anyone wants. i don't rly use discord tbh but i'll probably drop a message here when i host

also heres new boss footage lol

 
Level 12
Joined
Mar 21, 2008
Messages
375
basically a nothingburger update sry, but i've been procrastinating this for like 2 months so i ought to actually release it

this map has been slowly getting screwed over by post-reforged patches, so i decided to make the map compatible with wc3 version 1.27a thanks to drake53's map adapter tool. pretty sure this map is literally unplayable on the current reforged version so rip in peace. i recommend using alternate bnet services like entgaming, eurobattle.net, etc. to play this map. i may personally use entgaming to host this from now on, assuming i can even find anyone to play with l0l

you can join the discord if you want to try to get a monter game going. i'm not a big discord user so i may not reply immediately but at the very least i periodically check it

as a side note i didnt thoroughly playtest this version so if there's any bugs sry lol, there may be some quirks that have cropped up from the conversion process but it seems mostly playable though

v1.2.9
  • Added boss: Occultist
  • Added weapon: Gunlance
  • Map is now compatible with WC3 version 1.27a and above
  • Shaft Attack changes
    • Renamed to Strike
    • Duration of slowing effect now scales with strength (up to 10 strength)
    • Slowed enemies take 8% more damage
    • Increased knockback of second Strike attack
  • Increased forward momentum of Retreating Thrust
  • Reduced strength scaling of Spear/Quarterstaff
  • Added -abort command that allows players to force boss encounters to end still havent fixed this bug yes I'm a shitter
  • Ammo display text for bows updates more frequently; looks smoother now
  • Amount of damage required to activate Ultimate skills is now written in ability descriptions
  • Renamed some skills (Blood Wind > Umbral Vortex, Severance > Sever)
 
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Level 12
Joined
Mar 21, 2008
Messages
375
Is it really that impossible to make this map work for Reforged game version?
two of the maps i was working on (monter2 and some pvp thing) both started having major desyncing issues ever since reforged dropped. the conditions for a desync to occur are seemingly random and not easily replicable, which makes it borderline impossible for me to fix. though to be fair i haven't really directly asked anyone who's more knowledgeable on the topic of desyncs. i've combed through some hive threads regarding desyncs though, and the only conclusion i could come to is that it'd be a massive pain in the ass to diagnose the issue and not really worth the effort

additionally, any patch that blizzard releases is liable to break some random shit as usual, so i have even less incentive to update this map for reforged

this map and the other pvp map i was working on worked fine pre-reforged with desyncs being extremely rare, so ideally i'd want blizzard to shoulder the responsibility of unfucking their game up but that obviously wont happen as we have seen thus far l0l

honestly, i haven't even thoroughly tested this map on the current reforged patch, so i don't even know if desyncs are still an issue. but more likely than not it's probably still broken lol. could be wrong, i might host some random pubs just to test it out maybe

edit: also did a pub game and i crashed like an hour in l0l
 
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